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Plan for Channa Gilchrist
Plan for Channa Gilchrist
| Name: | Channa Langley | ![]() |
|---|---|---|
| Date Posted: | Sep 27, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Channa Langley |
Blog post
More GUI tries
OK here are some new takes on the GUIs and a cd cover for my portfolio and it would be a great help to hear what everyone thinks:)












Recent Blog Posts
| List: | 11/07/07 - Halloween and GG 03/15/07 - GDC and back again 01/16/07 - Internships and Employment 10/04/05 - Plan for Channa Gilchrist 09/29/05 - Plan for Channa Gilchrist 09/27/05 - Plan for Channa Gilchrist 09/26/05 - Plan for Channa Gilchrist 09/25/05 - Plan for Channa Gilchrist |
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Submit your own resources!| Chris (Sep 27, 2005 at 01:42 GMT) |
| Joshua Dallman (Sep 27, 2005 at 03:05 GMT) |
| Sean H. (Sep 27, 2005 at 03:05 GMT) |
| Blake Lowry (Sep 27, 2005 at 03:16 GMT) |
| Jason Swearingen (Sep 27, 2005 at 04:30 GMT) |
of course, you probably already did these types of choices and ended up with this as the best style, but on the offchance that you didnt, that's my suggestion.
| Channa Langley (Sep 27, 2005 at 07:44 GMT) |
| Darren Stuart (Sep 27, 2005 at 10:06 GMT) |
| Andrew Nicholson (Sep 27, 2005 at 11:36 GMT) |
However i have noticed a theme with the above images and that is the colour scheme,
blue, white, grey and black, apart from one image which has some beige in it.
I did a quick google search for menu design and found this site www.webcraftscreations.com
they basically design websites and such, but it doesnt stop you taking ideas from them for your
own menus, banners, logos and the like. www.web-crafts.biz/ has a similiar colour scheme
to yours which you may find usefull (or maybe not).
Edited on Sep 27, 2005 11:36 GMT
| Tony Richards (Sep 27, 2005 at 14:09 GMT) |
#5 is a little better balanced, but it's still off a bit. The title needs a balancing element in the lower-right. Maybe the exit button should go down there?
The scratch / dirt marks really add a lot of character.
The background is a little "empty" but that might be all you have to work with right now. Once you get more from the game it might be nice to see a building in the background... if you placed the building so it took up about 1/3 of the screen in the lower-right area that might help balance things without any other adjustments.
I'm not an artist or anything, so take my advice with a grain of salt :P Overall it's looking good... even without any changes it's looking better than some main screens I've seen.
| Canon (Sep 27, 2005 at 14:35 GMT) |
IMO, you should not use :
- square buttons with border.
- a very (too much) classic font.
- a very (too much) simple background image (with a "html like" border!).
I don't like to use game screenshots for a GUI, but it's a very subjective decision.
A GUI must be a little world, and it must reflect the game background.
Take a look at the MiniOne Racing MainMenu : www.frogames.com/images/ui1.jpg
The game is a tiny cars racing game, and that is what the GUI reflects.
If you download a few game demos, you will note that only the game environment and the plateform (which imposes navigation's constraints) affect the GUI.
Hope that's help
Christophe
| Channa Langley (Sep 27, 2005 at 19:06 GMT) |
| Jameson Bennett (Sep 27, 2005 at 22:50 GMT) |
Overall needs more contrast. Try designing the thing in grayscale first to make sure it's legible. The screenshots look 'disabled' and dark.
Portfolio cover:
Your name in the portfolio cover looks blurry. Again, avoid styles and filters, they look unprofessional.
The feather (?) looks blurry also (dropshadow?)
Your name's font looks vertically stretched or your leading is too tight. The text also crowds the borders of the negative space created by the black around it.
You asked for it ! :) Keep going, youre on the right track.
| Anthony Fullmer (Sep 28, 2005 at 04:03 GMT) |
| Anthony Fullmer (Sep 28, 2005 at 04:06 GMT) |
| Matthew Langley (Sep 28, 2005 at 15:34 GMT) |
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