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Animation sucks

Animation sucks
Name:David Cobb
Date Posted:Aug 25, 2006
Rating:Not Rated
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Comments:YES
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Blog post
Felix run cycle rough: Done
Final detailing: 5% complete
Time spent: 2 days

This is the first thing I've animated in quite a while. I'm basically learning a whole other way of doing it which is paying off in the quality department. I'm getting a lot faster as I go, but the large amount of time this takes will probably show when it comes to a reduced number of frames/animations/behaviors for other characters (heheheh...and other characters for that matter). I'll probably post a couple animations, screenshots, or concept art next time. Some visual representation of something will be going up, so look forward to that.

Here are some links to some pages that helped me figure out how to get going with this animation stuff...
Couple of Traditional Animation Tutorials
8 frame pixel run cycle

Recent Blog Posts
List:06/19/07 - Back in the Lab
08/31/06 - Oddly Satisfying
08/29/06 - Fruits
08/25/06 - Animation sucks
08/22/06 - Torque Game Builder FTW
10/21/05 - Plan for David Cobb
03/06/05 - Plan for David Cobb

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Mark McCoy   (Aug 25, 2006 at 21:23 GMT)
Heh... Animation rules. (As in: fun, but friggin' hard to do.)

Good luck! :)

Ramen-sama   (Aug 25, 2006 at 21:43 GMT)
you need to fix your links. they don't work properly.

David Cobb   (Aug 25, 2006 at 23:34 GMT)
Fixed! Thanks, mate!

Andy Hawkins   (Aug 26, 2006 at 00:35 GMT)
I read this because I agree with your blog heading ... but in the end it's great to finally see your character come to life. Keep it up!

Danny Ngan   (Aug 26, 2006 at 22:27 GMT)
Animation rocks! Then again, I get paid to do it 40+ hours a week. :)

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