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Torque Exporter Matrix
Torque Exporter Matrix
| Name: | Alex Swanson | ![]() |
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| Date Posted: | Jun 29, 2004 | |
| Rating: | 4.7 out of 5 | |
| Public: | NO | |
| Comments: | YES | |
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| Profile Page: | View profile page for Alex Swanson |
Blog post
I've put together a matrix of all the DTS exporters that I am aware of and their features. It is at this point nowhere near complete, but I think that it is a good baseline for people to select exporters and to show where improvement would be welcome.
I welcome any corrections or updates to feature support - especially if anyone has used the gameSpace/trueSpace and Lightwave exporters, whose features I am basing on their technical specs and forum posts only.
I'll soon be puting up a similar matrix for DIF exporters, but there is still a lot of information that I need to gather for it to be something I'd consider complete.
I welcome any corrections or updates to feature support - especially if anyone has used the gameSpace/trueSpace and Lightwave exporters, whose features I am basing on their technical specs and forum posts only.
I'll soon be puting up a similar matrix for DIF exporters, but there is still a lot of information that I need to gather for it to be something I'd consider complete.
Recent Blog Posts
| List: | 06/12/08 - Rokkitball Q&A 10/04/06 - New TGB Demo Art Preview 02/16/06 - DTS & DIF Exporter Matrices Added to TDN 01/26/06 - Marble Blast Ultra... Finally Complete 07/01/05 - Learning to do many things at once 01/11/05 - GG at MacWorld 2005 09/03/04 - Marble Blast Xbox nears completion! 06/29/04 - Torque Exporter Matrix |
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Submit your own resources!| Davis Ray Sickmon, Jr (Jun 29, 2004 at 18:03 GMT) |
| Michael Cozzolino (Jun 29, 2004 at 18:26 GMT) |
| Thijs Sloesen (Jun 29, 2004 at 18:38 GMT) |
| Tony Pottier (Jun 29, 2004 at 18:47 GMT) |
| Cameron Aycock (Jun 29, 2004 at 19:27 GMT) Resource Rating: 5 |
| Simon Waite (Jun 29, 2004 at 19:33 GMT) Resource Rating: 5 |
Well done btw!
| Alex Swanson (Jun 29, 2004 at 19:38 GMT) Resource Rating: 5 |
Thanks for the feedback :)
The reason that many of these tools aren't in the procompiled tools download is because they are being developed independently of GG and are constantly updated. Any version that we put up would likely quickly become outdated. Once some of the exporters reach a "final" state, we should be able to offer more direct downloads. Until then, I'll try to keep this resource up to date.
| Alex Swanson (Jun 29, 2004 at 20:38 GMT) Resource Rating: 5 |
DIF version is now up (though it is definitely less complete than the DTS matrix.)
| Matt Summers (Jun 29, 2004 at 22:26 GMT) |
| Alex Swanson (Jun 29, 2004 at 22:34 GMT) Resource Rating: 5 |
| David \"Fulcrum\" Wyand (Jun 30, 2004 at 02:29 GMT) |
A nice matrix indeed. Here's some changes for the LightWave Exporter:
Custom Bounds: Not supported at this time, if I understand your definition. I assume it to mean that you can essentially draw a box around your mesh and have it be the bounds. Right now, the bounding box is automatically generated by the exporter. I'm surprised to see that Milkshape has it as verified as I wasn't aware this had been added. :o)
Collision Meshes: verified support for as many as you need.
LOS Collision Meshes: Not supported at this time.
Nodes: verified support
Billboards: verified support
Triangle Stripping: not supported at this time.
Animation: Everything is fully supported other than Ground Transform and Morph Animation.
Optimization: LOD and Billboard LOD are fully supported. Auto LOD and AutoGen Billboard are not supported.
Textures: All supported except for UV Animation, Decals, Sorted Meshes, and Bump Mapping.
Platforms are correct with Windows and OSX. And the current exporter version is 04-02-23. Finally, the exporter has been tested and works on LightWave versions 7.5 and 8 (the newest).
Thanks!
- LightWave Dave
| Alex Swanson (Jun 30, 2004 at 17:52 GMT) Resource Rating: 5 |
Also, Max and Maya stuff has been updated after talking with Clark and Joe- look for more Maya fixes and updates soon.
| Hoppy Ho (Jun 30, 2004 at 21:15 GMT) Resource Rating: 5 |
Edited on Jul 02, 2004 17:10 GMT
| Kok Keong (Jun 30, 2004 at 21:16 GMT) Resource Rating: 5 |
Edited on Jul 02, 2004 17:10 GMT
| Jackie Chan (Jun 30, 2004 at 21:16 GMT) Resource Rating: 5 |
Edited on Jul 02, 2004 17:10 GMT
| Eric Forhan (Jul 01, 2004 at 10:19 GMT) |
| David Montgomery-Blake (Jul 01, 2004 at 13:31 GMT) Resource Rating: 5 |
It seems to me that there was someone working on a map convertor for Blender. I'll see if I can find the link (or if I am thinking of something else).
| Desmond Fletcher (Jul 01, 2004 at 19:08 GMT) |
I think these should be available from the documentation pages however.
| Alex Swanson (Jul 02, 2004 at 17:09 GMT) Resource Rating: 5 |
@Hoppy Ho, Kok Keong, Jackie Chan - please stick to one account and do not spam forums and resources, especially if you are just going to try to rate down useful information. If you can't act like an intelligent member of society, please refrain from posting at all. Consider yourself warned.
Edited on Jul 02, 2004 17:18 GMT
| Marbleman (Jul 07, 2004 at 19:46 GMT) Resource Rating: 5 |
| Chevy Mac (Jul 07, 2004 at 19:58 GMT) Resource Rating: 5 |
| Chevy Mac (Jul 07, 2004 at 19:58 GMT) Resource Rating: 5 |
| Alex Swanson Impersonator (Aug 01, 2004 at 10:24 GMT) Resource Rating: 5 |
| Chevy Mac (Aug 01, 2004 at 20:08 GMT) Resource Rating: 1 |
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4.7 out of 5


