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Plan for Francis Setash
Plan for Francis Setash
| Name: | Francis Setash | |
|---|---|---|
| Date Posted: | Apr 21, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Francis Setash |
Blog post
From AMPII to Torque
Not much to say at this point - simply converting my project from the AMPII engine which seems to have died midstride to Torque.
Right now I'm in the process of trying to find myself a manageable save system, or someone willing to code it for me relatively cheaply. Its not an overly complex system either. :P
Currently, I hope to have some sort of save system implemented this weekend, and will being the process of converting all my models, textures, etc to Torque. Then comes learning the world editor.
Things to purchase this weekend:
Torque Viewer
Cartography Shop
3d Game Programming All in One
Things to do:
Save system.
Right now I'm in the process of trying to find myself a manageable save system, or someone willing to code it for me relatively cheaply. Its not an overly complex system either. :P
Currently, I hope to have some sort of save system implemented this weekend, and will being the process of converting all my models, textures, etc to Torque. Then comes learning the world editor.
Things to purchase this weekend:
Torque Viewer
Cartography Shop
3d Game Programming All in One
Things to do:
Save system.
Recent Blog Posts
| List: | 04/23/05 - Plan for Francis Setash 04/21/05 - Plan for Francis Setash |
|---|
Submit your own resources!| Chris Labombard (Apr 21, 2005 at 15:45 GMT) |
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5531
| Francis Setash (Apr 21, 2005 at 15:49 GMT) |
Thanks.
| David Montgomery-Blake (Apr 21, 2005 at 15:52 GMT) |
| Francis Setash (Apr 21, 2005 at 15:54 GMT) |
See, I think the problem I'm having is that I'm still new to TGE, and new to C++, so while I understand that these write and load data to external locations, what I cant wrap my head around is how to implement it to write things such as player health, inventory, etc - and then reload it.
| Rex (Apr 21, 2005 at 17:10 GMT) |
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