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DawnOfMen 0.8
DawnOfMen 0.8
| Name: | James Thompson | |
|---|---|---|
| Date Posted: | Jun 05, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for James Thompson |
Blog post
Hello,
My last blog on DawnOfMen was May 20, 2006!
Now maybe that doesnt seem too long ago for you but for me that is a long time so I decided to do a quick blog to let you all know how im doing on DawnOfMen.
If you have seen my new website then you will already know this, if thats the case im sorry, scroll down to the end of this blog and there is some new information there for you :)
DawnOfMen
* Completed swimming support
* Added Teams
* CTF
* Completed 10 missions
* New player models
* Swords
* Team based weapons system
* Improved startmission GUI
* Team select on start up
* Temporary change in mission handeling
* Updated GUI's
* Updated Multiplayer support
* Various bug fixes
* FX Grass
* Player sounds update
* Updated water system
* Display screenshot on mission load
* New mission desc lines to show map type
* New map types
New Information - 0.8.1.a progress
* News GUI
* New mission - canyons
* DRL
* Team based AI
* Water reflections
* New GUI's - things like playername popups
* Team based player model selection
* Enhanced melee
Heres some screenshots:














My last blog on DawnOfMen was May 20, 2006!
Now maybe that doesnt seem too long ago for you but for me that is a long time so I decided to do a quick blog to let you all know how im doing on DawnOfMen.
If you have seen my new website then you will already know this, if thats the case im sorry, scroll down to the end of this blog and there is some new information there for you :)
DawnOfMen
* Completed swimming support
* Added Teams
* CTF
* Completed 10 missions
* New player models
* Swords
* Team based weapons system
* Improved startmission GUI
* Team select on start up
* Temporary change in mission handeling
* Updated GUI's
* Updated Multiplayer support
* Various bug fixes
* FX Grass
* Player sounds update
* Updated water system
* Display screenshot on mission load
* New mission desc lines to show map type
* New map types
New Information - 0.8.1.a progress
* News GUI
* New mission - canyons
* DRL
* Team based AI
* Water reflections
* New GUI's - things like playername popups
* Team based player model selection
* Enhanced melee
Heres some screenshots:














Recent Blog Posts
| List: | 11/04/06 - DOM, SG and future resources 10/01/06 - Progress on various things 09/02/06 - DawnOfMen & me 07/01/06 - DawnOfMen Alpha Progress 06/25/06 - DawnOfMen Alpha Release 06/18/06 - RSS 06/05/06 - DawnOfMen 0.8 05/29/06 - X-Fire Integration continued |
|---|
Submit your own resources!| James Thompson (Jun 05, 2006 at 20:10 GMT) |
| Paul /*Wedge*/ DElia (Jun 05, 2006 at 20:24 GMT) |
| Sean H. (Jun 05, 2006 at 20:32 GMT) |
| James Thompson (Jun 06, 2006 at 14:59 GMT) |
Thanks Sean - I will have to adjust the maximum illumination of the grass, I knew it was too bright but thought it might just be my monitor :)
Edited on Jun 06, 2006 15:00 GMT
| Kevin James (Aug 03, 2006 at 15:07 GMT) |
Eww. . .I didn't drink it! The towns Porty Potties empty into there, sick!
Oh, and the sky is really cool looking in the hilly screenshot.
Edited on Aug 03, 2006 15:08 GMT
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