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diBALLic physics game available to download!!

diBALLic physics game available to download!!
Name:Kevin James
Date Posted:Jun 06, 2008
Rating:Not Rated
Public:YES
Comments:YES
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Blog post
Hey everyone!

I just recently finished working on a physics based game called diBALLic. Its basically Pong with some other cool features:

*Support for two human players
*Support for a human player and computer player
*Support for two computer players

You shouldn't download this game if you want to get any work done. Otherwise, here's some screenshots:

diBALLic gameplay:


Some more features include:

*Gamepad/Joystick support
*Customizable options text file
*Special energized hit ability
*Cool music and sound effects

The different customizable settings:


If there is enough interest, I will make a tutorial detailing how to make this game from start to finish in TGB. I'm not humanitarian enough to do it just because perhaps one person will benefit. Make sure to let me know what you like and what you dislike about the game. My email is:

syreal [at] syrealgames [dot] com

The AI in diBALLic relies on triangular waveform regression equations in order to calculate where the ball is going to go. The simpler AI just simply follows the Y coordinate of the ball. The smart AI is completely unbeatable at a speed of 60. Its pretty cool to watch two smart AI's going at each other, both at 60 speed.

Or leave a comment here on the .plan. In the very least, the source will be made available for TGB developers on the private TGB forums.

DOWNLOAD:
diBALLic version 1.02 [This version is out of date.]

Latest version:
diBALLic version 1.05 (5 megs)

New in version 1.05:

*Cool floating, multicolored squares in the background
*Some minor script adjustments

The new background effect:


diBALLic SOURCE is now available for TGB users.

www.garagegames.com/mg/forums/result.thread.php?qt=75920#537808

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David Montgomery-Blake   (Jun 06, 2008 at 21:14 GMT)
I'd love to read the tutorial! I'm d/ling it now.

Phillip OShea   (Jun 06, 2008 at 21:18 GMT)
I think that I should be more like Kevin. My projects always aim high and hardly get off the ground. I should make short, fun games and actually finish them!

Mad props Kevin! It's a pretty cool spin on Pong!

Edit: Luke, Kevin, same?
Edited on Jun 06, 2008 22:39 GMT

Brian Wilson   (Jun 06, 2008 at 21:21 GMT)
Luke?

*Kevin
Great to see what you've been working on man. I see you helping people quite a bit on the forums and was wondering if you get to actually work on stuff in between. Download now to check it out...

jydog   (Jun 06, 2008 at 21:43 GMT)
> triangular waveform regression equations
A tutorial would be nice just to figure out what that is! : P

Seriously, a tutorial would be greatly appreciated. I try to go thru them all to get a better understanding of different areas of TGB.

Kevin James   (Jun 06, 2008 at 22:34 GMT)
Thanks for the encouragement, guys! I added the newest version to the blog. :)

Michael Perry   (Jun 06, 2008 at 23:05 GMT)
@Kevin - Sweet stuff man =)

Obviously, there is a great interest in the tutorial aspect as well. Out of curiosity, will you be creating the tut on TDN or use your own format? Either way, I'm excited to see it!

Keep up the good work! =)

Kevin James   (Jun 07, 2008 at 01:41 GMT)
Thanks Michael!

It will be on TDN most definitely.

Conor O Kane   (Jun 07, 2008 at 07:46 GMT)
Thank you for posting the source - very useful!

Kevin James   (Jun 08, 2008 at 17:19 GMT)
Thanks, Conor! I'm very glad that you can find some use for it. ;)

[EDIT] About the name, Kevin James is an online alias. (King of Queens star :D) People like Phillip who I've been in email contact with before know my real name.

Its confusing I know. :)
Edited on Jun 08, 2008 17:21 GMT

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