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Very cool, I can't wait for this to be released.
If your under water does the rest of the world go or wavery ? Looks good :)
I'll post a shot underwater tomorrow ;)
Sehr Gemacht!
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Brian Wells (Feb 25, 2005 at 03:30 GMT) Resource Rating: 5 |
Amazing...
I have a fair trade...I will give you my left kidney (only slightly used) for this water. How about it ;)
How much of a performace hit does this water make vs the stock torque water?
Has that water been passed by the GG Management?
wow Brian, those reflections look _great_!
Kick Ass!
ya, thats looking simply awesome. I can't wait to get my grubby little hands on it! Awesome work! :D
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Weston (Feb 25, 2005 at 03:53 GMT) Resource Rating: 5 |
That's extra super kick ass dude! I would tell Garney to raise the quality bar on the old terrain though...the giant letter thing was only cool in the 80's...
Also...Test Guy looks worried about getting in any further...maybe you could crank up the temp a little and turn on some jets.
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Tek0 (Feb 25, 2005 at 03:56 GMT) |
Awesome water !!!
Brian, I have to tell you, "awful programmer art" has never looked better. :)
That is so good! Awesome work!
So awesome. :)
Lookin good dude. I can't wait to see it in motion. (expect me to come bother you and make you show it to me at some point)... :)
Yeah the screenshots don't do it justice at all, seeing it in motion is just freaking amazing, Brian has been fighting us out of his office for two months now. :)
The water is one of the most amazing things I have ever seen rendered on a computer. Today, Ben, Alex, and I were looking at the water with the new terrain. it was a bunch of terrain islands ina a big sea of water. It reminded us all of old Bryce scenes that used to take a LONG time to render. The difference is.... we were looking at them in real time. Wow.
Ooooh, that water looks sick! :)
Shouldn't the title bar say Torque Shader Engine ;)
The water looks awesome! I am looking forward to getting my hands on this.
Edited on Feb 25, 2005 06:05 GMT
Very cool ... can't wait to get into TSE ... especially once many of TGE's CPU reliant features are updated to use the GPU.
Can't you guys post a lil avi clip for us?
To me that looks better than Half-life 2's water... But we need to see it in action to make a comment like that ;)
Awesome water! Thanks updating us Brian!
Nick
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Bruno (Feb 25, 2005 at 08:33 GMT) |
sweet...., maybe this was the reason my thread was deleted ? I have the feeling good non-torque projects around here are censored or something...
Holy Refracto Batman!!!
You da man Brian.. looks great.
So I'm guessing this water wont have the same problems of getting a bit quirky if you delete the terrain block or scale it up a lot then :)
OOOh, you guys dont know how much time your saving me :))))))))
Look forward to seeing it "in action" Brian!!! particularly with Bens terrain code in place.
Hey, your programmer art RULES man.. maybe you want a part-time gig as a modeller? :) its ruling mine anyway...
yep give us an AVI to look and drool at.
Sweet!
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Craig Ball (Feb 25, 2005 at 11:47 GMT) Resource Rating: 5 |
Nice work Brian, looks very sweet, as so many have posted already. Im guessing there are parameters you can tweak to make it smooth or rough, transparency, reflection etc?
Quote:
Also...Test Guy looks worried about getting in any further
So would I be - that water looks
deep. And there might be sharks and things with tentacles in there!
can't wait to see the new terrain
Awesome. Can't wait to see a screen with new terrain and new water together.
tell me i am wrong but is that running in the original torque engine?
amazing...simply amazing...
@kenneth - i would assume you are wrong.. you can make the canvas say "Bugger Game Engine" if you wanted to.. :P
ah oke
I can't wait to see it in full action!
Looks bad ass Brian!
@Brian: If you guys do do a movie, I would be interested in seeing any sort of waves as well--either "smoke and mirror" effects, or actual waves if that is something that is part of the implementation!
/me wipes drool from face...
Did I say wow?
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Timlon (Feb 25, 2005 at 21:56 GMT) |
Stunning!
Wow, thanks for all the comments!
@Brian - I'm not sure how much yet. It will likely depend on what video card you've got, but I wouldn't be surprised if it outperforms the TGE water with full reflections turned off.
@Burning - yes, we'll certainly put up a movie with the water in action at some point. Probably after we've got the terrain in there. This is just a little teaser ;)
@Phil - no, it won't have any problems related to terrain. You can easily have multiple water blocks (errr, in theory anyway ;). You can fully translate them, so you can even make them vertical and use it for a portal effect.
@Craig - Yeah, you can change the water color, its transparency, how reflective/refractive it is, the bumpmaps, the wave speeds and directions, scale, etc.
@Kenneth - I'm using some old scripts for my testbed, that's why it says TGE, it's 100% TSE code.
@Stephen - originally I was using moving geometric waves in the vertex shader. It didn't scale well for large water blocks though, killed performance. I was going to keep it for use in small blocks, but I may be going away from the vertex grid, so that wouldn't work.
There's a ton more stuff I'd like to put in if I had the time. I'm hoping it will be a good starting point for a kick ass water add-on pack that might have all kinds of cool features like shoreline effects and geometric waves. I'm sure some of you would be interested in doing something like that ;)
Just wondering if this water can run on the pixel shader 1.1 machines(GeForce 3)?
Awesome work
Edited on Sep 26, 2006 01:26 GMT
Cant wait! this looks amazing. The water is HL2 quality! With the terrain, you said you made a new terrain system? Sweet.
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