Previous Blog Next Blog
Prev/Next Blog
by date

resource updates to 1.4

resource updates to 1.4
Name:Neo Binedell
Date Posted:Mar 10, 2006
Rating:Not Rated
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Neo Binedell

Blog post
Finally have time again to get back to torque and so I started updating my
resources to the latest heads:

::: TGB (T2D) :::

Poser:

Updated to 1.1 beta head.

nxIsoTileMap

Still busy updating this as quite a lot of things have changed for 1.1 like the naming conventions,
parameter parsing and I still have to see what changed in the rendering code. This was just a quick
example so I won't be updating it after this. I will however in the future look into developing an iso
engine from the ground up, perhaps as a code pack, or full blown subsystem, etc.


::: TSE :::

Atlas Import GUI:

Simply added a button to auto calc texture import LeafSize for you.


On another note, I finally took some time to get my own site going (well its only a blog still until I finish the
actual flash site).

~neo binedell << neoji.co.za >>

Recent Blog Posts
List:03/05/08 - Iso-phagus
11/12/07 - Theora Video Seek, Loop And Callback Support
06/17/07 - FX Composer 2 - Public Beta Released
04/27/07 - TGB Isometric Add-On Pack - Part 6: nxAnimator!
02/20/07 - TGB Isometric Add-On Pack - Part 5
11/23/06 - TGB Isometric Add-On Pack - Part 4
08/16/06 - TGB Isometric Add-On Pack - Part 3
06/14/06 - TGB Isometric Add-On Pack - Part 2 - Cont.

Submit ResourceSubmit your own resources!

Arland (Barry) Woodham   (Mar 11, 2006 at 06:07 GMT)
Cool stuff Neo, never saw the iso resource before now I get to see. Going to try to convert it for use with hex based grids. Or at least use it as a start to add them.

Neo Binedell   (Mar 11, 2006 at 13:14 GMT)
Shouldn't be too hard as hex grids use the same tile interlaced draw method its just the shape
of the tile that changes and obv. picking coords.

And of course the rendering of the grid ;p

good luck

~neo

Jason Swearingen   (Mar 13, 2006 at 06:51 GMT)
cool stuff neo, hope you get time to work on this stuff in the future, i'll be using it for reference i am sure :)

You must be a member and be logged in to either append comments or rate this resource.