by date
TorqueSchool updates
TorqueSchool updates
| Name: | Ed Johnson | ![]() |
|---|---|---|
| Date Posted: | Feb 01, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Ed Johnson |
Blog post
GarageGames and TorqueSchool communities:
Today is the last day the $50 Holiday Special is going to be active. Those who haven't redeemed theirs already can do so at any point in time this year. Our instructors have been working day and night (literally... ask Dave!) to make these courses as easy to follow and complete as humanly possible.
Speaking of course development, work continues on my courses. My second course has been much funner and easier than the first. The weapons course is much more modular; isn't as dependent on other parts of the course, so I can create them at my leisure. The only thing the individual weapons will share will be the combat systems they are linked through. For example, the first week focuses on the simpler projectile-based weapons, whereas the second week will focus on hand-to-hand (melee) style combat. Each weapon is an example of different configurations of weapon datablock, as well as different ways of scripting the combat.
There is still a lot of behind-the-scenes stuff we aren't ready to announce just yet,but you can be assured that there are grand plans for expanding the course base of TorqueSchool. Our most anticipated courses, TGE 101 and TGB 101, have unfortunately been delayed, and as soon as we have more information on when they will available, you will know as well. Getting these courses online is a high priority.
We're opening up the lines for Mini-Course suggestions/requests. Take a look at the examples provided and submit your own. We would like to focus on simple, straightforward how-to's aimed at those just starting out with torque. Similar to many of the wonderful articles in the GarageGames Resources section, with a TorqueSchool twist: high quality, rich text documentation, guaranteed to be up-to-date. These Mini-Courses will be developed by expert instructors and community members.
We have also started testing out a new feature... TorquSschool Journals... which we hope will be taken advantage of with the next course sessions. The best journal entries will be featured on the TorqueSchool main page. If you would like to participate (either Journals or Mini-Courses), you will need to make a post in the Author's thread so that I can enable authoring on your account. This is easy and you should be online and blogging within an hour of posting.
More updates soon! Thanks for reading!
Live Free and Prosper,
- Ed Johnson
TorqueSchool Administrator
Today is the last day the $50 Holiday Special is going to be active. Those who haven't redeemed theirs already can do so at any point in time this year. Our instructors have been working day and night (literally... ask Dave!) to make these courses as easy to follow and complete as humanly possible.
Speaking of course development, work continues on my courses. My second course has been much funner and easier than the first. The weapons course is much more modular; isn't as dependent on other parts of the course, so I can create them at my leisure. The only thing the individual weapons will share will be the combat systems they are linked through. For example, the first week focuses on the simpler projectile-based weapons, whereas the second week will focus on hand-to-hand (melee) style combat. Each weapon is an example of different configurations of weapon datablock, as well as different ways of scripting the combat.
There is still a lot of behind-the-scenes stuff we aren't ready to announce just yet,but you can be assured that there are grand plans for expanding the course base of TorqueSchool. Our most anticipated courses, TGE 101 and TGB 101, have unfortunately been delayed, and as soon as we have more information on when they will available, you will know as well. Getting these courses online is a high priority.
We're opening up the lines for Mini-Course suggestions/requests. Take a look at the examples provided and submit your own. We would like to focus on simple, straightforward how-to's aimed at those just starting out with torque. Similar to many of the wonderful articles in the GarageGames Resources section, with a TorqueSchool twist: high quality, rich text documentation, guaranteed to be up-to-date. These Mini-Courses will be developed by expert instructors and community members.
We have also started testing out a new feature... TorquSschool Journals... which we hope will be taken advantage of with the next course sessions. The best journal entries will be featured on the TorqueSchool main page. If you would like to participate (either Journals or Mini-Courses), you will need to make a post in the Author's thread so that I can enable authoring on your account. This is easy and you should be online and blogging within an hour of posting.
More updates soon! Thanks for reading!
Live Free and Prosper,
- Ed Johnson
TorqueSchool Administrator
Recent Blog Posts
| List: | 02/01/08 - TorqueSchool updates 01/25/08 - TorqueSchool updates 01/01/08 - Happy Holidays from everyone at TorqueSchool! 10/15/07 - First Day of Class, Weapons Ready for Launch 09/18/07 - Intro to Torque Art with Milkshape3d - Preview online 07/18/07 - Introducing Ed Johnson: Torque Art teacher |
|---|
Submit your own resources!| Chris Harpan (Feb 02, 2008 at 23:07 GMT) |
Hopefully you guys will have that fixed soon.
You must be a member and be logged in to either append comments or rate this resource.



Not Rated


