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Thoughtbomb

Thoughtbomb
Name:Rob Parton
Date Posted:Oct 04, 2007
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Sitting here at work on a quiet day has given me some time to sit down and browse GG after not being around much lately. I've seen a number of statements here and there, and I figure I'll just take the time now to just blurt out whatever I'm thinking at the moment.

First and foremost, I'm not really much of a developer. I don't have the time, nor the money to be able to pull off anything more than just doing stuff as a hobby. However, like everybody else here, I'm also a bit of a gamer. I love games. I love sitting and designing games. I may not have the manpower or money to make those sheets of paper in my binder into a game, or the piles and piles of grid paper into big levels for lonely Kork to run around through, but I still find the time to play around with Torque.

Many of us are in the same boat; we just do not have the time or energy to put all our dreams into motion. However we do what we can, and we have fun at it. And we learn. I have learned more about game programming by playing with Torque a few hours at a time than I did in any class, reading books or articles online (though the Torque books sure made it easier!)

While I was on vacation, I spent time with my father outside, carving wood and building a small table, and some shelves. Sure, they turned out lopsided... and not very useable, but I loved doing it, and I learned. Many of those who say Torque has very few published games should look at this and rethink a bit. Sure, there only may be a few pieces of exquisite art published, but there's lots of small little sketches out there being refined.

Personally, off the top of my head, I think about the small things I've done in Torque. Playing with the bitmap controls, figuring out the tiles I would need to make a simple dungeon set. I know a number of projects use my skinned progress bar.

We all leave our little marks here. That definitely makes all of it worth it!

(well, that wasn't very coherent!)

Recent Blog Posts
List:10/04/07 - Thoughtbomb
03/06/07 - Frustration can be a good thing
02/02/07 - Minor Update and GuiWindowCtrl Gripe/Fix?
01/02/07 - New Year brings new things!
09/24/06 - Musings and Future Plans
09/03/06 - Time gets in the way
08/19/06 - GuiSkinnedButton Test #1
08/14/06 - Moving Day & UI Component Ideas

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Dave Young   (Oct 04, 2007 at 12:04 GMT)
I understand what you're saying, definitely. To continue with the analogy, there's something beautiful and fulfilling about grabbing that rough piece of wood and shaping it into something, then saying hey *I* did that... and it kinda looks like a dwarf!!

Once a hobby and now my day-to-day bread and butter, game development is an incredible outlet for that little creator and designer in us. Like Richard Bartle said at this year's IMGDC, "the world has plenty of programmers, what it needs is more designers. Be a designer first and a programmer second."

You have left your mark, and may you continue to do so!!

Tom Eastman (Eastbeast314)   (Oct 04, 2007 at 18:43 GMT)
For the most part, I agree - but I think that wood carving is more generally appreciable than programming. For instance, anyone can appreciate the little tower on an island I carved last break, but very few people can appreciate a tail-recursive function. Larger programming projects (that are more appreciable) take longer than carving.

I wonder if this is because carving has existed for so long. I don't really feel like wood carving has been abstracted or made easier to a large degree (better and more varied tools, but no huge steps forward since flint knives or something). I suppose the physicality of wood presents a more strict boundary between that and the conceptual nature of programming. I suppose work that is done with the hands is not only more appreciable, but also more intuitively so. Maybe programming is just waiting for more abstraction so that it's more intuitive.

Eh, interesting thoughts ;)

Rob Parton   (Oct 04, 2007 at 23:13 GMT)
Tom: yeah I'll agree with that. When I was in high school doing stuff in SDL, I'd describe to my parents what I was doing, and they would just look at me with a blank face. I had to show them on my PC what I was doing, then they appreciated it, hehe.

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