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Gah indeed.
Gah indeed.
| Name: | Kevin James | |
|---|---|---|
| Date Posted: | Nov 26, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Kevin James |
Blog post
I agree with this fellow wholeheartedly. Have you ever spent an ungodly amount of time on an art asset only to have it suck? Bad?
I just spent three hours meticulously working on a new ship for my game, Glatte 2, only to have it look like complete poop in game. I had no idea that something I worked on for so long could fail so miserably. If I wasn't so lazy I'd show you the two comparisons, but at this point I'm just going to cry myself to sleep and call it a day.
Definitely the most amateur blog I've ever written - but hey - I'm allowed to be stupid once in a while.
I just spent three hours meticulously working on a new ship for my game, Glatte 2, only to have it look like complete poop in game. I had no idea that something I worked on for so long could fail so miserably. If I wasn't so lazy I'd show you the two comparisons, but at this point I'm just going to cry myself to sleep and call it a day.
Definitely the most amateur blog I've ever written - but hey - I'm allowed to be stupid once in a while.
Recent Blog Posts
| List: | 06/06/08 - diBALLic physics game available to download!! 03/24/08 - Killing the feature creep before the feature creep kills me. 02/01/08 - New version of Glatte2! 01/28/08 - syrealgames.com - come join the . . . communism! 01/22/08 - Shellcore 2.0- 2 Player Competitive Tank Game 11/26/07 - Gah indeed. 07/14/07 - Glatte 2 Alpha Demo 06/23/07 - Glatte 2 In Development Screenshots! |
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Submit your own resources!| Oliver Rendelmann - DerR (Nov 26, 2007 at 05:20 GMT) |
| James (Nov 26, 2007 at 11:38 GMT) |
Get over it and try again. That's what I do :)
| ando (Nov 26, 2007 at 14:57 GMT) |
| Kevin James (Nov 26, 2007 at 16:59 GMT) |
Yeah man, I was stupid not to see if the static image looked fine. It was the color of the outline that looked soo bad. I would have known then not to waste three hours animating it!
James,
Indeed, that's what I did, and today . . . I got a good new draft.
Ando,
Lol, THX!
;D
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