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StarSiege: 2845 Screenshots - 56k beware

StarSiege: 2845 Screenshots - 56k beware
Name:Benjamin Graner 
Date Posted:Jul 28, 2006
Rating:4.0 out of 5
Public:YES
Comments:YES
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Just wanted to post some of the 'WIP' screenshots since people here may not have seen them.

FYI these are all TGE, we'll be moving to TSE at a later date.

There's also a video showing off the flyer at www.starsiege2845.com/forums/index.php?showtopic=13283.

Screens:





















































Hope you liked them.

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List:07/28/06 - StarSiege: 2845 Screenshots - 56k beware
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Eric Forhan   (Jul 28, 2006 at 15:37 GMT)
Those are sweet!

I was wondering just yesterday if this project was still in the works (you've been quiet). I'm glad to see it is. :)

Tom Perry   (Jul 28, 2006 at 15:47 GMT)
Wow nice, can't wait to see the game with TSE :)

Tim Heldna   (Jul 28, 2006 at 16:01 GMT)
Quote:


Hope you liked them.



I loved them. Can't say any more, too lost for words.

Maxwell Marsh   (Jul 28, 2006 at 16:11 GMT)
This makes me curious as to why Plasmatic quit the team... Its developing so well.

Clint S. Brewer   (Jul 28, 2006 at 16:16 GMT)
nice mechs, and nice environments

Todd Pickens   (Jul 28, 2006 at 16:29 GMT)
Benjamin,

SWEET!!! And really great use of the environment pack! Makes me very happy to see. :O)

Brian "Ayavaron" Ross II   (Jul 28, 2006 at 17:12 GMT)
Most of that looks AWESOME.

However, in spite of that, I do have some nits to pick.

In the 2nd, 6th, 7th, and 10th pictures you have something I refer to as splotchy ground. I'm sure if you look at them, you'll see what I mean. The thing is though that I hate splotchy ground. I'm not sure if you do, but to me, it looks extremely ugly. If you'd like, I am totally willing to redo those textures so that they're not so ugly and splotchy. No cost either. I've got some knowledge when it comes to texturing and I'd really love to help you get rid of your splotchy ground.

Please contact me Ben. I prefer e-mail but AIM chat is also pretty good. I hope I can help.

ALSO: I'd recommend a little bit of baked in lighting on those textures. I know that in TSE, the lighting will be more pronounced but those textures looks pretty flat right now. I recommend you either use global illumination or a light up on the top of them. Even with real-time shading that you'll be benefitting from in TSE, things tend to be illuminated so uniformly most of the time that most of the depth has to come from the texture anyway. You'd definitely benefit from some texture baking.
Edited on Jul 28, 2006 17:21 GMT

Kory James   (Jul 28, 2006 at 18:55 GMT)
This look amazing i think this is one the best games i seen on the torque engine, it almost look next gen.

but great job can't wait to see a movie teaser.

Adam deGrandis   (Jul 28, 2006 at 20:38 GMT)
Looking sharp

Sam Redfern   (Jul 28, 2006 at 20:59 GMT)
Looking great!... drool.... ;-)
Edited on Jul 28, 2006 20:59 GMT

Andrew Hull   (Jul 29, 2006 at 00:43 GMT)
I don't see the reason to move to TSE... except for some *extra* graphic goodness. It's pretty good looking as it is!

Geom   (Jul 29, 2006 at 03:13 GMT)
wow, looks very nice!

BTW, 2845 screenshots is prolly too many to put in a blog post :]

XS-Nitrogen   (Jul 30, 2006 at 05:32 GMT)   Resource Rating: 5
Wow. I'm impressed. I've been following the game for awhile but had no idea it was coming along so nicely. As was said, I don't see why you need to switch to TSE. In it's current state it looks better than a lot of games I've played. If you want to switch over, that's up to you, but if you ask me it looks more than good enough as it is.

Can't wait to hear more about it :)

-Nitrogen

Robert Blanchet Jr.   (Jul 30, 2006 at 06:51 GMT)
I really like the skies in these pictures. They look really good.

Gareth Fouche   (Jul 31, 2006 at 07:26 GMT)
Wow. Just wow. Nice work!

DodongoXP   (Mar 29, 2007 at 00:35 GMT)
those absolutely outstanding ..

that blue mech reminds me of the robocop 1 movie cop mech

cheers

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