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It may not be Oblivion...
It may not be Oblivion...
| Name: | Gareth Fouche | |
|---|---|---|
| Date Posted: | Jul 09, 2008 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Gareth Fouche |
Blog post
But I think it's purty :D

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That there is Ghevist. From the lore :
Now before anyone gets excited and thinks that the fact that I'm showing this is Significant with a capital S, let me slam on the brakes. It's just a little side area I whipped up in an hour or so to test out the new "Ground Cover" functionality in the latest version of the engine. Which is handling rendering the grass and rocks in the above screens. The sneaky GG code monkeys added this in without much fanfare and I've only just realized that it is there (I'm slow :P). You'll have seen the like in other games, it's basically an invisible radius around the player which fades in and out foliage and small detail models. And it's pretty damn sweet.
So yeah, Ghevist is more of a lore tie in, if you take the time to explore in Scars of War you can find areas you might read about in books and/or get side quests to go to these places. There may or may not be cool stuff to discover there. All I'm saying is, if I discovered a remote lake hidden in the mountains with an island in the middle, I'd probably get my swimming trunks on. ;)
Ghevist takes it's inspiration from Crater Lake, which I visited about a year or so ago when I was in Oregon on a business trip :

A really stunning place to visit if you're in Oregon, worth the drive.

Click for larger version.

Click for larger version.

Click for larger version.

Click for larger version.

Click for larger version.
That there is Ghevist. From the lore :
Quote:
They summoned the tribes together in the place called Ghevist, the Meeting Grounds; there, to demonstrate their intent, they slaughtered the leaders of the tribes and their families. From then on, they told the gathered tribes, the lands would be known as Imarathar, the Chosen Land, for they had chosen it as their home, their sovereignty. All who dwelt within its borders did so only by their will, all would bow their heads before them, all who could speak would vow their loyalty to the Imarathi.
Now before anyone gets excited and thinks that the fact that I'm showing this is Significant with a capital S, let me slam on the brakes. It's just a little side area I whipped up in an hour or so to test out the new "Ground Cover" functionality in the latest version of the engine. Which is handling rendering the grass and rocks in the above screens. The sneaky GG code monkeys added this in without much fanfare and I've only just realized that it is there (I'm slow :P). You'll have seen the like in other games, it's basically an invisible radius around the player which fades in and out foliage and small detail models. And it's pretty damn sweet.
So yeah, Ghevist is more of a lore tie in, if you take the time to explore in Scars of War you can find areas you might read about in books and/or get side quests to go to these places. There may or may not be cool stuff to discover there. All I'm saying is, if I discovered a remote lake hidden in the mountains with an island in the middle, I'd probably get my swimming trunks on. ;)
Ghevist takes it's inspiration from Crater Lake, which I visited about a year or so ago when I was in Oregon on a business trip :
A really stunning place to visit if you're in Oregon, worth the drive.
Recent Blog Posts
| List: | 08/19/08 - Korrinport Reloaded 07/18/08 - SoW - More concept art 07/09/08 - It may not be Oblivion... 06/24/08 - Celebratory 05/13/08 - The Gingerbread Villa 04/14/08 - SoW - Some concept art 04/02/08 - Blog of War 02/28/08 - Scars of Bloom |
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Submit your own resources!| Deborah Marshall (Jul 09, 2008 at 22:50 GMT) |
| Dave Young (Jul 10, 2008 at 01:45 GMT) |
| Matt Huston (Jul 10, 2008 at 07:34 GMT) Resource Rating: 5 |
| Rodney (OldRod) Burns (Jul 10, 2008 at 12:25 GMT) |
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