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RPG Perfection!
RPG Perfection!
| Name: | Kevin James | |
|---|---|---|
| Date Posted: | Aug 07, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Kevin James |
Blog post
I have played many, many games. I started playing games when I was knee high to a grass hopper and have since. As a child in the DOS OS I could type the right keys to start whichever game I wanted, lol. Those were the days. . .
Since then, I've decided that my favorite genre is the role playing game. More specifically, action RPGs. I'm not one for turn-based "action" but I have played those enough to know that I like real-time much better.
Some of my favorite RPG's are the Elderscrolls, Neverwinter Nights, and Freelancer. While the playing field for these games is huge (Morrowind, Oblivian and Freelancer especially), I find most of them lack the ability for your character to change the world in whatever way they want. I dream of a game where you can change polotics, economics, enviroments, relationships, ect. in whatever pleases you, by your actions and words. A world perhaps smaller than Vvardenfell in Morrowind, but more freeform and dynamic. The freedom to be whatever you want, in many different ways. The rise and fall of empires and kings, villians and heroes. I dream of myself creating that game, but for an indie to create the most freeform RPG in the universe, that would be a miracle. Not that miracles are 100% impossible, but only 100% improbable.
Thanks for reading my ramble!
Since then, I've decided that my favorite genre is the role playing game. More specifically, action RPGs. I'm not one for turn-based "action" but I have played those enough to know that I like real-time much better.
Some of my favorite RPG's are the Elderscrolls, Neverwinter Nights, and Freelancer. While the playing field for these games is huge (Morrowind, Oblivian and Freelancer especially), I find most of them lack the ability for your character to change the world in whatever way they want. I dream of a game where you can change polotics, economics, enviroments, relationships, ect. in whatever pleases you, by your actions and words. A world perhaps smaller than Vvardenfell in Morrowind, but more freeform and dynamic. The freedom to be whatever you want, in many different ways. The rise and fall of empires and kings, villians and heroes. I dream of myself creating that game, but for an indie to create the most freeform RPG in the universe, that would be a miracle. Not that miracles are 100% impossible, but only 100% improbable.
Thanks for reading my ramble!
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Submit your own resources!| Tim Heldna (Aug 07, 2006 at 18:30 GMT) |
| Scott Burns (Aug 07, 2006 at 18:51 GMT) |
I actually think that a game like you're talking about being made by an Indie is more like 90% improbable. Maybe 85.
| Plague (Aug 07, 2006 at 18:55 GMT) |
It seems to me that the freedom to do what you want in a game would require more options and less rules for the player. Don't set a main goal for everyone to accomplish, just give them a world to shape any way they want.
| Kevin James (Aug 07, 2006 at 20:25 GMT) |
Freelancer is indeed a good blend of genres. It also has breathtaking visuals and the performance is awesome!
@Scott
Maybe you're right, depending on how detailed your graphics are, and how changeable the world actually is.
@Tim
Unforunately I never had the joy of playing the Fallout series. . .
| Paul /*Wedge*/ DElia (Aug 07, 2006 at 21:20 GMT) |
| Matt Grosse (Aug 07, 2006 at 21:31 GMT) |
and a good example of a game that allows the players to dictate what happens in the world they play in is EVE Online. besides being a pretty awesome space sim, its loaded with tools that allow players to create and control and manipulate pretty much anything you could want (in a futuristic scifi setting).
| Stefan Lundmark (Aug 07, 2006 at 21:47 GMT) |
| Kevin James (Aug 07, 2006 at 23:38 GMT) |
That sounds cool. I believe it's much easier to create a dynamic world if PC's make up most of the population. Such as any MMORPG.
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