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Prophet - New Info

Prophet - New Info
Name:Tim Elliott 
Date Posted:Feb 26, 2006
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I am currently in the process of drawing some simple preliminary concept drawings for Prophet. I am hoping for a semi cartoon/caricature style of game, which is both serious and comical. I will also write up a bit of info about Prophet so that people can get an idea about what it really is (Prophet is a very open ended name I have noticed). Perhaps it will go multiplayer in Prophet II but for now I only want single player where I am better acquainted (I know that this would make a killer multiplayer game :D)

Prophet
In an age where the world is easily swayed, where the beginnings of civilisation and the roots of myths and legends are still sprouting through seeds and where order and anarchy are one, the ages of religion are begun. A man can rise from a peasant with no more than a donkey an apple, to a powerful ruler. This is your mission. If you are sick of living the life of a beggar than there is a simple solution with a easy customers and endless stock - become a Prophet.

The game is similar to an RPG with a third person view and a minimal HUD. When you begin you create a character. You will get points to assign to traits. (Strength, Speed, Stamina, Charisma). With more strength and stamina you can prove yourself in combat, with speed you can cover a greater area and perform "magical" illusions, with charisma you can sway people with your charms, increasing your overall score. You choose a name and then you are sent into the game with nothing but a loin cloth and three apples (before the time of currency).

After buying or finding or stealing some clothing you can then begin your religion/cult. First of all you click the New Cult button. This brings up a dialogue box. A list of options (which I need advice on) will be selectable to shape your preaching. Whether it be a dogma like Buddhism, Monotheistic like Christianity or Polytheistic like the Greek Pantheon, will be the major factor in your cult.

You then begin to preach by using different tactics. Your charisma plays a large part in how people percieve you. The better you know people, the better you can preach to their desires. You will gain Insight as you play. This will be displayed by showing small icons above the heads of the people.

Once you have at least three disciples you can begin the missions, or simply continue to take in followers.

The game is essentially an addition to a simple RPG. Much of it will be fantastical (killing magical beasts etc) with the ultimate goal of Theistic Emperor (eg, the Pope or the Pharaoh). Your disciples will help you like a party and then support your stories. Attracting a Bard will help. There is a simple class system involved.

Prophet
Bard
Aristocrat
Peasant
Beggar
Merchant

The player can be only a Prophet.

I will upload the concept art hopefully in my next entry. Please tell me your ideas and also advise me on choices for creating your cult/religion. Also I am looking for an artist and a programmer for my team.

Tim

(BTW I'm Anglican so I hope noone takes offence to this game. If you do then don't bother me about it, just ignore it. :D)

Recent Blog Posts
List:10/28/06 - London Bridge is falling down...
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02/26/06 - Prophet - New Info
02/25/06 - Yay I have a blog :D

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Lee-Orr Orbach   (Feb 26, 2006 at 15:31 GMT)
a suggestion for religious options:
name
type: monotheisem, many gods, no god at all, Buddhism-like, etc...
sacrifices per year: number of humen, number of women, number of children, animals, food, etc...
number of holidays: number
number of grieve days: number
how the gods care for men: who cares about humen(kill anyone, if you want, let the strong servive, etc...)?, has the humen rights, cares only about men/women, etc...

you should have people who like each trait, and have some calculation for turning them to the religion the player makes.

nice idea!!!
Lee-Orr

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