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Plan for RavenSlay3r

Plan for RavenSlay3r
Name:Steven Peterson
Date Posted:Oct 30, 2005
Rating:4.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Steven Peterson

Blog post
I'm doing the senior-project thing, using Torque to make a game. Idea is to reimpliment the original The Legend of Zelda in TGE-3D. Also looking for a job!
First Plan.

Well lots going on. I'm working on my Senior Project, which is to, using Torque 1.3x, reimpliment the original The Legend of Zelda for the NES in full 3d. So far it's going well but slow. Having to make models and textures and the learning curves for the art-pipeline is killing me.

I also dumped a fair amount of time into a new homepage for me, my portfolio my project and my job hunt. Next on the list is a new resume.

Make sure to check it out:
Homepage: www.StevenGPeterson.com
Project Page: www.StevenGPeterson.com/zelda

Thats it for now.

Recent Blog Posts
List:12/28/06 - 2006 Year in Review!
05/24/06 - Enviro-Torque 2.0 Update: New Cloud-System Resource
04/06/06 - Student to Professional in (under) $1000, or "The Right Tools for the Job"
03/09/06 - Verizon will be the death of me!... (and other news)
12/02/05 - Plan for RavenSlay3r
10/30/05 - Plan for RavenSlay3r

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Jesse (Midhir) Liles   (Oct 31, 2005 at 03:28 GMT)
Excellent idea. Are you going to make it multiplayer cooperative? That was the one thing the original game was lacking.

Steven Peterson   (Nov 21, 2005 at 22:53 GMT)   Resource Rating: 5
At this point it looks like no, thats a good idea though. Unfortunetly it looks like I'll only have time to proof-of-concept most of the game mechanics up through the first-level. I'll probably work on the project through next year in spare time, but it turned out to be WAY too much to do this fall.

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