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Plan for Brian Ramage

Plan for Brian Ramage
Name:Brian Ramage
Date Posted:Feb 25, 2005
Rating:5.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Brian Ramage

Blog post
Water almost ready for MS 2
Been a while since I updated the old .plan. The water is coming along pretty well. I'm working on optimizing the speed and cleaning up the code and interface before release. We should have a good demo for GDC with Ben's new terrain. Here's a screenshot of a test scene with some afwul programmer art:


Recent Blog Posts
List:01/24/07 - TGEA Milestone 4.2 release
10/30/06 - TGEA Milestone 4 Demo
08/17/06 - TSE Milestone 4
06/07/06 - TSE optimizations
07/26/05 - Plan for Brian Ramage
06/24/05 - Plan for Brian Ramage
02/25/05 - Plan for Brian Ramage
10/25/04 - Plan for Brian Ramage

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Willbkool   (Feb 25, 2005 at 03:11 GMT)
Very cool, I can't wait for this to be released.

Ian Roach   (Feb 25, 2005 at 03:13 GMT)
If your under water does the rest of the world go or wavery ? Looks good :)

Brian Ramage   (Feb 25, 2005 at 03:15 GMT)
I'll post a shot underwater tomorrow ;)

Prairie Games   (Feb 25, 2005 at 03:18 GMT)
Sehr Gemacht!

Brian Wells   (Feb 25, 2005 at 03:30 GMT)   Resource Rating: 5
Amazing...

I have a fair trade...I will give you my left kidney (only slightly used) for this water. How about it ;)

How much of a performace hit does this water make vs the stock torque water?

Ken Finney   (Feb 25, 2005 at 03:38 GMT)
Has that water been passed by the GG Management?

Chris Calef   (Feb 25, 2005 at 03:38 GMT)
wow Brian, those reflections look _great_!

Josh Moore   (Feb 25, 2005 at 03:45 GMT)
Kick Ass!

Jacob Dankovchik   (Feb 25, 2005 at 03:50 GMT)   Resource Rating: 5
ya, thats looking simply awesome. I can't wait to get my grubby little hands on it! Awesome work! :D

Weston   (Feb 25, 2005 at 03:53 GMT)   Resource Rating: 5
That's extra super kick ass dude! I would tell Garney to raise the quality bar on the old terrain though...the giant letter thing was only cool in the 80's...

Also...Test Guy looks worried about getting in any further...maybe you could crank up the temp a little and turn on some jets.

Tek0   (Feb 25, 2005 at 03:56 GMT)
Awesome water !!!

Adam deGrandis   (Feb 25, 2005 at 04:03 GMT)
Brian, I have to tell you, "awful programmer art" has never looked better. :)

That is so good! Awesome work!

Josh Williams   (Feb 25, 2005 at 04:31 GMT)
So awesome. :)

Jeff Gran   (Feb 25, 2005 at 04:33 GMT)
Lookin good dude. I can't wait to see it in motion. (expect me to come bother you and make you show it to me at some point)... :)

Timothy Aste   (Feb 25, 2005 at 04:45 GMT)
Yeah the screenshots don't do it justice at all, seeing it in motion is just freaking amazing, Brian has been fighting us out of his office for two months now. :)

Jeff Tunnell   (Feb 25, 2005 at 05:13 GMT)
The water is one of the most amazing things I have ever seen rendered on a computer. Today, Ben, Alex, and I were looking at the water with the new terrain. it was a bunch of terrain islands ina a big sea of water. It reminded us all of old Bryce scenes that used to take a LONG time to render. The difference is.... we were looking at them in real time. Wow.

Teck Lee Tan   (Feb 25, 2005 at 05:38 GMT)
Ooooh, that water looks sick! :)

Bryan Letcher aka "Panthros"   (Feb 25, 2005 at 06:03 GMT)
Shouldn't the title bar say Torque Shader Engine ;)

The water looks awesome! I am looking forward to getting my hands on this.
Edited on Feb 25, 2005 06:05 GMT

Jeremy Alessi   (Feb 25, 2005 at 06:20 GMT)
Very cool ... can't wait to get into TSE ... especially once many of TGE's CPU reliant features are updated to use the GPU.

James Laker (BurNinG)   (Feb 25, 2005 at 06:30 GMT)
Can't you guys post a lil avi clip for us?
To me that looks better than Half-life 2's water... But we need to see it in action to make a comment like that ;)

Nick Zafiris   (Feb 25, 2005 at 06:58 GMT)
Awesome water! Thanks updating us Brian!

