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Dev-Diary #3 - A single player action-RPG
Dev-Diary #3 - A single player action-RPG
| Name: | Matt Huston | ![]() |
|---|---|---|
| Date Posted: | Oct 28, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Matt Huston |
Blog post
It has been a really long time since my last post. I have been quite busy with different projects and I also moved a few weeks ago as well. I was recently working more on my action-RPG bits and just now was finishing up converting everything over to 1.5. Just want to say congrats to GarageGames on the release, from a presentation standpoint, the engine really comes off with a very polished look with the new artwork and particles in the starter.fps, racing, and demos.
I have been doing a lot of work in TGB over the last couple months but was feeling I wanted to do some personal stuff in TGE again as well so went back to my action-RPG code and decided I wanted to implement SQLite code instead of using XML or my own text-based format. I have really found the power in doing so. I have rewritten my conversation/dialog code from scratch, now implementing a GUI editor. I had seen Gareth Fouche's about a month ago, we both have taken some queues from the Neverwinter Nights Toolset, which is probably the best RPG dialog editor out there, so the best one to duplicate.
So I implemented my own GUI editor and I like the power and ease it has created for me. Another key thing is a application that can view a SQLite database outside Torque. Thanks to the people over at MyDreamRpg.com, they mentioned SQLite Browser for this. It works as much as you'd need it for a game and is free.
So what would a blog be without some screenshots.



I have been doing a lot of work in TGB over the last couple months but was feeling I wanted to do some personal stuff in TGE again as well so went back to my action-RPG code and decided I wanted to implement SQLite code instead of using XML or my own text-based format. I have really found the power in doing so. I have rewritten my conversation/dialog code from scratch, now implementing a GUI editor. I had seen Gareth Fouche's about a month ago, we both have taken some queues from the Neverwinter Nights Toolset, which is probably the best RPG dialog editor out there, so the best one to duplicate.
So I implemented my own GUI editor and I like the power and ease it has created for me. Another key thing is a application that can view a SQLite database outside Torque. Thanks to the people over at MyDreamRpg.com, they mentioned SQLite Browser for this. It works as much as you'd need it for a game and is free.
So what would a blog be without some screenshots.



Recent Blog Posts
| List: | 04/19/08 - Back to the future 07/06/07 - Resource Dump - GuiAnimatedCrosshairHud, guiObjectSelectionHud 04/30/07 - ModMaker, TGB, TorqueX and More 11/19/06 - Dev-Diary #4 - Action RPG :: Talking Heads 10/31/06 - Persistent Items and Mission Objects 10/28/06 - Dev-Diary #3 - A single player action-RPG 07/31/06 - TGB RPGness Part 1 (Inventory) 07/06/06 - TGB Gaming Goodness |
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Submit your own resources!| Timothy Aste (Oct 28, 2006 at 17:50 GMT) |
| Robin (Oct 28, 2006 at 20:21 GMT) |
nice work Matt !
| Adam deGrandis (Oct 28, 2006 at 20:23 GMT) |
| Anton Bursch (Oct 28, 2006 at 20:57 GMT) |
| Rob Parton (Oct 28, 2006 at 21:19 GMT) |
| Christian S (Oct 28, 2006 at 22:36 GMT) |
| T Squared (Thanhda Tie) (Oct 28, 2006 at 22:52 GMT) |
| Andy Hawkins (Oct 28, 2006 at 23:00 GMT) |
| Matt Huston (Oct 29, 2006 at 08:51 GMT) |
Yep, I was going to implement this, though I probably won't use it as I don't have any voice actors, but the functionality will be there :)
@Andy
I used John Vanderbeck's SQLite resource and Dreamer's New SQLite Integration Tutorial (All Platforms). In SQLite and making a single player game, there are 4 commands that are important, "CREATE", "INSERT", "SELECT", and "UPDATE". You might want to find a SQL tutorial and read the first chapter or two. Luckily what we need for SQLite in Torque is very basic compared to creating a real database with hundreds of users.
Vanderbeck's SQLite resource does have an example but I created one for you as well. It creates a database (CREATE) called NPCs and it has a unique integer and a text field. I then insert into it some data (1, Matt), 1 being the unique identifier (primary key in DB terms) and the NPCs name. I then run a select (SELECT) query that returns me the NPCs name from the database and I echo it out. Making RPG dialog is not much more than an elaborate version of this.
new SQLiteObject(sqlite);
sqlite.openDatabase("rpg.db");
// Create NPC Table (if it doesn't already exist)
%query = "CREATE TABLE IF NOT EXISTS NPCs ("
@ "Id INT(12) NOT NULL PRIMARY KEY,"
@ "Name VARCHAR(255));";
%result = sqlite.query(%query);
%query = "INSERT INTO NPCs (Id, Name) VALUES ('1','Matt')";
%result = sqlite.query(%query);
%query = "SELECT * FROM NPCs WHERE Id=" @ 1;
%result = sqlite.query(%query);
%name = sqlite.getColumn(%result, "Name");
echo("The NPCs name is" SPC %name"); // Should return "The NPCs name is Matt"
Edited on Oct 30, 2006 09:46 GMT
| T Squared (Thanhda Tie) (Oct 29, 2006 at 17:32 GMT) |
So, you are pretty much, calling values from a data base, and echo them out to the screen. BTW, what Dreamer update are you talking about?
| Gareth Fouche (Oct 30, 2006 at 06:58 GMT) |
Welcome to the SQLite side of the Force btw ;)
It can take a bit of effort to get a nice editor going, but its so worth it when its done, adding content becomes a snap.
| Matt Huston (Oct 30, 2006 at 09:43 GMT) |
Here you go, it's just a newer version than Vanderbeck's implementation, but you will need to implement his first before you do this one.
Dreamer's New SQLite Integration Tutorial (All Platforms)
Edited on Oct 30, 2006 09:56 GMT
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