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Project Impending Doom - Demo Expected

Project Impending Doom - Demo Expected
Name:Brian Jansen
Date Posted:Apr 04, 2006
Rating:3.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Brian Jansen

Blog post
This saturday I plan on releasing a demo of my game Project Impending Doom because the people who work on this including myself feel that it is ready. Here are some things that will be included:

Weapons:
Grapple Hook
Point Blaster (Automatic Plasma Weapon)
Wrist Mounted Rifle (One of the two main weapons)
Last Resort Pistol (Only use if you don't have anything else)
Displacement Bomb (Impules is off the chart)
Plasma Bazooka (Fires Globs of plasma that Implodes)
Vacuum (You can pull yourself towards things)
Sniper (Normal)
Shotgun (Normal)
Flamethrower (Again Normal)
Rocket Launcher (Also Normal)
Chainsaw (6 round blades that spin chopping you up)
Chaingun (Normal)

Vehicles:
Apache (Helivehicle)
Deathtank (Sticky Vehicle)
ATV (Wheeled Vehicle)
Hover (Hovervehicle)

Features:
King of the Hill
A Central account system
A money/inventory system based off the account system
Chatroom
Detailed Server Setup options
Teleporters
Rigid Objects to make full use of the Impulses

Unfourtionetly we are not finished with the player model so the orc will stay till we are done.
More details will be revealed on Saturday when I release it but till then here are some screenshots (Not Uploaded Yet)
ATV
Chaingun
Chainsaw
Displacement Bomb
Death Tank
Flamethrower

Apache
Grapple Hook
Hover
Last Resort Pistol
Sniper
Shotgun
Rocket Launcher
Plasma Bazooka
Wrist Mounted Rifle
Vacuum
Point Blaster
Explosion

Recent Blog Posts
List:06/12/07 - Skygen - New Online Tool for Terragen
09/02/06 - Project Impending Doom - BETA Released
08/15/06 - PID - Alas time heals all wounds unto thee
04/08/06 - Project Impending Doom - Demo Released
04/04/06 - Project Impending Doom - Demo Expected
01/23/06 - Project Impending Doom Updates
12/31/05 - Project Impending Doom Announcement

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Travis Wood   (Apr 04, 2006 at 03:06 GMT)
sounds good!!!

Brian Jansen   (Apr 04, 2006 at 03:16 GMT)   Resource Rating: 5
The main focus of the game is it's multiplayer/community features, weapons, and vehicles. One or 2 people who have played it said that the fast action reminds them of UT 2004 hope everyone else feels that way.

Tim Heldna   (Apr 04, 2006 at 05:32 GMT)
Wow, looks pretty impressive.

Where will it be released on Saturday? On this website or do you have your own? If on your website can you give me a link? Is the demo free for download? Will the finished game be released for free or will it cost mucho gold?

Toby W. Allen   (Apr 04, 2006 at 08:53 GMT)
What resources are you using for the weapons, I'm trying to get stuff working correctly for a TDN guide, maybe you could help out with that.

Toby.

Brian Jansen   (Apr 04, 2006 at 10:51 GMT)   Resource Rating: 5
Tim it will be released on a different website because i'm not sure if I can release a demo here and it will be a free demo. If the game is popular when the demo is released then I will have a retail version but if it isn't then it will either be cheap or free.

Toby do you mean what tools do I use or what gg.com resources I used?

Alan Sokol   (Apr 04, 2006 at 16:23 GMT)   Resource Rating: 5
Toby, some of the resources we used are the projectile spread and dynamic crosshairs. I'm not sure of all the ones Brian used, but for the weapons I scripted I just tweaked things in weird ways. That's how I made a car that climbs extremely steep walls in terrain maps, but it doesn't work in interiors. Always try the unexpected.

Tim Heldna   (Apr 04, 2006 at 16:57 GMT)
So will it be on the BJway Mods website? If not, please provide a link.

Quote:


I just tweaked things in weird ways



Amazing what good things you can end up with doing things that way :P

Brian Jansen   (Apr 04, 2006 at 21:41 GMT)   Resource Rating: 5
Actually the dynamic crosshairs, weapon image, weapon name, and ammo were based off of the ammo hud resource I just changed it a little. But the sticky vehicle is a new dataclass that i made from the stupid wheeled vehicle tricks resource. Also the link will be on my pid site on my server so soon I will post the link.

Andrew Hull   (Apr 04, 2006 at 22:55 GMT)
Someone correct me if i am wrong, but i do not believe that you are allowed to use real life vehicles (the Apache) in games without a license. Or at least you can't CALL it an Apache. I know it's true for cars... but hey, i'm not an expert.

Brian Jansen   (Apr 04, 2006 at 23:07 GMT)   Resource Rating: 5
How or where would I find out if that is true?

Alan Sokol   (Apr 04, 2006 at 23:24 GMT)   Resource Rating: 5
Oh no, so we call a helicopter an Apache, now the government is going to come after us...

I think it only matters if there's one of those little (tm) or (R) things after the name, but I don't believe there are any cases of Apache(tm).

Andrew Hull   (Apr 05, 2006 at 00:08 GMT)
@Alan

It doen't belong to the government, it belongs to Boeing.

@Brian
You might try looking at the US Patent and Trademark Office uspto.gov
Other than that, i don't know the legalities of it. Call Boeing...? :-)
Edited on Apr 05, 2006 00:15 GMT

Brian Jansen   (Apr 05, 2006 at 00:22 GMT)   Resource Rating: 5
who is Boeing?

Also there isn't any patents or trademarks listed on that site.
Edited on Apr 05, 2006 00:25 GMT

Andrew Hull   (Apr 05, 2006 at 05:39 GMT)
Boeing... you've never heard of Boeing? (Sounds like Boing)

They're only the largest airplane manufacturer in the world next to Airbus.

Alan Sokol   (Apr 05, 2006 at 16:18 GMT)   Resource Rating: 5
So sue us.

I've made a trailer movie showing the Trampoline map, all the weapons that are complete right now, and the atv and helicopter. I was fighting against the clock making this, so it's kinda crappy, but here it is:

http://pid.bjwaymods.com/pidtrailer.wmv

Jesse (Midhir) Liles   (Jul 22, 2006 at 21:49 GMT)
I say let them sue you, get free publicity for your game, and then file bankruptcy right before the sales skyrocket from the free advertising.

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