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| Name: | BigPapa | ![]() |
|---|---|---|
| Date Posted: | Jan 15, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for BigPapa |
Blog post
Progress on my racing game has come to a halt. After much research, it looks like vehicle collision and multiplayer support are not up to par on stock TGE. This seems evident by the decision of other games to create their own custom vehicle collision. For now, I'll stop working on it and concentrate on the other projects I have.
I took a break from coding and decided to create a new character. Here is a Blender render shot of the work in progress.

This is the product of a week's worth of work.
I tried replicating the armature structure used by Kork so that I could use the stock DSQ animations but the model is completely destroyed in the game if I use them. I think it has something to do with bone axis rotation. If anyone has been successful in getting a custom character to work with the stock DSQ files, please let me know how. I gave up on it and decided to create my own sequences.
This is the second character that I create in Blender and I know it needs a lot of work. Please be brutally hones with your comments, don't sugarcoat it. It has shown me how hard it is to create quality content and I'm convinced that the character packs are well worth the small price tag.
Thx!
- BigPapa
I took a break from coding and decided to create a new character. Here is a Blender render shot of the work in progress.

This is the product of a week's worth of work.
I tried replicating the armature structure used by Kork so that I could use the stock DSQ animations but the model is completely destroyed in the game if I use them. I think it has something to do with bone axis rotation. If anyone has been successful in getting a custom character to work with the stock DSQ files, please let me know how. I gave up on it and decided to create my own sequences.
This is the second character that I create in Blender and I know it needs a lot of work. Please be brutally hones with your comments, don't sugarcoat it. It has shown me how hard it is to create quality content and I'm convinced that the character packs are well worth the small price tag.
Thx!
- BigPapa
Recent Blog Posts
| List: | 05/17/07 - Concept Art and Dev Website 04/03/07 - Started work on new game. 01/15/07 - Change in direction 06/14/06 - Progress so far 04/04/06 - Whats taking up my time 12/03/05 - Plan for BigPapa 11/21/05 - Plan for BigPapa |
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Submit your own resources!| Jonathon Stevens (Jan 15, 2007 at 21:27 GMT) |
Quote:
After much research, it looks like vehicle collision and multiplayer support are not up to par on stock TGE.
You are saying Multiplayer support in TGE isn't up to par? I don't see how you came to that conclusion when TGE uses one of the best networking API's in the industry TNL?
What are you basing these findings on?

Edited on Jan 15, 2007 21:29 GMT
| BigPapa (Jan 15, 2007 at 21:37 GMT) |
Perhaps I'm not doing a good job of explaining it. dRacer and Bugged Out Jet Rally are TGE based games that use custom vehicle collision. As far as I know, so does Think Tanks. Nitro ran into problems with vehicle collision as well.
What I mean is the vehicle collision IN multiplayer support. If I'm totally wrong, please point me in the right direction.
Thx!
- BigPapa
| Jonathon Stevens (Jan 15, 2007 at 22:06 GMT) |

| Joshua Dallman (Jan 16, 2007 at 05:36 GMT) |
Quote:This grabbed my attention as well :) This isn't the best way to put it, it really depends on how you look at it. If by "up to par" you mean "out of the box with no custom work," then yes, you will have to do custom work to address this programming challenge. It's not a problem in TGE so much as it is a fundemental programming problem. The issue is -- how do you keep very fast moving objects updated across a network? When those objects are not just a point (like a bullet) but a 3D object with col box? Like making an MMO, it's one of those game programming challenges with many different approaches. Just want to make sure TGE is framed in the right light. You can make a racing game with TGE.
it looks like vehicle collision and multiplayer support are not up to par on stock TGE
As for your DSQ issue, you may want to look up "blue guy" as that is a Kork alternate model that uses the same animations.
| Ward De Langhe (Jan 16, 2007 at 14:58 GMT) |
Quote:
You can make a racing game with TGE
I agree, but you can't with stock Torque, without running into problems like this. A lot of people do not realize that, and that's why we haven't seen much racing games released over the past few years. A lot of people, get very far, then run into this problem..... and get reaaaally frustrated all that work was in vain (been there).
I too gave up becuase of this. First we tried to find a solution, but eventually we gave up. Its more then a year ago though. Havent touched TGE since then, so I don't know if anything changed in 1.5.
Edited on Jan 16, 2007 15:01 GMT
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