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Gemstone Textures v. 1.0
Gemstone Textures v. 1.0
| Name: | Gina-Marie \"Netjera\" Hammer | ![]() |
|---|---|---|
| Date Posted: | Mar 25, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | NO | |
| Comments: | YES | |
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| Profile Page: | View profile page for Gina-Marie \"Netjera\" Hammer |
Blog post
Hi Everyone,
I've been hard at work on the art pipeline for Pharaoh's Frenzy, learning - as I go - exactly HOW MUCH I have to learn! (Boy there's a lot!) One of the things I've discovered is that there is a sorry lack of good, original resources for people working in 2-dimensions. I've also discovered that textures for certain types of materials are notably absent - at least for free.
To that effect, I've decided to release certain content from Pharaoh's Frenzy, as a free resource to other developers on Garage Games. I will only be releasing this content as I feel it is good enough, and as feedback tells me it's good enough. To start with, I'll be releasing textures, models and sprite sheets for gemstones - those I'll be using in PF, as well as several extras I'll be making to perfect my process and practice.
I've spent the last several days working on textures. These first few sheets are sample sheets of cropped textures of various gemstones I'll be using in Pharaoh's Frenzy. They've been taken directly from large, high-quality gemstone pictures I've gotten from the Internet. Some of them are quite small, because although the pictures are large, they ARE pictures of gems, often in groups, and cropping the textures doesn't allow them to be any larger without stretching. What you'll see here is the largest size I could crop from the originals, untouched in any other way, and grouped together by type of stone.
I'll be working to resize and touch up these textures in the next day or so. I'll also be testing them on models, and purging ones that don't wrap or tile well. Please feel free to comment. =) Thanks!

Turquoise Texture Samples

Tiger Eye Texture Samples

Pearl Texture Samples

Malachite Texture Samples

Lapis Lazuli Texture Samples

Jasper Texture Samples

Carnelian Texture Samples
I've been hard at work on the art pipeline for Pharaoh's Frenzy, learning - as I go - exactly HOW MUCH I have to learn! (Boy there's a lot!) One of the things I've discovered is that there is a sorry lack of good, original resources for people working in 2-dimensions. I've also discovered that textures for certain types of materials are notably absent - at least for free.
To that effect, I've decided to release certain content from Pharaoh's Frenzy, as a free resource to other developers on Garage Games. I will only be releasing this content as I feel it is good enough, and as feedback tells me it's good enough. To start with, I'll be releasing textures, models and sprite sheets for gemstones - those I'll be using in PF, as well as several extras I'll be making to perfect my process and practice.
I've spent the last several days working on textures. These first few sheets are sample sheets of cropped textures of various gemstones I'll be using in Pharaoh's Frenzy. They've been taken directly from large, high-quality gemstone pictures I've gotten from the Internet. Some of them are quite small, because although the pictures are large, they ARE pictures of gems, often in groups, and cropping the textures doesn't allow them to be any larger without stretching. What you'll see here is the largest size I could crop from the originals, untouched in any other way, and grouped together by type of stone.
I'll be working to resize and touch up these textures in the next day or so. I'll also be testing them on models, and purging ones that don't wrap or tile well. Please feel free to comment. =) Thanks!

Turquoise Texture Samples

Tiger Eye Texture Samples

Pearl Texture Samples

Malachite Texture Samples

Lapis Lazuli Texture Samples

Jasper Texture Samples

Carnelian Texture Samples
Recent Blog Posts
| List: | 02/08/08 - Return of the Pseudo-Egyptians (OR.. Net's Back) 05/27/07 - GTP SCREENIES (By Popular Demand) 05/23/07 - Gemstone Texture Pack Clarification 05/21/07 - -= GEMSTONE TEXTURE PACK RELEASE =- 04/02/07 - Gemstone Texture Pack 1.0 03/25/07 - Gemstone Textures v. 1.0 07/14/06 - Pharaoh's Frenzy Hits Milestone #2! 05/04/06 - Pharaoh's Frenzy Progress Report |
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Submit your own resources!| Stephan (viKKing) Bondier (Mar 25, 2007 at 06:40 GMT) |
I'm very interested in seeing them in game.
| Andrew Hull (Mar 25, 2007 at 08:06 GMT) |
| Oliver Rendelmann - DerR (Mar 25, 2007 at 08:34 GMT) |
| Ben -Djaggernaut- Chavigner (Mar 25, 2007 at 11:13 GMT) |
Maybe you could make one file for each.
Nice job ;)
| Gina-Marie \"Netjera\" Hammer (Mar 25, 2007 at 12:42 GMT) |
@Andrew: It's amazing how shiny the gems can be. And at the same time, a bit annoying. I wanted to use cut gems, because in uncut gems (with the exception of Agate which is often in geode form) you don't get the full effect of the matrix. You can actually see this difference in the lapis lazuli samples, where all of them are of cut lapis lazuli except one, which is actually taken from a picture of an uncut lapis lazuli slab used for COUNTER tops (of all things!). The uncut gem is so much lighter, and the matrix patterns are much less clear. Unfortunately, the cut gems are so much smaller that it's tough to get good-sized textures, and in many cases the reflectance is so high that you get highlighting, which can make a texture unusable. Thanks for pointing out the photographer reflections. Those MAY make the carnelian textures unusable, and I'd missed it. :( (Edit: I'm still not seeing what you're considering a reflection of the photographer, although I see a lot of reflectance in the carnelian. Which images were you talking about?) :)
@Ben: They're already saved into individual files, usually in whatever format they were "pulled down" in. I strung them together into sheets to make it easier to compare them. That way, people could say, "Texture #2 of such-and-such stone is really not usable because... but I really like textures #7 and #9 of that stone."
Thanks again you guys. :) I'm hoping that when I'm finished everyone will find these useful.
Edited on Mar 25, 2007 14:22 GMT
| Magnus Blikstad (Mar 25, 2007 at 19:12 GMT) |
| Ed Johnson (Mar 25, 2007 at 19:40 GMT) Resource Rating: 5 |
| Gina-Marie \"Netjera\" Hammer (Mar 25, 2007 at 20:02 GMT) |
| David Higgins (Mar 25, 2007 at 20:03 GMT) |
I can see the same reflection that Magnus is referring too, you can in #2, you can see the camera and the hands ... and in #4, it's a stretched version ... #1 has it, but faintly ...
| Gina-Marie \"Netjera\" Hammer (Mar 25, 2007 at 20:23 GMT) |
| Andy Hawkins (Mar 25, 2007 at 22:21 GMT) |
Carnelian Image Fixed
Edited on Mar 25, 2007 22:22 GMT
| Gina-Marie \"Netjera\" Hammer (Mar 26, 2007 at 00:14 GMT) |
| Ryan Mounts (Mar 26, 2007 at 17:49 GMT) |
In Photoshop, for example, you can use the offset filter to quickly make seamless and tileable textures. There are plenty of tutorials... they'll explain the cloning tool too.
| Gina-Marie \"Netjera\" Hammer (Mar 26, 2007 at 18:55 GMT) |
But with any amount of luck, I can find a way to do the same thing in PhotoPlus.
| David Higgins (Mar 26, 2007 at 20:34 GMT) |
| Andy Hawkins (Mar 26, 2007 at 22:42 GMT) |
GTK2 for Win2000
OR
GTK for ever other Win
PLUS ...
GIMP for Windows
If you get stuck...
Link to download page for Win
OR other downloads...
GIMP for Unix
GIMP for Mac
Edited on Mar 26, 2007 22:43 GMT
| Gina-Marie \"Netjera\" Hammer (Mar 27, 2007 at 06:48 GMT) |
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