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Plan for Tom Oliver
Plan for Tom Oliver
| Name: | Thomas Oliver | |
|---|---|---|
| Date Posted: | Jun 26, 2005 | |
| Rating: | 3.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Thomas Oliver |
Blog post
Afew months back I took a look at the torque community as a whole and looked far and wide to see what the community needed and could use the most. Then it came to me. One of my favorite resources to visit is 3dbuzz.com. And that is exactly what the GarageGames Community needs the most. A video learning archive of sorts focused on everything Torque.
Over the course of the last two years I have had the oppertunity to work with alot of different people on a wide number of projects. Many projects of my own sit on the back burner never to see the light of day ageain. But such is the way of game development and life in general.
Afew months back I took a look at the torque community as a whole and looked far and wide to see what the community needed and could use the most. Then it came to me. One of my favorite resources to visit is 3dbuzz.com. And that is exactly what the GarageGames Community needs the most. A video learning archive of sorts focused on everything Torque.
So I sit out on a project I knew I could complete with the help of my friends and family. And after months of work the Torque Archive is to be born. Within the next month or two expect to see the launch of our website and 20+ video tutorials to watch along with it. All of our videos are uncut and unedited (minus the addition of splash screen and infomation as needed). But you basicly get the entire 30+ mins from launching MSVC to the code compileing on screen. We explain the entire process and our panel of torque newbies ask questions when they have them and we answer them all on video. When we encounter errors you get to see the errors and how we go about fixing the errors. I believe entirely in that if you are really wanting to get into game development then you need to *see* all parts of it. Even the slow boreing, long drawn out parts.
I will be posting more .plans as we get even closer to our launch day.
Afew months back I took a look at the torque community as a whole and looked far and wide to see what the community needed and could use the most. Then it came to me. One of my favorite resources to visit is 3dbuzz.com. And that is exactly what the GarageGames Community needs the most. A video learning archive of sorts focused on everything Torque.
So I sit out on a project I knew I could complete with the help of my friends and family. And after months of work the Torque Archive is to be born. Within the next month or two expect to see the launch of our website and 20+ video tutorials to watch along with it. All of our videos are uncut and unedited (minus the addition of splash screen and infomation as needed). But you basicly get the entire 30+ mins from launching MSVC to the code compileing on screen. We explain the entire process and our panel of torque newbies ask questions when they have them and we answer them all on video. When we encounter errors you get to see the errors and how we go about fixing the errors. I believe entirely in that if you are really wanting to get into game development then you need to *see* all parts of it. Even the slow boreing, long drawn out parts.
I will be posting more .plans as we get even closer to our launch day.
Recent Blog Posts
| List: | 01/19/08 - Gearo the Hero - Update 01/12/08 - TVTs and the future? 01/11/08 - Torque Video Tutorial #2 - Precipitation 01/05/08 - Torque Video Tutorials 05/19/06 - Website Operation and Lessions Learned from MMO Kit Launch.. 12/27/05 - Project Raven "The Nuts and Bolts" 06/26/05 - Plan for Tom Oliver 04/24/04 - Plan for Thomas (TooKool) Oliver |
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Submit your own resources!| Rodney (OldRod) Burns (Jun 26, 2005 at 21:39 GMT) |
| Jason Correia (Jun 26, 2005 at 22:23 GMT) |
-Jason
| Jesse (Midhir) Liles (Jun 27, 2005 at 01:22 GMT) |
| Jay Moore (Jun 27, 2005 at 03:45 GMT) |
| David Loomis (Jun 29, 2005 at 19:50 GMT) |
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3.0 out of 5


