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Minor Update & Interface Ideas

Minor Update & Interface Ideas
Name:Rob Parton
Date Posted:Aug 05, 2006
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Thanks to the few who commented on my last .plan, I greatly appreciate the feedback!

I have extra busy with training at my new job this week. Only 3 more weeks to go! I'm also in the middle of packing my apartment to move across the city, so my time with TGE has been sorely lacking. However, since I seem to pick up the training so well at work that I end up helping out other trainees, the instructor has been giving me lots of personal time to sit back and plot things out on paper. These are a few things I'm working on:

GuiSkinnedProgressBar - Implemented the suggested change in skin layout as well as added vertical bars.

GuiSkinnedTextboxCtrl - Straightforward and easy to implement: I will be doing this first as soon as I get my PC moved into the new apartment in the next two weeks.

GuiSkinnedDropdownBox - Similar to GuiPopUpMenu, it's basically a skinned Combobox.

Like I had mentioned in last .plan, I'm really enjoying doing these sort of things compared to actual design, since I find interface work to be a real joy and a nice change of pace from everything else, and it's a part of Torque I truly enjoy and I find it's one of the easier parts of the code to understand.

If anybody has any interface components they can think up that could be interesting to see, please feel free to state so. I tend to try to figure them out only as I need them but sometimes I'm not much of a forward thinker.

Recent Blog Posts
List:10/04/07 - Thoughtbomb
03/06/07 - Frustration can be a good thing
02/02/07 - Minor Update and GuiWindowCtrl Gripe/Fix?
01/02/07 - New Year brings new things!
09/24/06 - Musings and Future Plans
09/03/06 - Time gets in the way
08/19/06 - GuiSkinnedButton Test #1
08/14/06 - Moving Day & UI Component Ideas

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Phil Carlisle   (Aug 05, 2006 at 09:56 GMT)
A bitmap based multi-state toggle would be interesting.

Basically, its like a bitmap button, but with N states, you add a state by calling a function like "addState(stateimage,commandcallback). When the toggle reaches that state, it calls that function.

Could be used as a bitmap based checkbox very easily..

We used to use them in worms to denote ammo amounts (empty, 1.2.3.4.5 full)

Etc.

Phil Carlisle   (Aug 05, 2006 at 09:58 GMT)
Oh, yeah, it should have left and right click handlers. We normally used right click to toggle reverse and left click to toggle forward.

I guess its not really toggling is it.. that would imply two states :) whatever the word for clicking through a number of selections is :)

Rob Parton   (Aug 06, 2006 at 00:43 GMT)
Phil:

Actually that's a really cool idea. Having left/right increment/etc the current state.

I'll add it to the list.

Mincetro   (Aug 08, 2006 at 07:15 GMT)
Hey, will you be releasing these GUI controls? I'd probably even be willing to pay for them if there were enough of them in a pack or something.

Rob Parton   (Aug 08, 2006 at 10:40 GMT)
@Mincetro:

I will once I know they aren't buggy and once I have a handful of skins for them. But right now I'm working quite a bit and still in the middle of moving so that probably won't be until at least the end of August, if not sometime in September.

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