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Plan for Brian "Kenryoku" Hunter
Plan for Brian "Kenryoku" Hunter
| Name: | Brian Hunter | |
|---|---|---|
| Date Posted: | Jun 29, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Brian Hunter |
Blog post
And so the next steps are taken.
Warning: Boring, non-photogenic first .PLAN.
And thus, with permission, I begin the next step in my ultimate plan to make money developing computer applications and games of all sorts and announce my good news long since held back from everywhere. I am able to finally say that I have been hired by a New Zealand development house, Profanity Studios (conveniently possessing the short name "ProStud", which is awesome), which has purchased a license of the TGE some time ago and wants me to be the lead development in their level design needs. They will too be purchasing the TSE EarlyAdopt license and Torque2D and will want me to lead their level and environment development in those cores too. How this will effect my long term plans to be extremely proficient in both art asset design and application, AND OOP development (C++, C#, etc) I am not entiely sure, but a man like myself pumped out on ambition, dreams, and a damned good helping of natural talent in art handed down from the Good Lord himself will prevail.
Unfortunately being secretive about my good news, being broke and thus unable to currently own the TGE, and time constraints finally released from my everyday life, I have nothing to show here other than my enthusiasm and positive hope that I will get this done and do something awesome with my dreams. So I might not have pictures, URL links, and fancy much else, but I have confidence, drive, and will do attitude raining down.
And I know that counts for something.
And I will have more stuff soon, now that the veil of secrecy is lifted and I can brag. ;)
And thus, with permission, I begin the next step in my ultimate plan to make money developing computer applications and games of all sorts and announce my good news long since held back from everywhere. I am able to finally say that I have been hired by a New Zealand development house, Profanity Studios (conveniently possessing the short name "ProStud", which is awesome), which has purchased a license of the TGE some time ago and wants me to be the lead development in their level design needs. They will too be purchasing the TSE EarlyAdopt license and Torque2D and will want me to lead their level and environment development in those cores too. How this will effect my long term plans to be extremely proficient in both art asset design and application, AND OOP development (C++, C#, etc) I am not entiely sure, but a man like myself pumped out on ambition, dreams, and a damned good helping of natural talent in art handed down from the Good Lord himself will prevail.
Unfortunately being secretive about my good news, being broke and thus unable to currently own the TGE, and time constraints finally released from my everyday life, I have nothing to show here other than my enthusiasm and positive hope that I will get this done and do something awesome with my dreams. So I might not have pictures, URL links, and fancy much else, but I have confidence, drive, and will do attitude raining down.
And I know that counts for something.
And I will have more stuff soon, now that the veil of secrecy is lifted and I can brag. ;)
Recent Blog Posts
| List: | 07/06/06 - My first TGB Game production begins. 07/04/05 - Plan for Brian "Kenryoku" Hunter 06/29/05 - Plan for Brian "Kenryoku" Hunter |
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Submit your own resources!| Melv May (Jun 29, 2005 at 06:05 GMT) |
- Melv.
| Tim Muenstermann (Jun 29, 2005 at 13:04 GMT) |
Tim
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