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Plan for Ken
Plan for Ken
| Name: | Ken Finney | ![]() |
|---|---|---|
| Date Posted: | May 18, 2002 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Ken Finney |
Blog post
After much wailing, gnashing of teeth and tearing of hair, TW BETA 1.3 (closed) is in the hands of the snarling hordes of betatesterii (genus: crashum burnum).
Of course, within one hour of release, there were 15 snags reported. Twelve hours later, 108 bugs or screw-ups were in the list.
>sigh<
Good news is that so far, the server has been rock solid.
This weekend we will be updating the world with all those things we meant to include but overlooked somehow. Then we tackle the bugs.



>sigh<
Good news is that so far, the server has been rock solid.
This weekend we will be updating the world with all those things we meant to include but overlooked somehow. Then we tackle the bugs.



Recent Blog Posts
| List: | 06/14/07 - Here and There 04/12/07 - Canadian Torque Developer killed in Afghanistan 12/16/06 - Bopping along at Sprite House Games 11/14/06 - Calling all Canadian Game Devs! 09/26/06 - What goes around, comes around 06/11/04 - Plan for Ken 12/02/02 - Plan for Ken 05/18/02 - Plan for Ken |
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Submit your own resources!| Badguy (May 18, 2002 at 22:37 GMT) |
do you have something running those life objects?
| Ken Finney (May 18, 2002 at 22:57 GMT) |
| Ken Finney (May 18, 2002 at 22:59 GMT) |
109.
| Badguy (May 18, 2002 at 23:40 GMT) |
one that wont take a player slot, and has most other player type properties.
It's coming well ..
I have plans to use it for such things as this,
as well for the NPC of the single player game.
going to reserve the AIPlayer for Hero' types :)
| Phil Carlisle (May 18, 2002 at 23:43 GMT) |
Looks mad/fun! :)
Good work.
Phil.
| brian quinn (May 18, 2002 at 23:46 GMT) |
Is it using a flocking AI. I WANNA drive the ute!
| lksdg (May 19, 2002 at 01:52 GMT) |
| Jeff Tunnell (May 19, 2002 at 04:46 GMT) |
TW is looking so cool!
Jeff Tunnell GG
| Ken Finney (May 19, 2002 at 05:06 GMT) |
Phil, check your team17 email.
No, not 'real' flocking AI. Just some stuff I put together where they follow each other around with a random delay. Which is broken. I think the sheep are gonna have to come out for awhile: the server is generating errors left & right. It keeps ticking along smoothly, but is gonna max out the HD with the console log !
| Tyler Frans (May 19, 2002 at 05:40 GMT) |
| Skye Gellmann (May 19, 2002 at 10:55 GMT) |
hehe... sheep.
Sometimes the best ideas are the simplist. This may be one of them.
Keep'em coming.
| Matt Webster (May 19, 2002 at 19:24 GMT) |
Heh, I haven't seen puns used in games since Infocom's text games!
Cool stuff.
| Luc Jordan (Dec 01, 2002 at 02:02 GMT) |
I want in! I emailed you at the address given on your profile. If that's incorrect, you can email me at mr_luc@llamahunter.com.
I love beta testing games. It's much more private. And beta testing indie games -- well, that's even better. I'm playtesting Spaceforce right now, too. I've been pleasantly surprised by how fun it's been, given how simple the game is right now.
This looks really cool.
edit: and yes, I know this is OFN. I still want to test!
Edited on Dec 01, 2002 03:17 GMT
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