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TorqueX 3D Beta Fun

TorqueX 3D Beta Fun
Name:Tom Eastman (Eastbeast314)
Date Posted:Mar 08, 2008
Rating:Not Rated
Public:YES
Comments:YES
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Blog post
My, it's been a long time since my last .plan. However, to make up for that awfully common start, I've gots lots of images!

So, here we go. Started this little project a few weeks ago as a final assignment. Here it is in it's completely awful starting stage.


Then, at Milestone 1 - I had to have all the gameplay in. It's a simple racing game - collect the crates for points, run (and later shoot) into the enemy to kill them. Splitscreen multiplayer (thank goodness the Gamefest demo did this).


The initial texture pass - you can barely tell I'm not an artist and had no time ;) The Crazybump beta was invaluable for stopping everything from looking bad.
The daisy vehicle is perhaps the most hideous thing I've ever made.


The second level I made was a kitchen level - driving around on the floor is always fun...right? Ended up being way too hard to tell it was a kitchen, but whatever - time and I have a strained relationship.




And the final level with some baked lighting from 3ds Max (with some wonderful UV unwrapping artifacts). Didn't have time to really look, but most likely there's a difference in the way Max shows vs. exports UVs to dts.






And, the best part of the game: the goal crate. A little mix of the lovable companion cube, a golden coin, a cow, and cake.



And, just for kicks, one of the images rendered from a raytracer I wrote this term.



So, there you go. Big thanks to John Kanalakis for answering questions (of other people) in the TorqueX forums - saved me a ton of time across the board. And, also to the team that put together the Gamefest FPS demo (and the whole beta) - the comments in the engine were very helpful.

And now, time to dream about the rendering equation :)

Recent Blog Posts
List:03/08/08 - TorqueX 3D Beta Fun
03/17/07 - GDC from afar (w TGB scripts!)
12/13/06 - Internship Complete (Press Start)
10/03/06 - Interning Unlimited
06/04/06 - Intro and Inspiration

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Kenneth Holst   (Mar 08, 2008 at 19:13 GMT)
That's awesome Tom! Hehe... Daisy Racer... :D

Deborah Marshall   (Mar 08, 2008 at 19:37 GMT)
Seriously, who doesn't like cow cake? ^_^

Nice little Torque X 3D game, Tom!

Kevin James   (Mar 08, 2008 at 20:09 GMT)
Looks cool, Tom. Any chance for a PC demo? The level with the cones on the ceiling looks really cool.

I liked he .plan too! Put a smile on my face when I was just about to gleefully throw my $1000 computer out the window because of dastardly Torque Game Builder.

Tom Eastman (Eastbeast314)   (Mar 08, 2008 at 22:33 GMT)
Sure - anyone who wants to play - click here.

Windows only.

You need a 360 controller for the second person.
Controls:
Turning: A/D or Left Analog
Boost: W or A button
Fire: Space or Triggers
Toggle Camera: Q or B button

Enjoy!

Andy Hawkins   (Mar 08, 2008 at 22:44 GMT)
Nice - I especially like how you shown the progression of your work.

John Kanalakis   (Mar 09, 2008 at 06:06 GMT)
Wow, this looks great Tom!! This is fun racer to play with, congratulations... next step - playing it on the Xbox 360. Great Job!!!

John K.

Tom Eastman (Eastbeast314)   (Mar 09, 2008 at 06:27 GMT)
Thanks John! I found TX really easy to prototype with (compared to TGEA at least), so I think my next step is going to be an innovative game idea I've been pondering for a bit. But I guess there's no harm in "working" with the 360 a bit...

John Kanalakis   (Mar 09, 2008 at 06:47 GMT)
This is exactly what I love about XNA and Torque X. It's so fast and easy to prototype new game ideas. I find that programming is C# to be alot more productive than programming C++. I can't wait to see how your next game idea shapes up.

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