Previous Blog Next Blog
Prev/Next Blog
by date

How to Record Voice Overs that Don

How to Record Voice Overs that Don
Name:John Seguin
Date Posted:Mar 10, 2006
Rating:4.8 out of 5
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for John Seguin

Blog post
How to produce voice overs that don't suck: Part III, The Talent

In the last two articles that I've posted (Part I, Part II) in this series we've discussed both the why and the tools regarding making voice overs for your game.

Recent Blog Posts
List:09/30/07 - When Orcs Attack! Audio Post-Mortem
08/29/07 - AGDC and Organizing your Sound Files
12/21/06 - Scoring the series "Hey, Shipwreck"...
11/15/06 - Music Postmortem for Venture Arctic
06/12/06 - Sound Design: A Primer
06/01/06 - How to Produce Voice Over's that Don't Suck Part IV: Editing and Post Production
03/10/06 - How to Record Voice Overs that Don
03/07/06 - Announcing the SeguinSound Forums for Game Music and Audio

Submit ResourceSubmit your own resources!

Travis Wood   (Mar 10, 2006 at 23:27 GMT)
Very helpful infomation.......thanks for posting this for all to read and get help!!!

Rubes   (Mar 11, 2006 at 16:54 GMT)
Great read, as always, John.

John Seguin   (Mar 11, 2006 at 18:24 GMT)   Resource Rating: 4
Thanks Rubes!

InteractiveVoices.com voice-over   (Mar 15, 2006 at 02:59 GMT)
John, very useful info for companies looking to include professional voice actors in their video games!

Might I suggest that game developers post their voice acting jobs online to receive demos, proposals and price quotes at http://www.InteractiveVoices.com? It's easy, fast, and an indispensable tool for finding voice actors in your own backyard, North America, and overseas.

Half of the battle in this business is knowing where to turn, the other half is picking the perfect voice for the job :)

Cheers,

Stephanie
http://www.interactivevoices.com/blog/

Chris Labombard   (Jun 23, 2006 at 20:46 GMT)
Did this blog get cut off or something? or is it supposed to be 2 lines long?

You must be a member and be logged in to either append comments or rate this resource.