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Korrinport Update (Picture heavy)
Korrinport Update (Picture heavy)
| Name: | Gareth Fouche | |
|---|---|---|
| Date Posted: | Jul 16, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Gareth Fouche |
Blog post
Well, I continue to slog away at it, chipping away at my "art content list". Which for an RPG is bloody massive. But anyway, enough with the talk, lets get to the pictures hey?
First off, some shots of the individual props and buildings I've done :
And Orc and his wagon :)

A lantern :

Books, bookcases and assorted studious stuff :

2 variations of your basic medieval dwelling :

The inside of a tavern (outside is pretty similar to the houses above), complete with Orc bartender :

Upstairs in the tavern :

A bridge (to nowhere, it's like a metaphor or something!) :

A wierd sorta-egyptian-sorta-greek styled temple/shrine :

Another shrine :

A big medieval dwelling, maybe an Inn :

An eastern styled house (for a different game region) :

Anyway, seeing them individually is cool, but lets see what they look like all together, with some nice mood lighting :). You can also see the DIF road pieces I've been creating and a signpost prop in the one shot. One thing to note here, after slaving away at this little lot for a couple of weeks, then staring glumly at my still massive list of art needs, I went and bought Arteria membership to try take some of the burden off me. So some of the buildings here aren't mine. And you can see lamp poles and barrels from Todd Pickens ever useful FPS pack :
(And yes I know there are some issues with the scenes, I've been trying the Rapid Prototyping philosophy with the art layout. Ie, I'll get a basic city set down then refine it in the next pass. Otherwise you spend forever tweaking something which you just end up later changing.)




First off, some shots of the individual props and buildings I've done :
And Orc and his wagon :)

A lantern :

Books, bookcases and assorted studious stuff :

2 variations of your basic medieval dwelling :

The inside of a tavern (outside is pretty similar to the houses above), complete with Orc bartender :

Upstairs in the tavern :

A bridge (to nowhere, it's like a metaphor or something!) :

A wierd sorta-egyptian-sorta-greek styled temple/shrine :

Another shrine :

A big medieval dwelling, maybe an Inn :

An eastern styled house (for a different game region) :

Anyway, seeing them individually is cool, but lets see what they look like all together, with some nice mood lighting :). You can also see the DIF road pieces I've been creating and a signpost prop in the one shot. One thing to note here, after slaving away at this little lot for a couple of weeks, then staring glumly at my still massive list of art needs, I went and bought Arteria membership to try take some of the burden off me. So some of the buildings here aren't mine. And you can see lamp poles and barrels from Todd Pickens ever useful FPS pack :
(And yes I know there are some issues with the scenes, I've been trying the Rapid Prototyping philosophy with the art layout. Ie, I'll get a basic city set down then refine it in the next pass. Otherwise you spend forever tweaking something which you just end up later changing.)




Recent Blog Posts
| List: | 08/19/08 - Korrinport Reloaded 07/18/08 - SoW - More concept art 07/09/08 - It may not be Oblivion... 06/24/08 - Celebratory 05/13/08 - The Gingerbread Villa 04/14/08 - SoW - Some concept art 04/02/08 - Blog of War 02/28/08 - Scars of Bloom |
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Submit your own resources!| Dave Young (Jul 16, 2007 at 18:56 GMT) |
| Britt Scott (Jul 16, 2007 at 19:08 GMT) |
| Matt Huston (Jul 16, 2007 at 19:36 GMT) |
| Aun Taraseina (Jul 16, 2007 at 23:40 GMT) |
| Mark (Jul 17, 2007 at 01:46 GMT) |
| Todd Pickens (Jul 17, 2007 at 02:33 GMT) |
| Oliver Rendelmann - DerR (Jul 17, 2007 at 05:29 GMT) |
| Gustavo Munoz (Jul 17, 2007 at 05:51 GMT) |
| Stephan (viKKing) Bondier (Jul 17, 2007 at 06:50 GMT) |
| Gareth Fouche (Jul 17, 2007 at 07:04 GMT) |
@ Matt : Yeah, very! Right now I'm concentrating on simply getting up some of the core areas. I've had to face the fact that I can't hold anything about my game "sacred", and if necessary I will prune areas or ideas to get it done. Its a sad thing, to take a knife to those glorious images you have in your mind of your game, but necessary :( . And I will burn cash if it means saving me art development time. I'm eyeing those MoM creature packs hungrily.
At the very least all this work (including the 2 years programming!) will pay off in the next game, and the game after that, when I can reuse a lot of what I've done.
| Leroy Frederick (Jul 17, 2007 at 08:56 GMT) Resource Rating: 5 |
| Clint Herron (Jul 17, 2007 at 23:50 GMT) |
In case you haven't already, I just wanted to give a plug for the Low Poly Coop models that are available to use free of charge. While most of the content is modern, there is a considerable portion of medieval stuff that I think might fit your genre.
Cheers!
--clint
| Clint S. Brewer (Jul 18, 2007 at 07:52 GMT) |
"I'll get a basic city set down then refine it in the next pass. Otherwise you spend forever tweaking something which you just end up later changing."
amen!
| Daz (Aug 10, 2007 at 10:35 GMT) |
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