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Plan for Carl Kidwell
Plan for Carl Kidwell
| Name: | Carl Kidwell | |
|---|---|---|
| Date Posted: | Feb 27, 2003 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Carl Kidwell |
Blog post
as promised - sporadic and infrequent updates are at hand :P
Bloodball has been set to the side for now.
The reasons for that are multiple - but it boiled down to the amount of animation I would have needed to do was pretty monstrous and I have only animated 1 character to date.
Instead I am now working (and have been for some time) a different project I have a working title called "Legacy of the Oil Barons"
LotOB is a cross between Mad Max and Counter Strike. Basically tactical vehicular combat is what I am aiming for.
Engine I am currently designing under is Q3A.
Teaser screenshot:
http://www.studio-erebus.com/studio/mctex/shot0019.jpg
Of course - as previously stated I am doing all the level design, models, textures, interface graphics and such.
However - I definitely will need someone to code the vehicle physics - Q3A lacks this. Yes I know Q3Rally has this but as this may turn into a commercial project if I can get a publisher I dont want to use anyone elses code. I also hope to have code that will have targetted damage areas (which q3 lacks) and surface physics for handling in gravel, asphault, icy roads, oil slicks etc.
Anyways - if your a programmer familiar with Q3A looking for a artist to team up with drop me a line we can chat :)
Melkior
Bloodball has been set to the side for now.
The reasons for that are multiple - but it boiled down to the amount of animation I would have needed to do was pretty monstrous and I have only animated 1 character to date.
Instead I am now working (and have been for some time) a different project I have a working title called "Legacy of the Oil Barons"
LotOB is a cross between Mad Max and Counter Strike. Basically tactical vehicular combat is what I am aiming for.
Engine I am currently designing under is Q3A.
Teaser screenshot:
http://www.studio-erebus.com/studio/mctex/shot0019.jpg
Of course - as previously stated I am doing all the level design, models, textures, interface graphics and such.
However - I definitely will need someone to code the vehicle physics - Q3A lacks this. Yes I know Q3Rally has this but as this may turn into a commercial project if I can get a publisher I dont want to use anyone elses code. I also hope to have code that will have targetted damage areas (which q3 lacks) and surface physics for handling in gravel, asphault, icy roads, oil slicks etc.
Anyways - if your a programmer familiar with Q3A looking for a artist to team up with drop me a line we can chat :)
Melkior
Recent Blog Posts
| List: | 02/27/03 - Plan for Carl Kidwell 01/09/02 - Plan for Carl Kidwell 11/01/01 - Plan for Carl Kidwell |
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Submit your own resources!| Prairie Games (Feb 27, 2003 at 18:44 GMT) |
Good luck.
-J
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