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2dMmo: Scope of Milestone 1
2dMmo: Scope of Milestone 1
| Name: | Jason Swearingen | ![]() |
|---|---|---|
| Date Posted: | May 17, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Jason Swearingen |
Blog post
Ponder the architecture
My mission over the last month (as part of Milestone 0) has been to research the various technologies that are applicable to designing and developing a grand MMO (in 2d of course).
Now I have a pretty good idea of the technical needs for the project, and indeed it is rather daunting! Since the complexity of a MMO is very high, I decided to restructure the milestones a bit.
M1
Previously, M1 was going to implement the general world persistence, networking and visualization needed for the MMO. I decided to rescale that, and instead focus on M1 as a kind of "mini-game", an arena based combat game that then can be used to prototype additional functionality, in a very scaled down system. This doesnt change the ultimate goal of the 2dMmo over the next 10 months, though it does give a fairly concise goal for the next 2 months (I plan on having the "arena mini-game" prototype done before July 20th).
M2
After the arena game prototype is finished, I will re-evaluate the project, and do a post-mortem of the milestone. So I actually dont have much defined for post M1, except that the work done in M1 should be extendable into future milestones, and the ultimate goal is a Mmo by March 1st 2008.
Design doc:
I am restructuring the design doc to take this new M1 into account, so in a few days I'll post a summary of the new milestone goals. (to my blog) Thankfully, this means I'm actually getting close to fully understanding the scope involved, as I was holding off on serious writing of the design doc until I understood the project better. I still need to do a little more research into the network protocols and object management, but that should be done in only a day or two more.
Summary!
So in summary, things are going well, I'm working on this about 12hrs/day, 7 days a week, and feel pretty confident in the scope, though it is admittedly the most complex project I've every attempted!
My next update here on GG will be in about a month, so next post you'll have a much better idea of if I'm actually capable of anything ;)
- Jason
Disclaimer: this is a repost from my 2dMmo blog
My mission over the last month (as part of Milestone 0) has been to research the various technologies that are applicable to designing and developing a grand MMO (in 2d of course).
Now I have a pretty good idea of the technical needs for the project, and indeed it is rather daunting! Since the complexity of a MMO is very high, I decided to restructure the milestones a bit.
M1
Previously, M1 was going to implement the general world persistence, networking and visualization needed for the MMO. I decided to rescale that, and instead focus on M1 as a kind of "mini-game", an arena based combat game that then can be used to prototype additional functionality, in a very scaled down system. This doesnt change the ultimate goal of the 2dMmo over the next 10 months, though it does give a fairly concise goal for the next 2 months (I plan on having the "arena mini-game" prototype done before July 20th).
M2
After the arena game prototype is finished, I will re-evaluate the project, and do a post-mortem of the milestone. So I actually dont have much defined for post M1, except that the work done in M1 should be extendable into future milestones, and the ultimate goal is a Mmo by March 1st 2008.
Design doc:
I am restructuring the design doc to take this new M1 into account, so in a few days I'll post a summary of the new milestone goals. (to my blog) Thankfully, this means I'm actually getting close to fully understanding the scope involved, as I was holding off on serious writing of the design doc until I understood the project better. I still need to do a little more research into the network protocols and object management, but that should be done in only a day or two more.
Summary!
So in summary, things are going well, I'm working on this about 12hrs/day, 7 days a week, and feel pretty confident in the scope, though it is admittedly the most complex project I've every attempted!
My next update here on GG will be in about a month, so next post you'll have a much better idea of if I'm actually capable of anything ;)
- Jason
Disclaimer: this is a repost from my 2dMmo blog
Recent Blog Posts
| List: | 11/25/07 - Novaleaf Software after 1 year 08/29/07 - 2dmmo restart 07/31/07 - 2dMmo update ("outsourcing") 06/27/07 - 2dMmo Monthly update 05/17/07 - 2dMmo: Scope of Milestone 1 04/21/07 - 2d mmo 11/18/06 - leaving on a jetplane 03/31/06 - Mono |
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