Previous Blog Next Blog
Prev/Next Blog
by date

Gemstone Textures v. 1.0

Gemstone Textures v. 1.0
Name:Gina-Marie \"Netjera\" Hammer
Date Posted:Mar 25, 2007
Rating:4.0 out of 5
Public:NO
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Gina-Marie \"Netjera\" Hammer

Blog post
Hi Everyone,

I've been hard at work on the art pipeline for Pharaoh's Frenzy, learning - as I go - exactly HOW MUCH I have to learn! (Boy there's a lot!) One of the things I've discovered is that there is a sorry lack of good, original resources for people working in 2-dimensions. I've also discovered that textures for certain types of materials are notably absent - at least for free.

To that effect, I've decided to release certain content from Pharaoh's Frenzy, as a free resource to other developers on Garage Games. I will only be releasing this content as I feel it is good enough, and as feedback tells me it's good enough. To start with, I'll be releasing textures, models and sprite sheets for gemstones - those I'll be using in PF, as well as several extras I'll be making to perfect my process and practice.

I've spent the last several days working on textures. These first few sheets are sample sheets of cropped textures of various gemstones I'll be using in Pharaoh's Frenzy. They've been taken directly from large, high-quality gemstone pictures I've gotten from the Internet. Some of them are quite small, because although the pictures are large, they ARE pictures of gems, often in groups, and cropping the textures doesn't allow them to be any larger without stretching. What you'll see here is the largest size I could crop from the originals, untouched in any other way, and grouped together by type of stone.

I'll be working to resize and touch up these textures in the next day or so. I'll also be testing them on models, and purging ones that don't wrap or tile well. Please feel free to comment. =) Thanks!


Turquoise Texture Samples


Tiger Eye Texture Samples


Pearl Texture Samples


Malachite Texture Samples


Lapis Lazuli Texture Samples


Jasper Texture Samples


Carnelian Texture Samples

Recent Blog Posts
List:02/08/08 - Return of the Pseudo-Egyptians (OR.. Net's Back)
05/27/07 - GTP SCREENIES (By Popular Demand)
05/23/07 - Gemstone Texture Pack Clarification
05/21/07 - -= GEMSTONE TEXTURE PACK RELEASE =-
04/02/07 - Gemstone Texture Pack 1.0
03/25/07 - Gemstone Textures v. 1.0
07/14/06 - Pharaoh's Frenzy Hits Milestone #2!
05/04/06 - Pharaoh's Frenzy Progress Report

Submit ResourceSubmit your own resources!

Stephan (viKKing) Bondier   (Mar 25, 2007 at 06:40 GMT)
Looking good! 8-)
I'm very interested in seeing them in game.

Andrew Hull   (Mar 25, 2007 at 08:06 GMT)
HAHA! You can see the reflection of the photographer in two or three of the carnelian samples! That's kind of funny, and at the same time amazing how shiny that gem is.

Oliver Rendelmann - DerR   (Mar 25, 2007 at 08:34 GMT)
Nice! Makes me want to get my gem stone collection from the attic...

Ben -Djaggernaut- Chavigner   (Mar 25, 2007 at 11:13 GMT)
Oh, pretty nice. Their use can be extended to metal textures or organic textures.
Maybe you could make one file for each.

Nice job ;)

Gina-Marie \"Netjera\" Hammer   (Mar 25, 2007 at 12:42 GMT)
Thanks for all the encouragement!

