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New TGB Demo Art Preview
New TGB Demo Art Preview
| Name: | Alex Swanson | ![]() |
|---|---|---|
| Date Posted: | Oct 04, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Alex Swanson |
Blog post
As many of you who have been working with Torque Game Builder know, the art included with the base "TGB" package has not changed for quite some time! As a result, most of our tutorials and a lot of new developers' prototypes end up including a whole lot of crates and GG logos. It is time that we gave you something more exciting to look at!
The primary goal is to create a set of basic art assets in a simple, clean style that will be easy for people to imitate and extend with their own assets.

Finally the base art will include a good tile-set for side-on games, in addition to improved scrolling backgrounds - allowing for some more advanced tile mapping and game building tutorials in the future!

The space shooter art will be getting another pass as well - to bring it up to par with the other assets, and give it a cleaner style.
It has been a while since my last post, and I have been busy with quite a few projects of varying scope (some meeting with more success than others.) One thing that has been in the works for a very long time is Minigolf Mania - a game by Kevin Ryan that I was privileged to do art direction and art production for. This game has been a long time in the works - having been put on hold for Marble Blast Ultra and Puzzle Poker development. Look for more announcements regarding this title soon!

This should be an exciting weekend at the Garage, as we will be hosting many of our associates and community members for Associates weekend. Here's to hanging out, drinking beer, checking out new games and demos, and discussing the many super-cool things that we have in the works!
The primary goal is to create a set of basic art assets in a simple, clean style that will be easy for people to imitate and extend with their own assets.

Finally the base art will include a good tile-set for side-on games, in addition to improved scrolling backgrounds - allowing for some more advanced tile mapping and game building tutorials in the future!

The space shooter art will be getting another pass as well - to bring it up to par with the other assets, and give it a cleaner style.
It has been a while since my last post, and I have been busy with quite a few projects of varying scope (some meeting with more success than others.) One thing that has been in the works for a very long time is Minigolf Mania - a game by Kevin Ryan that I was privileged to do art direction and art production for. This game has been a long time in the works - having been put on hold for Marble Blast Ultra and Puzzle Poker development. Look for more announcements regarding this title soon!

This should be an exciting weekend at the Garage, as we will be hosting many of our associates and community members for Associates weekend. Here's to hanging out, drinking beer, checking out new games and demos, and discussing the many super-cool things that we have in the works!
Recent Blog Posts
| List: | 06/12/08 - Rokkitball Q&A 10/04/06 - New TGB Demo Art Preview 02/16/06 - DTS & DIF Exporter Matrices Added to TDN 01/26/06 - Marble Blast Ultra... Finally Complete 07/01/05 - Learning to do many things at once 01/11/05 - GG at MacWorld 2005 09/03/04 - Marble Blast Xbox nears completion! 06/29/04 - Torque Exporter Matrix |
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Submit your own resources!| Jeremy Alessi (Oct 04, 2006 at 21:58 GMT) |
| Adam deGrandis (Oct 04, 2006 at 22:38 GMT) |
| Brian Ramage (Oct 04, 2006 at 22:43 GMT) |
| Eric Elwell (Oct 04, 2006 at 23:13 GMT) |
| Justin Kovac (Oct 04, 2006 at 23:51 GMT) |
| Drew -Gaiiden- Sikora (Oct 05, 2006 at 00:13 GMT) |
| Canon (Oct 05, 2006 at 00:46 GMT) |
Christophe
| Alex Swanson (Oct 05, 2006 at 01:24 GMT) Resource Rating: 5 |

Edited on Oct 05, 2006 01:27 GMT
| Robert Buckley (Oct 05, 2006 at 03:06 GMT) |
| Glen C (Oct 05, 2006 at 07:33 GMT) |
| John Klimek (Oct 05, 2006 at 13:58 GMT) |
| Firas (Oct 06, 2006 at 10:42 GMT) |
by the way will your new assets contain any game character?
| Tom Bentz (Oct 06, 2006 at 21:39 GMT) |
| Oliver Rendelmann - DerR (Oct 08, 2006 at 06:17 GMT) |
| Alex Swanson (Oct 09, 2006 at 21:00 GMT) Resource Rating: 5 |
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5.0 out of 5


