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Plan for Alfred Norris
Plan for Alfred Norris
| Name: | Alfred Norris | ![]() |
|---|---|---|
| Date Posted: | Aug 05, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Alfred Norris |
Blog post
The ongoing journal of a mad mad man leading a team to make a Torque-based MMORPG called www.conflictomega.com
And thus I pour my mind onto the screen. (Was that dramatic enough a beginning? lol)
I plan to make sporatic notes here on the development of our MMO behemoth: CONFLICT: Omega.
Right now lets see...
> We've just gotten the concept artists we have desperately needed
> We're working on a web-site revamp
> Our biggest vulnerability is mapping (by far)
> We're inspired by Josh Ritter at Minons of Mirth (www.prairiegames.com
> We have a working test server, but none of our own models yet
> Vince Gee's RPG core has been worked into the client so that players statistics can be changed real-time
There's so much more to tell, but Ill leave it at that and come back when I have more time.
If I start to babble...ignore me.
I plan to make sporatic notes here on the development of our MMO behemoth: CONFLICT: Omega.
Right now lets see...
> We've just gotten the concept artists we have desperately needed
> We're working on a web-site revamp
> Our biggest vulnerability is mapping (by far)
> We're inspired by Josh Ritter at Minons of Mirth (www.prairiegames.com
> We have a working test server, but none of our own models yet
> Vince Gee's RPG core has been worked into the client so that players statistics can be changed real-time
There's so much more to tell, but Ill leave it at that and come back when I have more time.
If I start to babble...ignore me.
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