@Andrew: It's amazing how shiny the gems can be. And at the same time, a bit annoying. I wanted to use cut gems, because in uncut gems (with the exception of Agate which is often in geode form) you don't get the full effect of the matrix. You can actually see this difference in the lapis lazuli samples, where all of them are of cut lapis lazuli except one, which is actually taken from a picture of an uncut lapis lazuli slab used for COUNTER tops (of all things!). The uncut gem is so much lighter, and the matrix patterns are much less clear. Unfortunately, the cut gems are so much smaller that it's tough to get good-sized textures, and in many cases the reflectance is so high that you get highlighting, which can make a texture unusable. Thanks for pointing out the photographer reflections. Those MAY make the carnelian textures unusable, and I'd missed it. :( (Edit: I'm still not seeing what you're considering a reflection of the photographer, although I see a lot of reflectance in the carnelian. Which images were you talking about?) :)

@Ben: They're already saved into individual files, usually in whatever format they were "pulled down" in. I strung them together into sheets to make it easier to compare them. That way, people could say, "Texture #2 of such-and-such stone is really not usable because... but I really like textures #7 and #9 of that stone."

Thanks again you guys. :) I'm hoping that when I'm finished everyone will find these useful.
Edited on Mar 25, 2007 14:22 GMT

Magnus Blikstad   (Mar 25, 2007 at 19:12 GMT)
Gina, have a close look at picture 2 and 4 (actually, you can see it in 1 too) in the carnelian image. There's clearly visible hands/camera in there. (bottom left corner in 2 and stretched across the whole center of the image in 4, it's not so obvious in 1 but it's there at the bottom/center).

Ed Johnson   (Mar 25, 2007 at 19:40 GMT)   Resource Rating: 5
Thank you for the resource!

Gina-Marie \"Netjera\" Hammer   (Mar 25, 2007 at 20:02 GMT)
Thanks Magnus. I'm still not clearly seeing it in these, I'll look at the textures themselves. It's possible my eyesight is just NOT quite good enough to spot it. So it's a good thing I posted so other people could tell me. :) *runs to go get her glasses*

David Higgins   (Mar 25, 2007 at 20:03 GMT)
Great resource, thanks!

I can see the same reflection that Magnus is referring too, you can in #2, you can see the camera and the hands ... and in #4, it's a stretched version ... #1 has it, but faintly ...

Gina-Marie \"Netjera\" Hammer   (Mar 25, 2007 at 20:23 GMT)
aha! I got it. Thanks guys! *deletes those out of the set*

Andy Hawkins   (Mar 25, 2007 at 22:21 GMT)
@Gina you could have cloned out the photographer - here's the same image again, but I cloned them out...grab this if you want.

Carnelian Image Fixed
Edited on Mar 25, 2007 22:22 GMT

Gina-Marie \"Netjera\" Hammer   (Mar 26, 2007 at 00:14 GMT)
What's "cloning"? *blushes*

Ryan Mounts   (Mar 26, 2007 at 17:49 GMT)
Quote: "I'll also be testing them on models, and purging ones that don't wrap or tile well."

In Photoshop, for example, you can use the offset filter to quickly make seamless and tileable textures. There are plenty of tutorials... they'll explain the cloning tool too.

Gina-Marie \"Netjera\" Hammer   (Mar 26, 2007 at 18:55 GMT)
Thanks, but I don't own PS. :) I'm on a shoestring budget that includes every free tool I can get my hands on. My art pipeline consists of Pixia, PhotoPlus, Reiner's TilesetMaker and gameSpace (my only purchased product besides the GarageGames stuff).

But with any amount of luck, I can find a way to do the same thing in PhotoPlus.

David Higgins   (Mar 26, 2007 at 20:34 GMT)
@Netjera, GIMP is an excellent alternative to Photoshop, offering all the same tools ...

Andy Hawkins   (Mar 26, 2007 at 22:42 GMT)
Here's the link to GIMP - make sure you install GTK2 first, they also have an animation package. Use

GTK2 for Win2000

OR

GTK for ever other Win

PLUS ...

GIMP for Windows

If you get stuck...
Link to download page for Win

OR other downloads...
GIMP for Unix
GIMP for Mac
Edited on Mar 26, 2007 22:43 GMT

Gina-Marie \"Netjera\" Hammer   (Mar 27, 2007 at 06:48 GMT)
Thanks! I think I tried GIMP a couple of years ago, but it was very hard to use. Maybe it's worth taking another look at, though. :)

You must be a member and be logged in to either append comments or rate this resource.