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WIP SkyBox (Alpha)
WIP SkyBox (Alpha)
| Name: | Martin Busse (d4rkm4r3) | |
|---|---|---|
| Date Posted: | Jun 20, 2007 | |
| Rating: | 3.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Martin Busse (d4rkm4r3) |
Blog post
Some Pictures of my "work in progress" Skybox.
Features:
- 2 Skyboxes : Outer and Inner Skybox (The Clouds are rendered between the skyboxes)
- each skybox and cloud layer have its own rotation value. (for vortex effect or sandstorms)
- smooth 9 x 9 sinus cloud layer mesh (9 x 9 is hardcoded, but easy changeable in source code)
- speedup (plane clipping removed, gl vertex array, gl texture coord array)
Missing/Bugs:
- no soft transition when entering or leaving volume fog. (old original code, take a look at the sky in torque 1.5 demo, when the camera enters the volume fog)
- more speed up
- console commands
Video
(Bad Video quality, i have 180 - 200 fps, P4 2,4Ghz)



Features:
- 2 Skyboxes : Outer and Inner Skybox (The Clouds are rendered between the skyboxes)
- each skybox and cloud layer have its own rotation value. (for vortex effect or sandstorms)
- smooth 9 x 9 sinus cloud layer mesh (9 x 9 is hardcoded, but easy changeable in source code)
- speedup (plane clipping removed, gl vertex array, gl texture coord array)
Missing/Bugs:
- no soft transition when entering or leaving volume fog. (old original code, take a look at the sky in torque 1.5 demo, when the camera enters the volume fog)
- more speed up
- console commands
Video
(Bad Video quality, i have 180 - 200 fps, P4 2,4Ghz)



Submit your own resources!| J Sears (Jun 21, 2007 at 00:03 GMT) |
| J.C. Smith (Jun 21, 2007 at 09:59 GMT) |
| Leroy Frederick (Jun 21, 2007 at 14:44 GMT) Resource Rating: 4 |
| Martin Busse (d4rkm4r3) (Jun 21, 2007 at 15:43 GMT) |
i changed alot of the original Skybox code because of its limitations.
My new Skybox gives the Leveldesigners more power.
i think about the support for dts shapes as skybox element. (moons, huge buildings, towers, planets, etc ...)
| Stephan (viKKing) Bondier (Jun 22, 2007 at 14:36 GMT) |
Niceeee...
Any ETA for that?
Also, are the clouds still bound to the sky through .dml file, or can we specify each coud layer independently, as well as the env. map image?
| Martin Busse (d4rkm4r3) (Jun 22, 2007 at 15:15 GMT) |
ETA = estimated time of arrival? (I am German)
I think i will reach beta status Sunday this weekend. Over the next week i make resource out of it and a put a simple tutorial and a demo skybox on my homepage.
The clouds are still bound through the .dml file, but it's a good idea to change that. :-)
| Stephan (viKKing) Bondier (Jun 22, 2007 at 15:31 GMT) |
I should be able to wait long enough then ;-)
Quote:
The clouds are still bound through the .dml file, but it's a good idea to change that. :-)
Yeah, this is something I would like to get changed with official version too.
| Stephan (viKKing) Bondier (Jul 15, 2007 at 11:29 GMT) |
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3.5 out of 5


