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New TGB Demo Art Preview

New TGB Demo Art Preview
Name:Alex Swanson
Date Posted:Oct 04, 2006
Rating:5.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Alex Swanson

Blog post
As many of you who have been working with Torque Game Builder know, the art included with the base "TGB" package has not changed for quite some time! As a result, most of our tutorials and a lot of new developers' prototypes end up including a whole lot of crates and GG logos. It is time that we gave you something more exciting to look at!

The primary goal is to create a set of basic art assets in a simple, clean style that will be easy for people to imitate and extend with their own assets.



Finally the base art will include a good tile-set for side-on games, in addition to improved scrolling backgrounds - allowing for some more advanced tile mapping and game building tutorials in the future!



The space shooter art will be getting another pass as well - to bring it up to par with the other assets, and give it a cleaner style.

It has been a while since my last post, and I have been busy with quite a few projects of varying scope (some meeting with more success than others.) One thing that has been in the works for a very long time is Minigolf Mania - a game by Kevin Ryan that I was privileged to do art direction and art production for. This game has been a long time in the works - having been put on hold for Marble Blast Ultra and Puzzle Poker development. Look for more announcements regarding this title soon!



This should be an exciting weekend at the Garage, as we will be hosting many of our associates and community members for Associates weekend. Here's to hanging out, drinking beer, checking out new games and demos, and discussing the many super-cool things that we have in the works!

Recent Blog Posts
List:06/12/08 - Rokkitball Q&A
10/04/06 - New TGB Demo Art Preview
02/16/06 - DTS & DIF Exporter Matrices Added to TDN
01/26/06 - Marble Blast Ultra... Finally Complete
07/01/05 - Learning to do many things at once
01/11/05 - GG at MacWorld 2005
09/03/04 - Marble Blast Xbox nears completion!
06/29/04 - Torque Exporter Matrix

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Jeremy Alessi   (Oct 04, 2006 at 21:58 GMT)
Sweet stuff Alex!

Adam deGrandis   (Oct 04, 2006 at 22:38 GMT)
Very freaking cool, dude.

Brian Ramage   (Oct 04, 2006 at 22:43 GMT)
Very nice, cool to see new Alex stuff! Minigolf has really come along well.

Eric Elwell   (Oct 04, 2006 at 23:13 GMT)
Love'n the swirlies, very clean, ROCK ON!

Justin Kovac   (Oct 04, 2006 at 23:51 GMT)
Rockin work Alex! It's a pitty I can't make it for assoc weekend this year! Two of my fellow Frozen Codebaser's are gonna make it out though, hope you guys have a good time!

Drew -Gaiiden- Sikora   (Oct 05, 2006 at 00:13 GMT)
I like the graphics, they remind me a lot like the style in Windwaker

Canon   (Oct 05, 2006 at 00:46 GMT)
very good job Alex!

Christophe

Alex Swanson   (Oct 05, 2006 at 01:24 GMT)   Resource Rating: 5
Thanks for the positive response guys! Here's an image of the platformer assets running in TGB (slightly cluttered, but I wanted to fit all the pieces on one screen =P)


Edited on Oct 05, 2006 01:27 GMT

Robert Buckley   (Oct 05, 2006 at 03:06 GMT)
Love your style...just the type of style I always wanted for my games. I can never pull it off though...

Glen C   (Oct 05, 2006 at 07:33 GMT)
I'm continually amazed by how much effort & support GG puts behind their products. This looks brilliant, I look forward to playing with it all!

John Klimek   (Oct 05, 2006 at 13:58 GMT)
This looks really nice!!

Firas   (Oct 06, 2006 at 10:42 GMT)
nice work Alex keep it going

by the way will your new assets contain any game character?

Tom Bentz   (Oct 06, 2006 at 21:39 GMT)
looking good!

Oliver Rendelmann - DerR   (Oct 08, 2006 at 06:17 GMT)
Lovely! :)

Alex Swanson   (Oct 09, 2006 at 21:00 GMT)   Resource Rating: 5
@Firas: The answer to that question is "hopefully" - right now the plan is te replace a lot of the existing stuff and provide some basic bits. A character gets a bit complex - but one with a couple of very basic animations isn't out of the question, and is something I'd very much like to include.

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