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Thoughtbomb
| Name: | Rob Parton | ![]() |
|---|---|---|
| Date Posted: | Oct 04, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Rob Parton |
Blog post
Sitting here at work on a quiet day has given me some time to sit down and browse GG after not being around much lately. I've seen a number of statements here and there, and I figure I'll just take the time now to just blurt out whatever I'm thinking at the moment.
First and foremost, I'm not really much of a developer. I don't have the time, nor the money to be able to pull off anything more than just doing stuff as a hobby. However, like everybody else here, I'm also a bit of a gamer. I love games. I love sitting and designing games. I may not have the manpower or money to make those sheets of paper in my binder into a game, or the piles and piles of grid paper into big levels for lonely Kork to run around through, but I still find the time to play around with Torque.
Many of us are in the same boat; we just do not have the time or energy to put all our dreams into motion. However we do what we can, and we have fun at it. And we learn. I have learned more about game programming by playing with Torque a few hours at a time than I did in any class, reading books or articles online (though the Torque books sure made it easier!)
While I was on vacation, I spent time with my father outside, carving wood and building a small table, and some shelves. Sure, they turned out lopsided... and not very useable, but I loved doing it, and I learned. Many of those who say Torque has very few published games should look at this and rethink a bit. Sure, there only may be a few pieces of exquisite art published, but there's lots of small little sketches out there being refined.
Personally, off the top of my head, I think about the small things I've done in Torque. Playing with the bitmap controls, figuring out the tiles I would need to make a simple dungeon set. I know a number of projects use my skinned progress bar.
We all leave our little marks here. That definitely makes all of it worth it!
(well, that wasn't very coherent!)
First and foremost, I'm not really much of a developer. I don't have the time, nor the money to be able to pull off anything more than just doing stuff as a hobby. However, like everybody else here, I'm also a bit of a gamer. I love games. I love sitting and designing games. I may not have the manpower or money to make those sheets of paper in my binder into a game, or the piles and piles of grid paper into big levels for lonely Kork to run around through, but I still find the time to play around with Torque.
Many of us are in the same boat; we just do not have the time or energy to put all our dreams into motion. However we do what we can, and we have fun at it. And we learn. I have learned more about game programming by playing with Torque a few hours at a time than I did in any class, reading books or articles online (though the Torque books sure made it easier!)
While I was on vacation, I spent time with my father outside, carving wood and building a small table, and some shelves. Sure, they turned out lopsided... and not very useable, but I loved doing it, and I learned. Many of those who say Torque has very few published games should look at this and rethink a bit. Sure, there only may be a few pieces of exquisite art published, but there's lots of small little sketches out there being refined.
Personally, off the top of my head, I think about the small things I've done in Torque. Playing with the bitmap controls, figuring out the tiles I would need to make a simple dungeon set. I know a number of projects use my skinned progress bar.
We all leave our little marks here. That definitely makes all of it worth it!
(well, that wasn't very coherent!)
Recent Blog Posts
| List: | 10/04/07 - Thoughtbomb 03/06/07 - Frustration can be a good thing 02/02/07 - Minor Update and GuiWindowCtrl Gripe/Fix? 01/02/07 - New Year brings new things! 09/24/06 - Musings and Future Plans 09/03/06 - Time gets in the way 08/19/06 - GuiSkinnedButton Test #1 08/14/06 - Moving Day & UI Component Ideas |
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Submit your own resources!| Dave Young (Oct 04, 2007 at 12:04 GMT) |
Once a hobby and now my day-to-day bread and butter, game development is an incredible outlet for that little creator and designer in us. Like Richard Bartle said at this year's IMGDC, "the world has plenty of programmers, what it needs is more designers. Be a designer first and a programmer second."
You have left your mark, and may you continue to do so!!
| Tom Eastman (Eastbeast314) (Oct 04, 2007 at 18:43 GMT) |
I wonder if this is because carving has existed for so long. I don't really feel like wood carving has been abstracted or made easier to a large degree (better and more varied tools, but no huge steps forward since flint knives or something). I suppose the physicality of wood presents a more strict boundary between that and the conceptual nature of programming. I suppose work that is done with the hands is not only more appreciable, but also more intuitively so. Maybe programming is just waiting for more abstraction so that it's more intuitive.
Eh, interesting thoughts ;)
| Rob Parton (Oct 04, 2007 at 23:13 GMT) |
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