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Plan for Benjamin Graner
Plan for Benjamin Graner
| Name: | Benjamin Graner | |
|---|---|---|
| Date Posted: | Jul 11, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Benjamin Graner |
Blog post
StarSiege: 2845
For those who don't know, StarSiege: 2845 is a fan-made sequel to Starsiege, one of the great games made by Dynamix. We've been working on the Torque version for a little while now and are starting to get more and more playable objects into the game. We recently posted some screenshots on our forums so I thought I'd share them with anyone reading this. Without further ado:







You can find out more about the project at www.starsiege2845.com. If any of this stuff looks interesting and you'd like to help we're always interested to hear from good programmers and artists. There's still a long way to go for our ATR but every day gives those on the dev team just a few more hours at night to program/design/create. Anyhow, enough jabber jabber, back to work. :)







You can find out more about the project at www.starsiege2845.com. If any of this stuff looks interesting and you'd like to help we're always interested to hear from good programmers and artists. There's still a long way to go for our ATR but every day gives those on the dev team just a few more hours at night to program/design/create. Anyhow, enough jabber jabber, back to work. :)
Recent Blog Posts
| List: | 07/28/06 - StarSiege: 2845 Screenshots - 56k beware 09/03/05 - Plan for Benjamin Graner 07/11/05 - Plan for Benjamin Graner |
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Submit your own resources!| Robert Pierce (Jul 11, 2005 at 04:53 GMT) |
Also, it seemed the people there didn't like me.... hehe :D
Robert
| Benjamin Graner (Jul 11, 2005 at 05:04 GMT) |
It's hard working on games in your spare time or at least I've found that to be the case. It takes a lot of time, and that's time you have to take away from your personal life or even work. Even with the 40 or so people on the team (of which I'm just a lowly programmer) things move slowly for that reason.
| James Laker (BurNinG) (Jul 11, 2005 at 11:46 GMT) |
| Anthony Rosenbaum (Jul 11, 2005 at 13:04 GMT) |
| Jake Massie (Jul 11, 2005 at 13:37 GMT) |
Edited on Jul 11, 2005 13:39 GMT
| Logan Foster (Jul 11, 2005 at 18:22 GMT) |
IMHO the biggest problem that you guys have right now is that you chose to make a decision to latch onto the Starseige IP and naming rights and in turn are losing out on the future of what you are crafting. Short term gain for long term pain. From what I am seeing you could more than likely have made this game on its own and when everything is said and done would have had the same success if not more because its your work that makes it great, not some dead IP that has been flogged like a dead horse by its owners.
| Jake Massie (Jul 11, 2005 at 18:40 GMT) |
However your position is based on the assumption that that we have plans for some future with this. We don't. This is a one off community project, not some effort on the way to becoming an indie dev house that has long range plans.
Edited on Jul 11, 2005 19:03 GMT
| Greg Berkhof (Jul 11, 2005 at 18:46 GMT) |
And who knows, maybe sierra will either buy the game from you, or pick you up as the dev team
| Andrew Nicholson (Jul 11, 2005 at 18:58 GMT) |
| Jeff Gran (Jul 11, 2005 at 21:22 GMT) |
And Boo for GI on game models. :\
| Matt Fairfax (Jul 11, 2005 at 22:18 GMT) |
| nibbuls (Jul 12, 2005 at 20:35 GMT) |
Can we get a poly-count on the human character? :)
| Jake Massie (Jul 13, 2005 at 14:23 GMT) |
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