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Back in the Lab
Back in the Lab
| Name: | David Cobb | |
|---|---|---|
| Date Posted: | Jun 19, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for David Cobb |
Blog post
I'm back. Still using TGB. A hard drive crash took down my scratch-built game engine (and 3 game prototypes in progress) so I'm really glad I picked up TGB! :D
Felix Crocker, Gentleman Rocker was safe on my other hard drive, but I've decided to throw it on a back burner. The animation was killing me dead. That and a couple collision problems I was having made the decision for me. I'll be continuing to kick it around whenever I feel like making some more pixel animations, but for now it's on hiatus.
The good news is that I've been working on a top-down space shooter game. Picture Escape Velocity, but with all that silly politics and trading excised, new combat controls...
...and with a hip-hop soundtrack.
"Lame! Where are the screenshots?"
I'm trying this time to not throw a bunch of art and things out there before I have them in a functioning game. I'm plugging away on the prototype (currently refactoring the first iteration) and I should have some pics and maybe a video to post later this month. With this being my first real project commitment since completing work on my first professional game (Saints Row), I'm quite excited with how it's shaping up.
Felix Crocker, Gentleman Rocker was safe on my other hard drive, but I've decided to throw it on a back burner. The animation was killing me dead. That and a couple collision problems I was having made the decision for me. I'll be continuing to kick it around whenever I feel like making some more pixel animations, but for now it's on hiatus.
The good news is that I've been working on a top-down space shooter game. Picture Escape Velocity, but with all that silly politics and trading excised, new combat controls...
...and with a hip-hop soundtrack.
"Lame! Where are the screenshots?"
I'm trying this time to not throw a bunch of art and things out there before I have them in a functioning game. I'm plugging away on the prototype (currently refactoring the first iteration) and I should have some pics and maybe a video to post later this month. With this being my first real project commitment since completing work on my first professional game (Saints Row), I'm quite excited with how it's shaping up.
Recent Blog Posts
| List: | 06/19/07 - Back in the Lab 08/31/06 - Oddly Satisfying 08/29/06 - Fruits 08/25/06 - Animation sucks 08/22/06 - Torque Game Builder FTW 10/21/05 - Plan for David Cobb 03/06/05 - Plan for David Cobb |
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Submit your own resources!| J Lesko (Jun 19, 2007 at 03:57 GMT) |
| Leroy Frederick (Jun 19, 2007 at 13:01 GMT) |
Edited on Jun 19, 2007 15:36 GMT
| Clint Herron (Jun 19, 2007 at 15:18 GMT) |
Look forward to seeing your progress!
--clint
| David Cobb (Jun 19, 2007 at 19:21 GMT) |
Clint: Thanks for the heads up on that. I think I remember seeing that post, but I was still working on a side scrolling brawler at that point. I do have some plans for my AI already but I'll definitely take a look at your project. Looks like fun. :)
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