Nick

Bruno   (Feb 25, 2005 at 08:33 GMT)
sweet...., maybe this was the reason my thread was deleted ? I have the feeling good non-torque projects around here are censored or something...

Phil Carlisle   (Feb 25, 2005 at 09:58 GMT)
Holy Refracto Batman!!!

You da man Brian.. looks great.

So I'm guessing this water wont have the same problems of getting a bit quirky if you delete the terrain block or scale it up a lot then :)

OOOh, you guys dont know how much time your saving me :))))))))

Look forward to seeing it "in action" Brian!!! particularly with Bens terrain code in place.

Hey, your programmer art RULES man.. maybe you want a part-time gig as a modeller? :) its ruling mine anyway...

Peter Dwyer   (Feb 25, 2005 at 09:59 GMT)
yep give us an AVI to look and drool at.

Stefan Lundmark   (Feb 25, 2005 at 10:25 GMT)   Resource Rating: 5
Sweet!

Craig Ball   (Feb 25, 2005 at 11:47 GMT)   Resource Rating: 5
Nice work Brian, looks very sweet, as so many have posted already. Im guessing there are parameters you can tweak to make it smooth or rough, transparency, reflection etc?

Quote:

Also...Test Guy looks worried about getting in any further


So would I be - that water looks deep. And there might be sharks and things with tentacles in there!

Jeff Wilkinson   (Feb 25, 2005 at 12:07 GMT)
can't wait to see the new terrain

Michael Cozzolino   (Feb 25, 2005 at 13:25 GMT)
Awesome. Can't wait to see a screen with new terrain and new water together.

Kenneth Bathgate   (Feb 25, 2005 at 13:51 GMT)
tell me i am wrong but is that running in the original torque engine?

Kevin Johnson   (Feb 25, 2005 at 14:58 GMT)
amazing...simply amazing...
@kenneth - i would assume you are wrong.. you can make the canvas say "Bugger Game Engine" if you wanted to.. :P

Kenneth Bathgate   (Feb 25, 2005 at 15:04 GMT)
ah oke

David Montgomery-Blake   (Feb 25, 2005 at 15:20 GMT)
I can't wait to see it in full action!

Zachary Zadell   (Feb 25, 2005 at 15:22 GMT)
Looks bad ass Brian!

Stephen Zepp   (Feb 25, 2005 at 17:24 GMT)
@Brian: If you guys do do a movie, I would be interested in seeing any sort of waves as well--either "smoke and mirror" effects, or actual waves if that is something that is part of the implementation!

Justin Mette   (Feb 25, 2005 at 21:26 GMT)
/me wipes drool from face...

Dirk "dirkk" Krause   (Feb 25, 2005 at 21:32 GMT)   Resource Rating: 5
Did I say wow?

Timlon   (Feb 25, 2005 at 21:56 GMT)
Stunning!

Brian Ramage   (Feb 26, 2005 at 04:16 GMT)
Wow, thanks for all the comments!


@Brian - I'm not sure how much yet. It will likely depend on what video card you've got, but I wouldn't be surprised if it outperforms the TGE water with full reflections turned off.

@Burning - yes, we'll certainly put up a movie with the water in action at some point. Probably after we've got the terrain in there. This is just a little teaser ;)

@Phil - no, it won't have any problems related to terrain. You can easily have multiple water blocks (errr, in theory anyway ;). You can fully translate them, so you can even make them vertical and use it for a portal effect.

@Craig - Yeah, you can change the water color, its transparency, how reflective/refractive it is, the bumpmaps, the wave speeds and directions, scale, etc.

@Kenneth - I'm using some old scripts for my testbed, that's why it says TGE, it's 100% TSE code.

@Stephen - originally I was using moving geometric waves in the vertex shader. It didn't scale well for large water blocks though, killed performance. I was going to keep it for use in small blocks, but I may be going away from the vertex grid, so that wouldn't work.

There's a ton more stuff I'd like to put in if I had the time. I'm hoping it will be a good starting point for a kick ass water add-on pack that might have all kinds of cool features like shoreline effects and geometric waves. I'm sure some of you would be interested in doing something like that ;)

Steven Chiu   (Feb 28, 2005 at 16:47 GMT)
Just wondering if this water can run on the pixel shader 1.1 machines(GeForce 3)?

Matt Vitelli   (Mar 12, 2005 at 13:59 GMT)   Resource Rating: 5
Awesome work
Edited on Sep 26, 2006 01:26 GMT

James Polston   (May 17, 2005 at 12:12 GMT)
Cant wait! this looks amazing. The water is HL2 quality! With the terrain, you said you made a new terrain system? Sweet.

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