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A new partner, a new game

A new partner, a new game
Name:Chris Labombard
Date Posted:Feb 08, 2006
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First off, I found an artist to work with on future projects. His name's Levi Walton. His work was very impressive, as were all the other people who I was in contact with for the week and a half or so it took me to decide who I could work best with.

Ok, on to other things. The Funk has went from lightning fast to slow as a turtle. Waiting for things to be finalized with GarageGames, and waiting for new art to come in is taking forever and anyone who knows me, knows that I don't like to wait, and I definitely don't like to do nothing... so I started deving another game!!!

Yay for me! ... no wait. I kinda made a mistake with this one. Usually I only start a game after I've completed a design doc and finalized all the details... This game I just dove into out of pure and utter boredom. I still don't even have a design doc. I have a couple paragraphs in a doc file on my HD but I have no idea where it even came from. I don't remember writing it.

And to make matters worse, the further I get with the game, the less I think it's going to be fun. I would have trashed it already, but the game isn't even playable yet. Just under 2 weeks of coding to get it where it is. Every piece works, but I still need some art to make it fully functional as a whole. If worse comes to worse and the game really isn't all that fun, I will probably ask the T2D dev team if they want to include it in the T2D download and if they don't want it I'll just release the source to the T2D community.

Here's a pic. Levi has created all the art so far.

We decided on calling it Molecular Madness. You play as Fredward, a hunch-backed creepy kid enrolled in Professor VonCrazystein's chemistry class. In an attempt to become a mad scientist you decide to become Professor VonCrazystein's assistant, and the only way he'll let you is if you get perfect in his class.

The game consists of 50 molecules. You have to react base elements and molecules using Bunson Burners, shakers, and pressure tanks, along with a range of other equipment, to fill a large beaker with liquid. The purer the liquid you create, the higher your grade.



The tubes in that image are placeholders and the GUI is going to receive a slight rearrangement. There's also going to be a background image added or a chemistry lab.

Which brings me to another problem. I find I'm constantly waiting for art, in order to continue to move forward. Not that it's Levi's fault or anything. Right now I'm writing this because there's nothing I can really code for The Funk without art (Levi is not the artist for The Funk), and nothing I can really code for Molecular Madness without art.

So what am I going to do? I'm going to start coding two games at once, so if I'm waiting for art for one game, I should be good to go with the other. Not that art is really necessary for most code, but it is for some. That means I will be starting to code a new game sometime in the next 2 weeks, and as soon as The Funk is out the door, I will start coding a second. What this also means, is I'm going to be looking for an artist again. I'll assign one artist to one game and one to another. Since I code about twice as fast as it takes Levi to create the art I need, it should work perfectly.

Recent Blog Posts
List:05/01/08 - leaving the independent games industry
03/02/06 - My first drawing ever.
02/15/06 - Unanswered posts
02/08/06 - A new partner, a new game
01/23/06 - I'm looking for a partner
01/17/06 - The Funk has finally hit Beta
11/08/05 - Plan for Chris Labombard
10/31/05 - Plan for Chris Labombard

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Jeff Tunnell   (Feb 09, 2006 at 02:25 GMT)
Chris. I don't know how it plays, but this just looks COOL.

-Jeff

Jason Correia   (Feb 09, 2006 at 04:59 GMT)
hey chris, I'm writing the business plan as I type you should have it in about 2 weeks top or a little more want to make sure I have everything.

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