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TGB Gaming Goodness
TGB Gaming Goodness
| Name: | Matt Huston | ![]() |
|---|---|---|
| Date Posted: | Jul 06, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Matt Huston |
Blog post
Purchased TGB before it went release about a month ago. Been touching it on and off and doing the tutorials which were included. Capabilities are very cool and love how well documented the engine is.
Recently, I wanted to delve into a project that wasn't straight from the tutorials. I decided to create a platformer where the goal is to collect coins. I learned a lot while completing it, since most everything was from scratch. There is a platformer tutorial but I had a hard time trying to follow it so I basically wrote it myself with some help as well from the TGB message boards. So the character can run, jump, and collect coins. The problems I did have were when the player jumped and landed back on the ground, he would move slower than he had previously. I had tried to change his gravity to nothing when he landed but then he would walk straight off the platforms without falling. The one-way collision code helped me cure this problem. The result is 3 levels, 90 seconds each, where you have to collect 50 coins each. I've had a couple friends demo it and they found it really addictive. I have had a couple problems with collisions on other peoples machines. I am not sure if this is my code or TGB's physics system wacking out because of low frame rates (which I have heard and saw when I tried to record my game with Fraps).

Have some other TGB game projects in my head. If I have time I'll continue on to those while I finish getting all the tweaks into this.
Recently, I wanted to delve into a project that wasn't straight from the tutorials. I decided to create a platformer where the goal is to collect coins. I learned a lot while completing it, since most everything was from scratch. There is a platformer tutorial but I had a hard time trying to follow it so I basically wrote it myself with some help as well from the TGB message boards. So the character can run, jump, and collect coins. The problems I did have were when the player jumped and landed back on the ground, he would move slower than he had previously. I had tried to change his gravity to nothing when he landed but then he would walk straight off the platforms without falling. The one-way collision code helped me cure this problem. The result is 3 levels, 90 seconds each, where you have to collect 50 coins each. I've had a couple friends demo it and they found it really addictive. I have had a couple problems with collisions on other peoples machines. I am not sure if this is my code or TGB's physics system wacking out because of low frame rates (which I have heard and saw when I tried to record my game with Fraps).

Have some other TGB game projects in my head. If I have time I'll continue on to those while I finish getting all the tweaks into this.
Recent Blog Posts
| List: | 04/19/08 - Back to the future 07/06/07 - Resource Dump - GuiAnimatedCrosshairHud, guiObjectSelectionHud 04/30/07 - ModMaker, TGB, TorqueX and More 11/19/06 - Dev-Diary #4 - Action RPG :: Talking Heads 10/31/06 - Persistent Items and Mission Objects 10/28/06 - Dev-Diary #3 - A single player action-RPG 07/31/06 - TGB RPGness Part 1 (Inventory) 07/06/06 - TGB Gaming Goodness |
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Submit your own resources!| Chris \"C2\" Byars (Jul 06, 2006 at 22:20 GMT) |
| Blake Lowry (Jul 07, 2006 at 18:07 GMT) |
| Benj Edwards (Jul 09, 2006 at 17:08 GMT) |
| David Higgins (Aug 20, 2006 at 09:45 GMT) |
I set a constant force pushing down on the character, but it seems to be completely ignored. When I apply an impulse force, the character moves upward and, using the setDamping() I managed to get the player to stop moving upward after a short while. Was hoping to be able to possibly pull this off as a smooth jumping action, allowing my left/right velocity movements to continue to take affect while in a jump.
Any helpful words would be appreciated. Thanks.
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