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Plan for Brian Ramage
Plan for Brian Ramage
| Name: | Brian Ramage | ![]() |
|---|---|---|
| Date Posted: | Oct 23, 2003 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | YES | |
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| Profile Page: | View profile page for Brian Ramage |
Blog post
It's official...
I'm now a full employee of Garage Games! OK, well technically I've been an employee since April, but Jeff just flipped the switch today so now I actually show up as an employee on the site. Woot!
Here's a little background for those interested:
I've been in the game development industry for a number of years as a programmer at various studios like Rainbow, Digital Anvil, and Dynamix. After Dynamix closed, I started a company with some of my former Tribes teammates called Ozo Interactive. Some of you may remember a prototype game we created and showed at the first IGC, Metal Drift. Unfortunately, for a number of reasons we were not able to continue as a company and I found myself doing contract work with Garage Games earlier this year on the Marble Blast FX demo for GDC.
I caught the indie bug and decided to put off going back into the industry and take another shot at doing some indie work. Jeff and the GG team have made this possbile and the last few months have been great! I've actually got some free time for the first time in my game development career and the side projects I'm working on are going very well.
I can't talk too much about my main job here at GG other than it is future technology development and it's fun stuff. Hint: my background in game programming has been strongest in graphics development and special effects ;)
Here's a little background for those interested:
I've been in the game development industry for a number of years as a programmer at various studios like Rainbow, Digital Anvil, and Dynamix. After Dynamix closed, I started a company with some of my former Tribes teammates called Ozo Interactive. Some of you may remember a prototype game we created and showed at the first IGC, Metal Drift. Unfortunately, for a number of reasons we were not able to continue as a company and I found myself doing contract work with Garage Games earlier this year on the Marble Blast FX demo for GDC.
I caught the indie bug and decided to put off going back into the industry and take another shot at doing some indie work. Jeff and the GG team have made this possbile and the last few months have been great! I've actually got some free time for the first time in my game development career and the side projects I'm working on are going very well.
I can't talk too much about my main job here at GG other than it is future technology development and it's fun stuff. Hint: my background in game programming has been strongest in graphics development and special effects ;)
Recent Blog Posts
| List: | 01/24/07 - TGEA Milestone 4.2 release 10/30/06 - TGEA Milestone 4 Demo 08/17/06 - TSE Milestone 4 06/07/06 - TSE optimizations 07/26/05 - Plan for Brian Ramage 06/24/05 - Plan for Brian Ramage 02/25/05 - Plan for Brian Ramage 10/25/04 - Plan for Brian Ramage |
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Submit your own resources!| Dave Myers (Oct 24, 2003 at 00:45 GMT) |
Edited on Oct 24, 2003 00:46 GMT
| Xavier "eXoDuS" Amado (Oct 24, 2003 at 01:59 GMT) |
| Harold "LabRat" Brown (Oct 24, 2003 at 02:12 GMT) |
It's a shame about Metal Drift, it was looking good at the '02 IGC.
| Ben Garney (Oct 24, 2003 at 03:40 GMT) |
In the words of Jeff... "That game just makes me sick!" XD
| Jay Moore (Oct 24, 2003 at 05:12 GMT) |
| Prairie Games (Oct 24, 2003 at 22:35 GMT) |
| Lee Nau (Oct 24, 2003 at 22:57 GMT) |
| Phil Carlisle (Oct 26, 2003 at 16:22 GMT) |
And i know this is a great match for GG, so everyone's a winner!
Phil.
| Gabor Forrai (Nov 21, 2003 at 15:26 GMT) |
I was really impressed about the quality of the glow fx used in the Metal Drift screenshot ,released here..back in time. I have a question about this "fxGlow"...is there any plan to implement it into the Head sometimes..or its will be a standalone, or something else ?
Im really looking for a similar effect for our game, like a very nice special
fx addon for those upcoming, detailed RTS.
In any form of ra elease of "fxGlow", will be a very welcomed thing... :)
Anyway. I wish you a nice and succesfull times at the GGHQ ;)
Gabor
http://www.nagual.hu
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