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Plan for Magnus Blikstad

Plan for Magnus Blikstad
Name:Magnus Blikstad
Date Posted:Dec 14, 2005
Rating:Not Rated
Public:YES
Comments:YES
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Blog post
Yay, as most of you probably already noticed Minions of Mirth 1.0 have been released!

It's been one hell of a ride, I was brought into the project in early April when Josh and Lara only had been working on the game using Torque for a few months. I have since then modeled, animated and textured nearly 50 different creatures, critters and characters. I still have some work on the project ahead of me that will most likely find it's way into the game as either "expansions" or updates through the live patching system but getting it this far is definitely a major milestone. It's actually DONE! I still can't quite believe it.

A huge shout out goes to Josh and Lara who have done an amazing job of getting this beast of a game done in just short of a years time. It's been a blast to work with these people all along. Of course all the people who have been around contributing to the game in one way or another deserves a mention too, so thank you everyone for making this a damn fun project to be part of.

And just since no plan should be without pictures here's a few random in game snaps for you (click to enlarge);





Moving along, what's next for me then? Well, right now I'm still recovering a bit from the final crunch and as I mentioned I still have some work left to do with prairie games. I also have some other things in the works but in either case I'll soon again be available and looking for something different to sink my teeth into. If you have anything in the works and are looking to contract out any of your art needs don't hesitate to swing by my (still horribly out of date, I'll fix that eventually. Promise) site www.witentertainment.com or fire of an email to me at magnus@witentertainment.com.

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Kevin Johnson   (Dec 14, 2005 at 22:05 GMT)
whoo hoo! WTG guys.
Edited on Dec 14, 2005 22:08 GMT

Prairie Games   (Dec 14, 2005 at 22:19 GMT)
Magnus has concepted, modelled, rigged, animated, and textured a crazy amount of stuff since April... and always with a smile :)

He's easily my favorite artist to work with of all time. He also has a very good handle on technology. He setup Subversion on Linux for deliverables which worked out really well. He also came up with some freaky 3dsmax scripts to automate the exporting of our 72 player models with loads of animations!!!

I'm a tad busy today, so I'll cut the gushing short by just saying: Thanks Magnus!!!!

-Josh Ritter
Prairie Games, Inc

Michael Hense   (Dec 14, 2005 at 22:33 GMT)
your work looks great... but the first thing that came to mind was that you should get the TLK... those scenes just cry out for better lighting, detailed texturing, and some shadows...

--Mike

Magnus Blikstad   (Dec 15, 2005 at 00:18 GMT)
Quote:

...you should get the TLK...

Don't blame me, I'm "just the artist". =)
I use whatever's there. I do believe the lighting is a bit of a mix between standard torque and the lighting pack but you'd have to ask Josh for the specifics.

There are shadows though (look at the bug image), but the shadows seem to show up more or less depending on the particular time in the game (the game runs on a day/night cycle, at 12:00 I suppose there isn't much of a shadow).

Canon   (Dec 15, 2005 at 14:58 GMT)
Congrat Magnus :p
I worked with some of your MoM models and I can confirm you are great Artist!!

Christophe

Magnus Blikstad   (Dec 15, 2005 at 15:06 GMT)
Ah, crap. Of course. Really sorry about not giving a huge shout out to you too Christophe, you really deserve it for all the hundreds of great clothes and armor textures for the player models!

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