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Plan for Channa Gilchrist
Plan for Channa Gilchrist
| Name: | Channa Langley | ![]() |
|---|---|---|
| Date Posted: | Sep 26, 2005 | |
| Rating: | 3.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Channa Langley |
Blog post
Remakes for final project game
Thanks for the input the new one I did in about an hour the other day, now I have taken the input and come up with these two variations and would like more input what is good, what needs to be improved, as I want our final to come out as good as possible.
note: that the window is where some of the other menu options will pop up or if anyone has a better suggestion please feel free to let me know. Thanks for all the help so far everyone.
sample 1

sample 2

note: that the window is where some of the other menu options will pop up or if anyone has a better suggestion please feel free to let me know. Thanks for all the help so far everyone.
sample 1

sample 2

Recent Blog Posts
| List: | 11/07/07 - Halloween and GG 03/15/07 - GDC and back again 01/16/07 - Internships and Employment 10/04/05 - Plan for Channa Gilchrist 09/29/05 - Plan for Channa Gilchrist 09/27/05 - Plan for Channa Gilchrist 09/26/05 - Plan for Channa Gilchrist 09/25/05 - Plan for Channa Gilchrist |
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Submit your own resources!| Ben Garney (Sep 26, 2005 at 00:47 GMT) |
Like the second one better; the background provides some nice texture and contrast. But in both the top logo is hard to read. :-/
| Josh Moore (Sep 26, 2005 at 01:58 GMT) |
| Channa Langley (Sep 26, 2005 at 03:43 GMT) |
| Tim Sullivan (Sep 26, 2005 at 04:24 GMT) |
Embossing is so 1986. They both look dated and amateur. They're both too dark, and the selected font doesn't complement the name of the game very well. For something set in the future you would expect it to be more, uh, futuristicyish. I do like the idea behind the second one, which kind of looks like I'm looking out a window that has this control panel on top of it, but the colour scheme and stuff are all wrong.
I suggest going back to the drawing board on this and come up with something completely new and fresh. This is the first contact that someone has with your game. It should be something that will impress the hell out of them.
| Blake Lowry (Sep 26, 2005 at 04:35 GMT) |
| Channa Langley (Sep 26, 2005 at 06:06 GMT) |
| Jameson Bennett (Sep 26, 2005 at 15:03 GMT) |
I liked the use of the blue element in your last shots, try integrating the color back in. The background on your second shot above is nice: it is subtle and sets the mood. I would run with the idea of integrating game shots into the background.
Back off the filters and styles buttons! They are tempting but usually end up muddying your design.
Keep it up, youre definitely progressing!
| Channa Langley (Sep 26, 2005 at 16:40 GMT) |
| Channa Langley (Sep 26, 2005 at 21:43 GMT) |

[image]http://gilchrist.razedskyz.com/GameGUIs/colonialwars1.jpg[/iamge]




| Chris "Tricky" Cowherd (Sep 27, 2005 at 03:08 GMT) |
Given that the title is "Colonial Wars 2010" it might be interesting to have the menu appear to be something that related to the theme of the game. The title screen literally can set the mood and is the critical first impression for a game. Perhaps making the menu appear to be embedded in a shield, weapon or even a cloak.
| Eric Elwell (Sep 27, 2005 at 04:21 GMT) |

(This is the one that didn't show up, there is a typo in the tags.)
| Channa Langley (Sep 27, 2005 at 05:50 GMT) |
| Mike "Tango Whiskey" Lawrence (Sep 27, 2005 at 22:26 GMT) |
Well, it had to happen I guess. You're game theme and my game theme are very similar. I'm going after a resource based shooter as well, although other elements of the theme are most likely different. Teams will be fighting for limited resoruces which will affect their ability to fight and the overall outcome of the game. Just wanted to mention it so you don't think I'm stepping on your toes later.
| Channa Langley (Sep 27, 2005 at 23:03 GMT) |
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3.0 out of 5


