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Progress so far
Progress so far
| Name: | BigPapa | ![]() |
|---|---|---|
| Date Posted: | Jun 14, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for BigPapa |
Blog post
Progress on my racing game is slow lately. The biggest item holding me back is the stock TGE physics and collision detection. The more I read about it, the more I'm convinced that I'll have to come up with another solution if I want this and other games I have planned to move forward. dRacer and Buggedout Jet Rally both use custom physics and collisions and it looks like I will have to do the same. dRacer seem to be the best one since everything is network aware. I'll have to send an email to the guys to see if they can point me in the right direction.
C:AV, the other game I'm involved with is moving along. I implemented a simplified version of the Realm Wars weapons HUD but we realize this will not be good enough. I started fiddling with the DragDropGui resource and it looks like this will be better suited for our purpose.
Since I don't have any new pics for my racing game, I'll break my own rule to not post renders of weapons and post this auto rifle I created in Blender. Enjoy.

C:AV, the other game I'm involved with is moving along. I implemented a simplified version of the Realm Wars weapons HUD but we realize this will not be good enough. I started fiddling with the DragDropGui resource and it looks like this will be better suited for our purpose.
Since I don't have any new pics for my racing game, I'll break my own rule to not post renders of weapons and post this auto rifle I created in Blender. Enjoy.

Recent Blog Posts
| List: | 05/17/07 - Concept Art and Dev Website 04/03/07 - Started work on new game. 01/15/07 - Change in direction 06/14/06 - Progress so far 04/04/06 - Whats taking up my time 12/03/05 - Plan for BigPapa 11/21/05 - Plan for BigPapa |
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Submit your own resources!| Anthony Fullmer (Jun 14, 2006 at 03:14 GMT) |
| BigPapa (Jun 14, 2006 at 04:05 GMT) |
| Scott Deason (Sep 05, 2006 at 19:18 GMT) |
| George Patterson (Dec 16, 2006 at 15:07 GMT) |
Also I would like to have barriers on some of the segments, so not to drive off. Am I headed in the wrong direction using 3ds max?
-Georgep4
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