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DawnOfMen 0.8

DawnOfMen 0.8
Name:James Thompson 
Date Posted:Jun 05, 2006
Rating:Not Rated
Public:YES
Comments:YES
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Blog post
Hello,

My last blog on DawnOfMen was May 20, 2006!
Now maybe that doesnt seem too long ago for you but for me that is a long time so I decided to do a quick blog to let you all know how im doing on DawnOfMen.

If you have seen my new website then you will already know this, if thats the case im sorry, scroll down to the end of this blog and there is some new information there for you :)

DawnOfMen
* Completed swimming support
* Added Teams
* CTF
* Completed 10 missions
* New player models
* Swords
* Team based weapons system
* Improved startmission GUI
* Team select on start up
* Temporary change in mission handeling
* Updated GUI's
* Updated Multiplayer support
* Various bug fixes
* FX Grass
* Player sounds update
* Updated water system
* Display screenshot on mission load
* New mission desc lines to show map type
* New map types

New Information - 0.8.1.a progress
* News GUI
* New mission - canyons
* DRL
* Team based AI
* Water reflections
* New GUI's - things like playername popups
* Team based player model selection
* Enhanced melee

Heres some screenshots:














Recent Blog Posts
List:11/04/06 - DOM, SG and future resources
10/01/06 - Progress on various things
09/02/06 - DawnOfMen & me
07/01/06 - DawnOfMen Alpha Progress
06/25/06 - DawnOfMen Alpha Release
06/18/06 - RSS
06/05/06 - DawnOfMen 0.8
05/29/06 - X-Fire Integration continued

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James Thompson   (Jun 05, 2006 at 20:10 GMT)
wow, hope you have fast broadband ;)

Paul /*Wedge*/ DElia   (Jun 05, 2006 at 20:24 GMT)
Don't bother posting screenshots over 800x600, coz' then you have to scroll to see the rest of them.

Sean H.   (Jun 05, 2006 at 20:32 GMT)
looking nice but it still needs work. the lighting looks inconsistent in some of those scenes. youve got bright grass with relatively dark-looking trees. the patches of grass look nice but theyre a bit too long and rectangular looking. then again, youve got drl and cg water so that automatically makes your game cool looking to me. =)

James Thompson   (Jun 06, 2006 at 14:59 GMT)
Paul - Yeah I should cut down the size
Thanks Sean - I will have to adjust the maximum illumination of the grass, I knew it was too bright but thought it might just be my monitor :)
Edited on Jun 06, 2006 15:00 GMT

Kevin James   (Aug 03, 2006 at 15:07 GMT)
That's some sweet water!

Eww. . .I didn't drink it! The towns Porty Potties empty into there, sick!

Oh, and the sky is really cool looking in the hilly screenshot.
Edited on Aug 03, 2006 15:08 GMT

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