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Gah indeed.

Gah indeed.
Name:Kevin James
Date Posted:Nov 26, 2007
Rating:Not Rated
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I agree with this fellow wholeheartedly. Have you ever spent an ungodly amount of time on an art asset only to have it suck? Bad?

I just spent three hours meticulously working on a new ship for my game, Glatte 2, only to have it look like complete poop in game. I had no idea that something I worked on for so long could fail so miserably. If I wasn't so lazy I'd show you the two comparisons, but at this point I'm just going to cry myself to sleep and call it a day.

Definitely the most amateur blog I've ever written - but hey - I'm allowed to be stupid once in a while.

Recent Blog Posts
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03/24/08 - Killing the feature creep before the feature creep kills me.
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11/26/07 - Gah indeed.
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Oliver Rendelmann - DerR   (Nov 26, 2007 at 05:20 GMT)
That's why artists do mockups of their stuff. So they can check, while working, if the colors and everything fits.

James   (Nov 26, 2007 at 11:38 GMT)
3 Hours = a long time!?

Get over it and try again. That's what I do :)

ando   (Nov 26, 2007 at 14:57 GMT)
Great blog :)

Kevin James   (Nov 26, 2007 at 16:59 GMT)
Oliver,

Yeah man, I was stupid not to see if the static image looked fine. It was the color of the outline that looked soo bad. I would have known then not to waste three hours animating it!

James,

Indeed, that's what I did, and today . . . I got a good new draft.

Ando,

Lol, THX!

;D

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