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Plan for BigPapa
Plan for BigPapa
| Name: | BigPapa | ![]() |
|---|---|---|
| Date Posted: | Dec 03, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for BigPapa |
Blog post
An evening with GG and Valador... AWESOME!
This past Wednesday night I had the privilege of meeting Jay, Stephen, Davey and Josh from Garage Games and Mario, Eric and a few more from Valador at the hospitality suite at the I/ITSEC. They are all great people with a great passion for what they do and all around a fun bunch!
I also had the opportunity to mingle among representatives from military, university and other serious type developers that use Torque in their projects for visualizing and analyzing data. From what I could tell, I was the only independent game developer but didn't let that intimidate me.
The GG bunch
Folks, these guys make you feel welcome and really want all of us to dream big and achieve our game developer dreams. They have that fire in the belly that pushes them to reach out to the community to make us succeed. They truly believe in the GG products and want to see all sorts of new games and tools made with them.
I even had the chance to show my racing prototype to them and get feedback and more ideas on how to increase the fun-o-meter quotient.
Valador
You've seen the screenshots for the projects they are making for NASA but its way cooler to see it live. They had a demo of the a rocket being put together in the Vehicle Assembly Building and a space capsule docking with the International Space Station. They also had the Mars rover running around in actual Martian terrain generated from real topographical data. It really makes you see how good TGE and TSE are and that they are not just for games.
Now, if they use T2D to make a Moon Patrol game but with the Mars Rover instead, I say they got the next blockbuster hit! :)
Thx guys!
I really had a great time. So good that I forgot to check my cell phone to make sure my wife had not gone into labor! She is due in a month and has been having braxton hicks. Somehow, I avoided sleeping with the dogs. Phew!
I also had the opportunity to mingle among representatives from military, university and other serious type developers that use Torque in their projects for visualizing and analyzing data. From what I could tell, I was the only independent game developer but didn't let that intimidate me.
The GG bunch
Folks, these guys make you feel welcome and really want all of us to dream big and achieve our game developer dreams. They have that fire in the belly that pushes them to reach out to the community to make us succeed. They truly believe in the GG products and want to see all sorts of new games and tools made with them.
I even had the chance to show my racing prototype to them and get feedback and more ideas on how to increase the fun-o-meter quotient.
Valador
You've seen the screenshots for the projects they are making for NASA but its way cooler to see it live. They had a demo of the a rocket being put together in the Vehicle Assembly Building and a space capsule docking with the International Space Station. They also had the Mars rover running around in actual Martian terrain generated from real topographical data. It really makes you see how good TGE and TSE are and that they are not just for games.
Now, if they use T2D to make a Moon Patrol game but with the Mars Rover instead, I say they got the next blockbuster hit! :)
Thx guys!
I really had a great time. So good that I forgot to check my cell phone to make sure my wife had not gone into labor! She is due in a month and has been having braxton hicks. Somehow, I avoided sleeping with the dogs. Phew!
Recent Blog Posts
| List: | 05/17/07 - Concept Art and Dev Website 04/03/07 - Started work on new game. 01/15/07 - Change in direction 06/14/06 - Progress so far 04/04/06 - Whats taking up my time 12/03/05 - Plan for BigPapa 11/21/05 - Plan for BigPapa |
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Submit your own resources!| Vashner (Dec 03, 2005 at 07:18 GMT) |
| Jay Moore (Dec 04, 2005 at 02:05 GMT) |
I did meet the first graduate of Full Sail hired into a serious games company specifically BECAUSE he had Torque experience on the art pipeline side. These guys get paid real salaries to make game like simulations - not a bad gig or possibly day job for Torque contractors.
| Scott Burns (Dec 06, 2005 at 14:33 GMT) |
Jay-It was great to finally meet you as well. I really enjoyed the party and the chance to meet and talk with everyone, plus there was a familiar face or two from my Full Sail days. I always thought this community had a strong sense of, well, community, and parties like the one last week just help to reinforce that.
| Eric Preisz (Dec 07, 2005 at 03:19 GMT) |
I've worked with several of the Full Sail guys. My old company hired one of their professors (Sirus -he's a great programmer)
See you guys at GAMES Synergy Summit.
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