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Project Impending Doom Updates
Project Impending Doom Updates
| Name: | Brian Jansen | ![]() |
|---|---|---|
| Date Posted: | Jan 23, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Brian Jansen |
Blog post
Well I haven't updated my blog in a while so I thought since people are telling me too I will today. Some of the more major changes in my game are the new weapons which are the Rocket Launcher, Grappling Gun, Wrist Mounted Rifle and the near completed LRP (Last Resort Pistol. hehe). I also added a new Vehicle Called the Death Tank which is the first vehicle in the dataclass that I made that I like to call the Sticky Vehicle class. The Sticky Vehicle class is basicly a wheeled vehicle that can drive on walls.
The Grappling Hook Code was by Eric Hartman who is the Creator of Age of Time and the Popular Blockland. The hook works by shooting at an object and a rope type string appears between you and what ever the projectile hit. It has very impressie physics because of the realism and changed my game's dynamic compleatly.
I also added a Weapon Hud that Tells you the Name of the weapon that you have mounted, the ammo, and a preview pic. Another change to the Playgui is the addition of a Map/Radar/Compass GUI but i replaced the map texture with a cool lava texture because the map was not working right. Admin features were added so people who host games can have alot of power over their server like Bot limit, Player limit, Bot respawn Toggling, Muting a certain Player, and banning people.
The physics of the player are a really important thing for me and one thing I wanted was a sense of freedom to my game so I made the dude run Really fast and jump really high. That was the point in development when I thought that this game is not for campers. Although Snipers will be added anyway. Physics are a really important thing for me regardless of what they are for.
The look and feel of this game will be this hellish bloody type game where when you die you explode in blood. So I addded the FXdecal resource and have it working really nicely. Another thing that adds to the hellish aspect is how good the bots are. The bots I am using are the Jim Beffy Bots. I split the bots to so far 3 types: Killers(crossbows), Savages(Rocket Launchers), and Murderers(Wrist Mounted Rifle). So the respawn code I made Randomly spawns 1 bot. Something I am really Proud of.
Unfortiounatly this will be the last blog post for about 2 months because my parents freak out over C+'s on my report card so hopefully i'll be back in 2 months but for now here are some screenshots:
Death Tank:

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Grapple Hook 1:

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Grapple Hook 2:

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Rocket Launcher 1:

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Wrist Mounted Rifle 1:

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Wrist Mounted Rifle 2:

Enlarge
The Grappling Hook Code was by Eric Hartman who is the Creator of Age of Time and the Popular Blockland. The hook works by shooting at an object and a rope type string appears between you and what ever the projectile hit. It has very impressie physics because of the realism and changed my game's dynamic compleatly.
I also added a Weapon Hud that Tells you the Name of the weapon that you have mounted, the ammo, and a preview pic. Another change to the Playgui is the addition of a Map/Radar/Compass GUI but i replaced the map texture with a cool lava texture because the map was not working right. Admin features were added so people who host games can have alot of power over their server like Bot limit, Player limit, Bot respawn Toggling, Muting a certain Player, and banning people.
The physics of the player are a really important thing for me and one thing I wanted was a sense of freedom to my game so I made the dude run Really fast and jump really high. That was the point in development when I thought that this game is not for campers. Although Snipers will be added anyway. Physics are a really important thing for me regardless of what they are for.
The look and feel of this game will be this hellish bloody type game where when you die you explode in blood. So I addded the FXdecal resource and have it working really nicely. Another thing that adds to the hellish aspect is how good the bots are. The bots I am using are the Jim Beffy Bots. I split the bots to so far 3 types: Killers(crossbows), Savages(Rocket Launchers), and Murderers(Wrist Mounted Rifle). So the respawn code I made Randomly spawns 1 bot. Something I am really Proud of.
Unfortiounatly this will be the last blog post for about 2 months because my parents freak out over C+'s on my report card so hopefully i'll be back in 2 months but for now here are some screenshots:
Death Tank:
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Grapple Hook 1:
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Grapple Hook 2:
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Rocket Launcher 1:
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Wrist Mounted Rifle 1:
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Wrist Mounted Rifle 2:
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Recent Blog Posts
| List: | 06/12/07 - Skygen - New Online Tool for Terragen 09/02/06 - Project Impending Doom - BETA Released 08/15/06 - PID - Alas time heals all wounds unto thee 04/08/06 - Project Impending Doom - Demo Released 04/04/06 - Project Impending Doom - Demo Expected 01/23/06 - Project Impending Doom Updates 12/31/05 - Project Impending Doom Announcement |
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Submit your own resources!| Treb Connell (formerlyMasterTreb (Jan 24, 2006 at 00:15 GMT) |
sounds like me just that I have a b- so I can get through
Edited on Apr 04, 2006 02:01 GMT
| Travis Wood (Jan 24, 2006 at 02:18 GMT) |
| Alan Sokol (Jan 24, 2006 at 22:03 GMT) |
Oh, and use BJway's Upload Service. It is the best. ;)
Edited on Jan 24, 2006 22:05 GMT
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