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Project Raven "The Nuts and Bolts"
Project Raven "The Nuts and Bolts"
| Name: | Thomas Oliver | |
|---|---|---|
| Date Posted: | Dec 27, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Thomas Oliver |
Blog post
Its been a very (very, very?) long time since my last Blog Post.
I account this mainly because I have been doing alot of freelance contract work for different
projects out there. I have since tucked my little Online 18th RPG on the back burner until a later date.
I recently applied for (and got) a position working on Project Raven. I must say I wasnt prepared
for what I had jumped into but it has been an amazing ride so far. Apparently there last programmer
(For reasions I do not know or even want to understand) took a leave from the project and decided
that the work he did was to go with him. I must say it was interesting to see what work he had done
on the project and the more I looked at the demos I noticed that he really did not due much work at all.
Apparently it took him months to get the game to the stage it showed in the demo I seen of the project
so when I turned around and showed Brice (The Project Leader) what I had achived in just afew days
he was very impressed. Useing nothing more then afew resources on the great GarageGames website
and resources I have developed from working on many different projects (all used with permission from
the different projects I have worked on) I managed to get Project Raven back upto speed and surpass
the point they where at.
My latest task is to create a working Quest Log System. Nothing major or even remotely hard to do
considering I just finished up my second pass on the AI System. My goal with the Quest Log System
is just to keep it simple and expandable for future revisions down the road *PR 2 maybe?*?
In my next plan I will touch upon our AI System and my future plans to release it as a free resource here on GG.
I account this mainly because I have been doing alot of freelance contract work for different
projects out there. I have since tucked my little Online 18th RPG on the back burner until a later date.
I recently applied for (and got) a position working on Project Raven. I must say I wasnt prepared
for what I had jumped into but it has been an amazing ride so far. Apparently there last programmer
(For reasions I do not know or even want to understand) took a leave from the project and decided
that the work he did was to go with him. I must say it was interesting to see what work he had done
on the project and the more I looked at the demos I noticed that he really did not due much work at all.
Apparently it took him months to get the game to the stage it showed in the demo I seen of the project
so when I turned around and showed Brice (The Project Leader) what I had achived in just afew days
he was very impressed. Useing nothing more then afew resources on the great GarageGames website
and resources I have developed from working on many different projects (all used with permission from
the different projects I have worked on) I managed to get Project Raven back upto speed and surpass
the point they where at.
My latest task is to create a working Quest Log System. Nothing major or even remotely hard to do
considering I just finished up my second pass on the AI System. My goal with the Quest Log System
is just to keep it simple and expandable for future revisions down the road *PR 2 maybe?*?
In my next plan I will touch upon our AI System and my future plans to release it as a free resource here on GG.
Recent Blog Posts
| List: | 01/19/08 - Gearo the Hero - Update 01/12/08 - TVTs and the future? 01/11/08 - Torque Video Tutorial #2 - Precipitation 01/05/08 - Torque Video Tutorials 05/19/06 - Website Operation and Lessions Learned from MMO Kit Launch.. 12/27/05 - Project Raven "The Nuts and Bolts" 06/26/05 - Plan for Tom Oliver 04/24/04 - Plan for Thomas (TooKool) Oliver |
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Submit your own resources!| Jason Swearingen (Dec 27, 2005 at 03:10 GMT) |
| Thomas Oliver (Dec 27, 2005 at 03:47 GMT) |
| Alan Hembra (Dec 27, 2005 at 17:55 GMT) |
| Xavier "eXoDuS" Amado (Dec 27, 2005 at 20:30 GMT) |
This old programmer left because Brice had no clue how to manage, this old programmer didn't take months on doing the features, it only took days and months of working on other things. Since I joined Project Raven after Brice repeatedly asked me to do so, I worked on Starcave (on the soon to be released Camelot Galway and Terra), I worked with Paul Dana on Flashbios and I'm still working for plasticgames on other projects, aside from that I developed an RTS prototype, a sim monopoly like game, attended to school and developed software applications for a company paying for it. With all this the revenue PR could possibly give wasn't enough to satisfy the time It needed. After several emails from Brice sounding a bit touchy I replied in the same way and confronted him with many things he was doing wrong and he had no clue or plan on how to overcome them, so he got pissed off and told me to leave if I was going to keep it up, so I did. One week later he emailed me saying some non needed things, and claiming to sign a contract so he could use my work, after all he had said I had no intentions at all to sign such a contract and I simply deleted his email and never replied back.
