Previous Blog Next Blog
Prev/Next Blog
by date

Glatte 2 Alpha Demo

Glatte 2 Alpha Demo
Name:Kevin James
Date Posted:Jul 14, 2007
Rating:Not Rated
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Kevin James

Blog post
'Ello fellow Torquers!

Today I finally finished the alpha demo build of Glatte 2, the sequel of Glatte. I planned to make a game profile for it today on the GGE, but the GGE is spiting me today. Thus, I will provide you with the links here:

Glatte 2 Self-Extractor

Glatte 2 Zip

One or the other. It's whether you prefer a plain zip file or a fancy pants self extractor. Your destiny is in your hands!



The core of Glatte 2 is pretty much done, now I just need to add more content: more enemies, more weapons, more backgrounds. Hopefully the rest of the work is idyllic and joyful . . . ha! In any case I hope to add at least 4 different levels and add 3 more types of weapons.

Thanks for your valuable time!

EDIT: Oh yeah! Here's a link to my previous Glatte 2 .plan, just in case you missed it! (That one has screenshots galore)

Recent Blog Posts
List:06/06/08 - diBALLic physics game available to download!!
03/24/08 - Killing the feature creep before the feature creep kills me.
02/01/08 - New version of Glatte2!
01/28/08 - syrealgames.com - come join the . . . communism!
01/22/08 - Shellcore 2.0- 2 Player Competitive Tank Game
11/26/07 - Gah indeed.
07/14/07 - Glatte 2 Alpha Demo
06/23/07 - Glatte 2 In Development Screenshots!

Submit ResourceSubmit your own resources!

Saurabh Torne   (Jul 14, 2007 at 15:57 GMT)
cool , thats a nice game. I like the ships. You can add more hallo. Also keep sound and music from the start, don't put it at the end.
Suggestion: add boundary wall on the sides, this is ignored in many similar games but its what, can make game feel unique.

Kevin James   (Jul 14, 2007 at 16:35 GMT)
Thanks for the feedback, Saurabh. A couple questions:

What do you mean by hallo?

I don't know what you mean by a boundary wall. I have world limits set for the screen size, but do you mean an actual wall?

Thanks again!

I'm actually looking for someone who is willing to make the sound and/or music. I can implement it just fine, but I don't have enough experience or time to do it myself.

Saurabh Torne   (Jul 14, 2007 at 18:34 GMT)
Oops :) Halo and not hallo.
ZigZak Walls borders on sides typical part of such games [barriers and collision objects] I am not into 2D though but avid fan of such games in the past :)

Kevin James   (Jul 14, 2007 at 20:46 GMT)
Okay. Did you get to the asteroid field part?

David Higgins   (Jul 15, 2007 at 03:35 GMT)
Awesome work Kevin, any chance you have a Mac build I can try out? :)

Joshua Dallman   (Jul 16, 2007 at 16:04 GMT)
Don't forget to post the badge :)



Kevin James   (Jul 18, 2007 at 00:19 GMT)
Lol, Josh.

That's actually the badge of the prequel!

You must be a member and be logged in to either append comments or rate this resource.