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Pharaoh

Pharaoh
Name:Gina-Marie \"Netjera\" Hammer
Date Posted:Apr 29, 2006
Rating:4.0 out of 5
Public:YES
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Profile Page:View profile page for Gina-Marie \"Netjera\" Hammer

Blog post
April 29, 2006

NetjerSoft has made a series of advances in Pharaoh's Frenzy, resulting in base mechanics for the game engine, a full range of placer art, and the beginnings of our own art resources. Here are a couple of screen shots of our (visible) progress.

This shot shows our opening menu. This is most definitely temporary, as the final menu will have a city-like layout.



This is our background for the game. It's starting to shape up nicely.



In the days to come we'll be finalizing the background image and inserting placer art into the beginning levels. Hopefully there will be more screenshots within the next day or two.

Recent Blog Posts
List:02/08/08 - Return of the Pseudo-Egyptians (OR.. Net's Back)
05/27/07 - GTP SCREENIES (By Popular Demand)
05/23/07 - Gemstone Texture Pack Clarification
05/21/07 - -= GEMSTONE TEXTURE PACK RELEASE =-
04/02/07 - Gemstone Texture Pack 1.0
03/25/07 - Gemstone Textures v. 1.0
07/14/06 - Pharaoh's Frenzy Hits Milestone #2!
05/04/06 - Pharaoh's Frenzy Progress Report

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Matt Huston   (Apr 30, 2006 at 00:43 GMT)
Look forward to some more shots, could you tell us more about the gameplay style too ? :D

Gina-Marie \"Netjera\" Hammer   (Apr 30, 2006 at 02:55 GMT)
Sure! It's a 2D gem-drop style adventure game. You control the Pharaoh as he tries to gather the treasure that falls from the sky. You also have to avoid enemies who will try to take the treasure, or capture the mummy and inter him in a museum.

Tom Feni   (May 01, 2006 at 20:07 GMT)
looks good.. :)

I should get back into TGB soon..

but so busy right now getting the ctf stuff done..

look forward to more..

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