Now If you want to talk about me on my back do so, but first know who I am, how I contributed and what I'm doing, then do the same with Brice. See who knows what he's doing and then, if you still want, bash me.
Regards,
Xavier.
| Logan Foster (Dec 28, 2005 at 06:05 GMT) |
Exodus keep private conversations private. There is no need to air any dirty laundry like this especially since only a few people knew that it was you who was this previous coder, sure it sucks to have your work get trashed in the open air but in all honesty Tom here did a good job at keeping things very PR happy so that no specific person looked bad (well that was until you made a comment). You left the project and that's that, what did you expect a cookie and a glass of milk?
@Tom
Cool to hear that things are going well. Keep us appraised on what is going on. Its always great to hear what is happening with various projects around the community. Also, irregardless of what Exodus might think, I personally think you did a good job at keeping things professional with your post.
| Xavier "eXoDuS" Amado (Dec 28, 2005 at 06:29 GMT) |
| Brice Johnson (May 01, 2006 at 03:32 GMT) |
If you had a issue with me or my managment it still doesn't excuse wasting all the other team members time. The people that put in all the light nodes, put in all the way points, added all the NPC chat. Is there really any justification for wasting hundreds of their hours? What did they do?
Edited on May 01, 2006 04:18 GMT
| Xavier "eXoDuS" Amado (May 01, 2006 at 05:16 GMT) |
No of course, Robert or Nick didn't deserve it, I actually still talk to Nick (I think it's him on my msn). But that's not my fault, but yours. It's your team, and if you can't handle it (hint hint, second programmer that leaves) it's your fault, not any individual's.
And no, I didn't take my code because I'm a greedy bastard, many other projects have benefited from my work, including the whole lump of resources I've given back to this community with no streams applied to them, I don't even ask for my new to be there. Of course some people were generous enought to put my name in their games just for that little piece of help I gave back to GarageGames (hint, Orbz), now THAT is a community, not the team in ProjectRaven, It was a one mans dream, which almost no one shared inside the team (at least everyone I got to talk with, which was only like 10% of the team).
It's true it took an year, but work wise it was maybe a week of work, I never felt motivated to keep wasting my time on Project Raven, it's a good example of my unmotivation the fact that the game is not done yet, and I doubt it will be. Sorry, but we not always have to agree on what makes a good game, and I don't think someone with no game development background has to be right about what he says.
No pun intented, just my point of view. PR wasn't the game for me, too big, to hard to finish, and too big of a team, what I'm doing right now is giving me experience, fun, challenges and money, and i like it better. And another reason I took my code, is so you could see that i wasn't that easy to replace, and that my code wasn't something you could have done alone in 2 months if you read a c++ book (like you said you should have done).
Regards,
Xavier.
EDIT: Seems you edited your post while I was writing my reply, In your original post you mentioned Robert and Nick and me.
Edited on May 01, 2006 05:18 GMT
| Brice Johnson (May 01, 2006 at 06:42 GMT) |
But I don't mention any names and I don't trash talk you or any other programmer that left. Find me a post with me bashing you or anyone else. It won't happen. What's over is over. You think your better off without me and I feel I'm better off without you.
Will the game get done? It will, there is no doubt in my mind. As far as going through 2 programmers I'm willing to go through 100 to find the right person for the job.
Next recruitment I will make it more clear how the project is ran as not to waste any more of my and other people's time.
Edited on May 01, 2006 11:50 GMT
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