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Plan for Carl Kidwell

Plan for Carl Kidwell
Name:Carl Kidwell 
Date Posted:Feb 27, 2003
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Blog post
as promised - sporadic and infrequent updates are at hand :P

Bloodball has been set to the side for now.

The reasons for that are multiple - but it boiled down to the amount of animation I would have needed to do was pretty monstrous and I have only animated 1 character to date.

Instead I am now working (and have been for some time) a different project I have a working title called "Legacy of the Oil Barons"

LotOB is a cross between Mad Max and Counter Strike. Basically tactical vehicular combat is what I am aiming for.

Engine I am currently designing under is Q3A.


Teaser screenshot:

http://www.studio-erebus.com/studio/mctex/shot0019.jpg

Of course - as previously stated I am doing all the level design, models, textures, interface graphics and such.

However - I definitely will need someone to code the vehicle physics - Q3A lacks this. Yes I know Q3Rally has this but as this may turn into a commercial project if I can get a publisher I dont want to use anyone elses code. I also hope to have code that will have targetted damage areas (which q3 lacks) and surface physics for handling in gravel, asphault, icy roads, oil slicks etc.

Anyways - if your a programmer familiar with Q3A looking for a artist to team up with drop me a line we can chat :)

Melkior

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Prairie Games   (Feb 27, 2003 at 18:44 GMT)
If you are interested in your project at some point turning commercial... Q3A's pricetag is going to be a MAJOR stumbling block...

Good luck.

-J

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