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Getting out of the Gate
Getting out of the Gate
| Name: | Joshua Gertz | |
|---|---|---|
| Date Posted: | Jul 17, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Joshua Gertz |
Blog post
So initially I started working through the tutorials that come with TGB. Mostly I have no idea what Im doing other than typing scripts into the main.cs file and executing the game.
Some of the comments on my initial blog post gave me the idea that maybe I should concentrate on the skills I am better at. So I started creating the art. I ran into an issue though, since I have been doing some commission work I am in a frame of mind of creating peices that get put together by another person, well right now I have no other person to put the peices together for me.
I've had to go back and recreate stuff as a whole rather than in peices, but I have also kept in mind that at a later date someone will need the peices so I have been paying attention to keeping my assets all on seperate layers in Photoshop so I can break them up later.
I've also realized that I should probably get a personal pipeline down so I know what I need to make and what the essentials are. I started out and got lossed on what I really needed to make to get my concept across to other people.
So now I have stopped creating anything for the game but I am concentrating more on creating a pipeline for the game to keep me on track and so I can just give it to someone interested in helping me out.
Some of the comments on my initial blog post gave me the idea that maybe I should concentrate on the skills I am better at. So I started creating the art. I ran into an issue though, since I have been doing some commission work I am in a frame of mind of creating peices that get put together by another person, well right now I have no other person to put the peices together for me.
I've had to go back and recreate stuff as a whole rather than in peices, but I have also kept in mind that at a later date someone will need the peices so I have been paying attention to keeping my assets all on seperate layers in Photoshop so I can break them up later.
I've also realized that I should probably get a personal pipeline down so I know what I need to make and what the essentials are. I started out and got lossed on what I really needed to make to get my concept across to other people.
So now I have stopped creating anything for the game but I am concentrating more on creating a pipeline for the game to keep me on track and so I can just give it to someone interested in helping me out.
Recent Blog Posts
| List: | 07/26/06 - Making Progress 07/20/06 - My Photoshop Mock Ups 07/17/06 - Getting out of the Gate 07/16/06 - Taking the Bull by the Horns!! |
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