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Torque Game Builder Hits 1.1.0!
Torque Game Builder Hits 1.1.0!
| Name: | Justin DuJardin | ![]() |
|---|---|---|
| Date Posted: | Jun 20, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Justin DuJardin |
Blog post

After a long journey through development woe's and huge successes we have finally done it--Torque Game Builder 1.1.0 is here! Over here at GarageGames we've been working our butts off to get you guys the tools with which you can make your very own game; not to mention in a very short amount of time! This process has been a radical new approach to development for us, and it has proven to work quite well as we've been able to take the awesome T2D Early Adopter engine and build a set of tools around it that allow you to prototype and design levels, particle effects, tile maps, and pretty much anything you want in a 'What you see is what you get' style.
Download The Trial - Windows - Mac
The Path to Release:
Originally what has become TGB was intended to simply be a small add on tool for our amazing T2D engine, offering the simplest of capabilities for creating and manipulating scene objects for a scene. However, because of our awesome community's feedback and the amazing amount of work accomplished on this small tool by our team, it quickly became a whole different beast. In just under 7 months our small core team was able to bring you the most polished Torque tool to ever grace our community's eager hands. While TGB, much like any product, is not done--even 3DS Max at version 8 is not done--we have managed to get it to a point that you can create in it almost anything your over-active imagination can come up with!
Indulging Your Imagination:
If you've got a game you've just been dying to make, I invite you to download the TGB trial that can be found by clicking on the link above and make it happen! If you're anything like me, you may often say things like "Gee, I really wish there was a game that was like X, Y and Z" , but worry that you don't have the time to invest, or the resources to make it happen. With TGB you are now empowered to make it happen; We've had full games shipped within 3 months from concept to completion!
Rapid Prototyping:
TGB is not just your everyday 'gamemaker', quite the opposite really. TGB and its tools have been used by commercial studios such as Large Animal Games and others to create hundreds of levels for games, but it also offers, in conjunction with the T2D engine that powers it, the opportunity to get good at making games. If you're looking to create a game, to REALLY get a good game and make it happen, you will need to just dive in and start making small prototypes. Within our community people have taken it upon themselves to do sporadic 'Game in a Day' competitions using TGB in which members get together with a theme and see who can make the coolest game in under 24 hours. Some of the games created for these competitions end up not being as fun as they were intended to be, and are scrapped by their creators, but the knowledge is not lost. To truly get into making games you need to... well... do it! For more on succesfully creating games, and words of wisdom, check out Joe or Jeffs blogs; I find their words are often quite helpful to me.
Moving Forward:
With the release of TGB we realize that there is still much to do. During development we took the approach of having very open Alpha's and Beta's in our community, offering our latest tech up to anyone who owned a license and had a desire to play with the 'latest and greatest'. This was a wonderful thing for us, and we were able to implement many suggestions offered up by you all, and address a good majority of the bugs that you all reported. However, we do have some issues that time and manpower constraints left us unable to resolve before the initial release. We have addressed all known serious issues and will continue to improve upon the tool's usability and features over the coming months. We have a list of Known Issues posted in our forums that we were unable to address before release of 1.1.0.
Giving Proper Feedback:
Feedback is a great thing, but it can easily become essentially useless if not reported in a constructive, detailed manner. We love nothing more than to hear your ideas about what would make your experience better, and help improve your workflow. If you've got ideas, or run into any problems please feel free to let us know. We have setup a forum for problems with Tutorials or the Trial that you can find Here.
Bringing the Awesome:
I originally titled the above 'Bringing You the Awesome' but quickly changed it because not only do we want to help you get started by providing you with fresh new content as often as possible (in the form of tutorials and examples on TDN), but we also want to challenge all of you TGB Early Adopters to help us out. We will be doing our best to get you fun, exciting examples up on TDN regularly but we'd also like to see more of the cool stuff that you all are coming up with on TDN as well. So if you've got a cool little demo laying around that you did not finish, clean it up and post it on TDN. If we all share our breakthroughs, we can all learn more and make even cooler things! We'll be having alot of new users that will need a bit of help getting started, and we'd like to not only help them, but help us all by putting all we can at everyone's fingertips!
I'd like to say thank you to all the amazing people involved in this project, not only over at GG, but in our community. Without all of you this would not have been possible, and we look forward to continued development on this, not only on the Tech side, but also on the Documentation and community side in the following months and years. I truly hope you all find this as fun and exciting as we all do over here, and I personally can't wait to see all the cool stuff that you all come up with in the future! Enjoy TGB and let's make some games, after all, that's what we're here for, right? :)
All the Best,
-Justin
Recent Blog Posts
| List: | 04/01/07 - Torque Game Builder 1.5 Beta 02/01/07 - Torque Game Builder Closed Beta Signups 09/28/06 - Torque Game Builder 1.1.2 Goes Live! 08/10/06 - Torque Game Builder 1.1.1 Lives! 06/20/06 - Torque Game Builder Hits 1.1.0! 06/08/06 - Torque Game Builder RC2 is Here! 05/10/06 - Torque Game Builder goes Feature Complete! 04/17/06 - Torque Game Builder Bounties (Part 2) |
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Submit your own resources!| Tom Bentz (Jun 20, 2006 at 20:42 GMT) |
| Timothy Aste (Jun 20, 2006 at 20:55 GMT) Resource Rating: 5 |
| Rodney Rindels - Torqued (Jun 20, 2006 at 21:01 GMT) |
| Terry (Jun 20, 2006 at 21:16 GMT) |
| Jay Barnson (Jun 20, 2006 at 21:36 GMT) |
I'm looking forward to playing with the 1.1 release!
| Terrence Young (Jun 20, 2006 at 21:43 GMT) |
| Darren Stuart (Jun 20, 2006 at 22:09 GMT) |
good to see it turn into a solid product
| Tom Bentz (Jun 21, 2006 at 01:33 GMT) |
| Ben Ewing (Jun 21, 2006 at 02:31 GMT) |
@Retroh - I am MORE INVINSIBLE MUHAHAHAHAHAHAHAHQA!!!!
| Eric Elwell (Jun 21, 2006 at 03:19 GMT) |
| Richard Foge (Jun 21, 2006 at 03:42 GMT) |
| Jeremy Alessi (Jun 21, 2006 at 03:51 GMT) |
| Martin Schultz (Jun 21, 2006 at 04:42 GMT) |
| Anthony Fullmer (Jun 21, 2006 at 05:47 GMT) Resource Rating: 5 |
| Martin Schultz (Jun 21, 2006 at 06:01 GMT) |
Edit: Uhm, which "nate"?
Edited on Jun 21, 2006 06:02 GMT
| Broken_Sword (Jun 21, 2006 at 07:36 GMT) |
| Wiley (Jun 21, 2006 at 16:04 GMT) |
| Ricky Taylor (Jun 21, 2006 at 16:37 GMT) |
Nice work... =)
TGB = fun!
If you dont have it.... BUY IT, BUY IT NOW!
| Tom Perry (Jun 21, 2006 at 19:26 GMT) |
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