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Pharaoh's Frenzy Progress Report
Pharaoh's Frenzy Progress Report
| Name: | Gina-Marie \"Netjera\" Hammer | ![]() |
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| Date Posted: | May 04, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Gina-Marie \"Netjera\" Hammer |
Blog post
Well Dreamer told me it was okay to mention that I'm working on the MMORPG Tool Kit with his team. So I don't have to hedge around that anymore. Today was a busy day all around.
Pharaoh's Frenzy
This is yesterday's to-do list. Here's what I got done.
1) Find map for main menu reference (Not yet)
2) Develop mockup for main menu final (Nope, tomorrow, hopefully)
3) Finish ripping apart sprites from Toolkit packs (YES! Thank goodness, what a tedious project!)
4) Recombine sprite sheets (Yes.)
5) Edit sheets to fix transparency and port to .png (Yes)
6) Get Pharaoh movement working (YES!) Yay me!
Here's a couple of screenshots. The gems aren't moving, and the explosions and stuff aren't in place in the background (the pyramid exploding is what causes the gems to rain down), but you can get a general idea of how things will look and fit on screen, and you can see the Pharaoh in a couple of different positions. (His movement code is in but not his animations.)



GarageGames Documentation
Still haven't heard anything back about standardization procedures, so I'm stuck. I have two more tutorial pieces waiting to be done, but I can't go forward until everyone us is a little less-busy. :) No progress today.
Dream MMORPG Tool Kit
Went through code base and began basic outlining of necessary rules and structures. Did some brainstoring with Dreamer regarding timing issues and cleanup. (Mostly I'm the end-person.. I'm going through and trying to figure out what rules are missing and why conflicts are happening.)
Tomorrow:
1) Get map for PF as reference and do mockup of production main menu.
2) Get treasure moving in the proper direction.
3) Determine how to spawn stuff on the fly.
(Wish me luck! lol)
Pharaoh's Frenzy
This is yesterday's to-do list. Here's what I got done.
1) Find map for main menu reference (Not yet)
2) Develop mockup for main menu final (Nope, tomorrow, hopefully)
3) Finish ripping apart sprites from Toolkit packs (YES! Thank goodness, what a tedious project!)
4) Recombine sprite sheets (Yes.)
5) Edit sheets to fix transparency and port to .png (Yes)
6) Get Pharaoh movement working (YES!) Yay me!
Here's a couple of screenshots. The gems aren't moving, and the explosions and stuff aren't in place in the background (the pyramid exploding is what causes the gems to rain down), but you can get a general idea of how things will look and fit on screen, and you can see the Pharaoh in a couple of different positions. (His movement code is in but not his animations.)



GarageGames Documentation
Still haven't heard anything back about standardization procedures, so I'm stuck. I have two more tutorial pieces waiting to be done, but I can't go forward until everyone us is a little less-busy. :) No progress today.
Dream MMORPG Tool Kit
Went through code base and began basic outlining of necessary rules and structures. Did some brainstoring with Dreamer regarding timing issues and cleanup. (Mostly I'm the end-person.. I'm going through and trying to figure out what rules are missing and why conflicts are happening.)
Tomorrow:
1) Get map for PF as reference and do mockup of production main menu.
2) Get treasure moving in the proper direction.
3) Determine how to spawn stuff on the fly.
(Wish me luck! lol)
Recent Blog Posts
| List: | 02/08/08 - Return of the Pseudo-Egyptians (OR.. Net's Back) 05/27/07 - GTP SCREENIES (By Popular Demand) 05/23/07 - Gemstone Texture Pack Clarification 05/21/07 - -= GEMSTONE TEXTURE PACK RELEASE =- 04/02/07 - Gemstone Texture Pack 1.0 03/25/07 - Gemstone Textures v. 1.0 07/14/06 - Pharaoh's Frenzy Hits Milestone #2! 05/04/06 - Pharaoh's Frenzy Progress Report |
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Submit your own resources!| Jesse (Midhir) Liles (May 04, 2006 at 04:33 GMT) |
| AndrewOsborne (May 04, 2006 at 07:14 GMT) |
| Gina-Marie \"Netjera\" Hammer (May 05, 2006 at 02:32 GMT) |
| Chris "Tribal" (May 05, 2006 at 02:56 GMT) |
| Neo Binedell (May 05, 2006 at 12:54 GMT) |
| Gina-Marie \"Netjera\" Hammer (May 06, 2006 at 03:54 GMT) |
| Dreamer (May 09, 2006 at 22:08 GMT) |
Anyways Gina fantastic Job on the Rules for the Kit, and your game is looking really nice.
| Gina-Marie \"Netjera\" Hammer (May 11, 2006 at 17:30 GMT) |
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