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Torque Exporter Matrix

Torque Exporter Matrix
Name:Alex Swanson
Date Posted:Jun 29, 2004
Rating:4.7 out of 5
Public:NO
Comments:YES
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I've put together a matrix of all the DTS exporters that I am aware of and their features. It is at this point nowhere near complete, but I think that it is a good baseline for people to select exporters and to show where improvement would be welcome.

I welcome any corrections or updates to feature support - especially if anyone has used the gameSpace/trueSpace and Lightwave exporters, whose features I am basing on their technical specs and forum posts only.

I'll soon be puting up a similar matrix for DIF exporters, but there is still a lot of information that I need to gather for it to be something I'd consider complete.

Recent Blog Posts
List:06/12/08 - Rokkitball Q&A
10/04/06 - New TGB Demo Art Preview
02/16/06 - DTS & DIF Exporter Matrices Added to TDN
01/26/06 - Marble Blast Ultra... Finally Complete
07/01/05 - Learning to do many things at once
01/11/05 - GG at MacWorld 2005
09/03/04 - Marble Blast Xbox nears completion!
06/29/04 - Torque Exporter Matrix

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Davis Ray Sickmon, Jr   (Jun 29, 2004 at 18:03 GMT)
Minor error - your legend for the status for each item uses black text on black background (upper left hand corner). Or at least, that's how it appears in Mozilla 1.7. Cool deal though - makes it easy to see what works and what doesnt :-)

Michael Cozzolino   (Jun 29, 2004 at 18:26 GMT)
It's black in IE too. This is cool though.

Thijs Sloesen   (Jun 29, 2004 at 18:38 GMT)
Very usefull. Thanks a lot! :)

Tony Pottier   (Jun 29, 2004 at 18:47 GMT)
Wow, I didn't know that all those exporters were existing ! Why aren't they in the "Precompiled Tools" thing we can download ?

Cameron Aycock   (Jun 29, 2004 at 19:27 GMT)   Resource Rating: 5
WOW -- This is AWESOME and somethign BADLY needed. Thanks!

Simon Waite   (Jun 29, 2004 at 19:33 GMT)   Resource Rating: 5
As poster #1 said, the key for the status doesn't show up on firefox 0.9 well either prehaps putting a color: #ffffff; element in the .tableMain might work ?

Well done btw!

Alex Swanson   (Jun 29, 2004 at 19:38 GMT)   Resource Rating: 5
Oops, I'll fix that legend right away. As I said, this is an ongoing side-project of mine, just thought people might find it terribly useful. Let me know of any other exporter that you are aware of.

Thanks for the feedback :)

The reason that many of these tools aren't in the procompiled tools download is because they are being developed independently of GG and are constantly updated. Any version that we put up would likely quickly become outdated. Once some of the exporters reach a "final" state, we should be able to offer more direct downloads. Until then, I'll try to keep this resource up to date.

Alex Swanson   (Jun 29, 2004 at 20:38 GMT)   Resource Rating: 5
The black-on-black error should be fixed now.

DIF version is now up (though it is definitely less complete than the DTS matrix.)

Matt Summers   (Jun 29, 2004 at 22:26 GMT)
Alex, we'll have a new version of the gameSpace DTS exporter soon. I'll send you the list of new features that are added so you can keep this up to date.

Alex Swanson   (Jun 29, 2004 at 22:34 GMT)   Resource Rating: 5
Thanks Matt, please keep me informed, and fill me in on anything I have listed as "unknown" (that goes for anyone else developing and working with exporters, too)

David \"Fulcrum\" Wyand   (Jun 30, 2004 at 02:29 GMT)
Greetings!

A nice matrix indeed. Here's some changes for the LightWave Exporter:

Custom Bounds: Not supported at this time, if I understand your definition. I assume it to mean that you can essentially draw a box around your mesh and have it be the bounds. Right now, the bounding box is automatically generated by the exporter. I'm surprised to see that Milkshape has it as verified as I wasn't aware this had been added. :o)

Collision Meshes: verified support for as many as you need.

LOS Collision Meshes: Not supported at this time.

Nodes: verified support

Billboards: verified support

Triangle Stripping: not supported at this time.

Animation: Everything is fully supported other than Ground Transform and Morph Animation.

Optimization: LOD and Billboard LOD are fully supported. Auto LOD and AutoGen Billboard are not supported.

Textures: All supported except for UV Animation, Decals, Sorted Meshes, and Bump Mapping.

Platforms are correct with Windows and OSX. And the current exporter version is 04-02-23. Finally, the exporter has been tested and works on LightWave versions 7.5 and 8 (the newest).

Thanks!

- LightWave Dave

Alex Swanson   (Jun 30, 2004 at 17:52 GMT)   Resource Rating: 5
Noted and update. Thanks Dave!

Also, Max and Maya stuff has been updated after talking with Clark and Joe- look for more Maya fixes and updates soon.

Hoppy Ho   (Jun 30, 2004 at 21:15 GMT)   Resource Rating: 5
spam removed by admin
Edited on Jul 02, 2004 17:10 GMT

Kok Keong   (Jun 30, 2004 at 21:16 GMT)   Resource Rating: 5
spam removed by admin
Edited on Jul 02, 2004 17:10 GMT

Jackie Chan   (Jun 30, 2004 at 21:16 GMT)   Resource Rating: 5
spam removed by admin
Edited on Jul 02, 2004 17:10 GMT

Eric Forhan   (Jul 01, 2004 at 10:19 GMT)
How many different flavors of max2dif are there? I count four: Stock TGE max2dif, Stock max2dif + radiosity, Marble Blast max2dif, and the TSE max2dif.

David Montgomery-Blake   (Jul 01, 2004 at 13:31 GMT)   Resource Rating: 5
I hate it when people make my scrollbars wonky.

It seems to me that there was someone working on a map convertor for Blender. I'll see if I can find the link (or if I am thinking of something else).

Desmond Fletcher   (Jul 01, 2004 at 19:08 GMT)
Thanks Alex,
I think these should be available from the documentation pages however.

Alex Swanson   (Jul 02, 2004 at 17:09 GMT)   Resource Rating: 5
@Desmond: I do plan to include this in the documentation soon, I just wanted to get them available ina less official manner first so that people could submit corrections and so forth. If you can think of more features for the DIF page that are unique to specific apps (shouldn't be too many differences since they all use map2dif) let me know.

@Hoppy Ho, Kok Keong, Jackie Chan - please stick to one account and do not spam forums and resources, especially if you are just going to try to rate down useful information. If you can't act like an intelligent member of society, please refrain from posting at all. Consider yourself warned.
Edited on Jul 02, 2004 17:18 GMT

Marbleman   (Jul 07, 2004 at 19:46 GMT)   Resource Rating: 5
Hi, did you miss me?

Chevy Mac   (Jul 07, 2004 at 19:58 GMT)   Resource Rating: 5
Marbleman!

Chevy Mac   (Jul 07, 2004 at 19:58 GMT)   Resource Rating: 5
You are here!

Alex Swanson Impersonator   (Aug 01, 2004 at 10:24 GMT)   Resource Rating: 5
Hey, guys, what's up?

Chevy Mac   (Aug 01, 2004 at 20:08 GMT)   Resource Rating: 1
Unlock my first account right now or you will die!!!!!!!Alex

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