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MMORPG Death March - 1st Casualty
MMORPG Death March - 1st Casualty
| Name: | Chris Burk | |
|---|---|---|
| Date Posted: | Jan 04, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Chris Burk |
Blog post
Well, it appears that the potential survivors of the death march have already dropped by one. My tech lead has taken a lucrative position with a major software company that holds its employees captive. That means no working on side projects that could potentially compete with his employer's company.
Crap.
Well, the lighter side is that I needed to retool my budget anyway, and this provides me the impetus to do it. The downside is that now I'm entering the design phase without a qualified technical lead to put together a TDD and reign in my overreaching on the creative design side. Any takers for a position that pays in animal crackers until we get funded? Bueller? Bueller?
Yeah, I didn't think so. Dig deep compatriots, this bridge has to be built for the war effort. We will persevere.
Crap.
Well, the lighter side is that I needed to retool my budget anyway, and this provides me the impetus to do it. The downside is that now I'm entering the design phase without a qualified technical lead to put together a TDD and reign in my overreaching on the creative design side. Any takers for a position that pays in animal crackers until we get funded? Bueller? Bueller?
Yeah, I didn't think so. Dig deep compatriots, this bridge has to be built for the war effort. We will persevere.
Recent Blog Posts
| List: | 01/04/06 - MMORPG Death March - 1st Casualty 01/02/06 - MMORPG Death March |
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Submit your own resources!| Jesse (Midhir) Liles (Jan 04, 2006 at 22:39 GMT) |
| Bryan Edds (Jan 04, 2006 at 23:52 GMT) |
Quote:
Yeah, I didn't think so.
LOL! Good prose :)
| Christian S (Jan 05, 2006 at 13:42 GMT) |
Anyways, sad to hear (It kinda spoils yer fragrate don't it) ^^
| Jason Swearingen (Jan 05, 2006 at 22:18 GMT) |
you are thinking too big. I've been doing this 'start up' stuff on and off for the last 5 or so years and i am pretty sure that you are thinking way to big right now.
first of all, scope down your budget. if you want to raise 10mill for a mmorg, that's great, but no one except your rich uncle is going to fund you that amount (C-corp or not) if you dont have something sexy to show them first.
So that should be your first mission of order: write some small, sexy game that will spark people's interest, and show prospective shareholders that you can actually perform. the budget for that should be something in the 10k range.
| Chris Burk (Jan 06, 2006 at 22:00 GMT) |
-Oh, I agree wholeheartedly. I haven't excatly come out in this blog with the entire plan. That would take...wait a minute, I've already got a copy of it lying around here. Lessee....fifty some-odd pages. I'm primarily using this as a venting space and a developer notebook, not a hardcore discussion of project management for a MMORPG. In fact, I'm meeting the lead for my demo team this evening to start getting him setup with what he needs. The big number is a total of all successive rounds of financing (4 in all). Each round has a seperate deliverable and milestones as well as a different purpose. I'm wearing producer/designer credits for this one, so I'd better have my head screwed on straight when it comes to expectations.
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