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The Funk has finally hit Beta
The Funk has finally hit Beta
| Name: | Chris Labombard | ![]() |
|---|---|---|
| Date Posted: | Jan 17, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Chris Labombard |
Blog post
The Funk is a rythym based music game. You follow the waves of music beats on the screen to gather points.
These are Beta screenshots. That's all final art. The background images were done by Corey Ford. These are shots of most of the tracks (There's 10 tracks total).









After getting frustrated with finding artists and communicating my exact art needs I finally decided to take the bull by the horns and do the art myself. I have no idea how I actually managed to make it look decent but I think I did. Here's the final results:
Main Menu

Overview high score screen

Track high score screen

Nag screen

All the music for the game was done by David Wright. Well, all except 2 tracks which I did (they're the really simple ones) and Tom Bushby is working on the game website (hopefully this will inspire him to hurry up ;) )
There's a few things left to do. I have to create graphics for the website... And most importantly, the game needs to be ported to Mac. Not sure how Im going to swing that one yet. It shouldn't be too difficult, seeing as I only added one file to the engine code. I suppose I should do some more in-depth testing after I get the installer set up as well. So expect to see a plan from me soon looking for a few beta testers.
Also, each month I'm posting a new track (in track 10's position) and giving away a prize to the individual who gets the highest score at the end of the month. I want to give away a CD containing a free indie game (donated by a fellow indie developer) and demos for other indie games. So I'm currently looking for someone to donate a free copy of their game. Think of it as free advertising. :) Email me if you're interested. Chris at spunkygames dot com
These are Beta screenshots. That's all final art. The background images were done by Corey Ford. These are shots of most of the tracks (There's 10 tracks total).









After getting frustrated with finding artists and communicating my exact art needs I finally decided to take the bull by the horns and do the art myself. I have no idea how I actually managed to make it look decent but I think I did. Here's the final results:
Main Menu

Overview high score screen

Track high score screen

Nag screen

All the music for the game was done by David Wright. Well, all except 2 tracks which I did (they're the really simple ones) and Tom Bushby is working on the game website (hopefully this will inspire him to hurry up ;) )
There's a few things left to do. I have to create graphics for the website... And most importantly, the game needs to be ported to Mac. Not sure how Im going to swing that one yet. It shouldn't be too difficult, seeing as I only added one file to the engine code. I suppose I should do some more in-depth testing after I get the installer set up as well. So expect to see a plan from me soon looking for a few beta testers.
Also, each month I'm posting a new track (in track 10's position) and giving away a prize to the individual who gets the highest score at the end of the month. I want to give away a CD containing a free indie game (donated by a fellow indie developer) and demos for other indie games. So I'm currently looking for someone to donate a free copy of their game. Think of it as free advertising. :) Email me if you're interested. Chris at spunkygames dot com
Recent Blog Posts
| List: | 05/01/08 - leaving the independent games industry 03/02/06 - My first drawing ever. 02/15/06 - Unanswered posts 02/08/06 - A new partner, a new game 01/23/06 - I'm looking for a partner 01/17/06 - The Funk has finally hit Beta 11/08/05 - Plan for Chris Labombard 10/31/05 - Plan for Chris Labombard |
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Submit your own resources!| Alan Hembra (Jan 17, 2006 at 19:23 GMT) |
| Chris Labombard (Jan 17, 2006 at 19:24 GMT) |
| Scott Burns (Jan 17, 2006 at 19:37 GMT) |
Edited on Jan 17, 2006 19:48 GMT
| Ajari Wilson (Jan 17, 2006 at 20:54 GMT) |
-Ajari-
| Michael Cozzolino (Jan 17, 2006 at 22:25 GMT) |
| abc (Jan 17, 2006 at 23:28 GMT) |
| Matt Huston (Jan 18, 2006 at 00:13 GMT) |
| Jeff Gran (Jan 18, 2006 at 05:18 GMT) |
Can't wait to play the beta...or the demo version.
| Chris Labombard (Jan 18, 2006 at 11:38 GMT) |
Matt - The game has been in development 3 months today... :)
James - Good idea. I will look into that.
Edited on Jan 18, 2006 11:39 GMT
| J Lesko (Jan 19, 2006 at 00:03 GMT) |
My only comment would be on the high score screen. The grey boxes are a bit dull and Excel-ish, compared to the brightness of the rest of the game. I'd play around with the color or the character of the lines (e.g. rounded corners) or maybe make them solid, alpha-blended boxes with negative space between them. And depending on the fonts, you might not need boxes at all, relying on rules or implied lines.
Anyway, nice job!
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