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The Funk has finally hit Beta

The Funk has finally hit Beta
Name:Chris Labombard
Date Posted:Jan 17, 2006
Rating:Not Rated
Public:YES
Comments:YES
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Blog post
The Funk is a rythym based music game. You follow the waves of music beats on the screen to gather points.

These are Beta screenshots. That's all final art. The background images were done by Corey Ford. These are shots of most of the tracks (There's 10 tracks total).



















After getting frustrated with finding artists and communicating my exact art needs I finally decided to take the bull by the horns and do the art myself. I have no idea how I actually managed to make it look decent but I think I did. Here's the final results:

Main Menu


Overview high score screen


Track high score screen


Nag screen


All the music for the game was done by David Wright. Well, all except 2 tracks which I did (they're the really simple ones) and Tom Bushby is working on the game website (hopefully this will inspire him to hurry up ;) )

There's a few things left to do. I have to create graphics for the website... And most importantly, the game needs to be ported to Mac. Not sure how Im going to swing that one yet. It shouldn't be too difficult, seeing as I only added one file to the engine code. I suppose I should do some more in-depth testing after I get the installer set up as well. So expect to see a plan from me soon looking for a few beta testers.

Also, each month I'm posting a new track (in track 10's position) and giving away a prize to the individual who gets the highest score at the end of the month. I want to give away a CD containing a free indie game (donated by a fellow indie developer) and demos for other indie games. So I'm currently looking for someone to donate a free copy of their game. Think of it as free advertising. :) Email me if you're interested. Chris at spunkygames dot com

Recent Blog Posts
List:05/01/08 - leaving the independent games industry
03/02/06 - My first drawing ever.
02/15/06 - Unanswered posts
02/08/06 - A new partner, a new game
01/23/06 - I'm looking for a partner
01/17/06 - The Funk has finally hit Beta
11/08/05 - Plan for Chris Labombard
10/31/05 - Plan for Chris Labombard

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Alan Hembra   (Jan 17, 2006 at 19:23 GMT)
Pretty cool concept. I'm gonna check it out even though I have no rythem and can't dance.

Chris Labombard   (Jan 17, 2006 at 19:24 GMT)
Alan, I have no rythm either and can still pull off some impressive scores. Unfortunately, there isn't a download link at this time.

Scott Burns   (Jan 17, 2006 at 19:37 GMT)
I'm adding this one to the list of games to check out when I get a new computer. I'm a sucker for rhythm games, even more so if there are periphereals involved.
Edited on Jan 17, 2006 19:48 GMT

Ajari Wilson   (Jan 17, 2006 at 20:54 GMT)
Way to go man. Looking good. A game every couple of months eh? Not bad at all. Good luck.
-Ajari-

Michael Cozzolino   (Jan 17, 2006 at 22:25 GMT)
Looking good Chris. I like the art.

abc   (Jan 17, 2006 at 23:28 GMT)
The art's good. I suggest trying a few things to bling up the fonts before release, especially the gameplay HUD and high scores, since they seem to be unchanged from the prototyping test. Some "glow" and "bounce" when they appear or change is usually pleasing to the eye.

Matt Huston   (Jan 18, 2006 at 00:13 GMT)
Looking excellent Chris. Congrats on the 2-3 month dev cycle. Let me know if you might need any 3d work on your next project.

Jeff Gran   (Jan 18, 2006 at 05:18 GMT)
Wow it seems like only a few days ago I was trying the super-alpha and thinking "hey that's a cool concept". The in-game art looks great. The menus look good as far as the layout and all, but as a friendly critique I'd look at how it complements the in-game "look". One's white with playful blue (kid's playroom-ish?), the other is extra dark with fluorescent colors (futuristic inter-planetary-ish?)

Can't wait to play the beta...or the demo version.

Chris Labombard   (Jan 18, 2006 at 11:38 GMT)
Jeff - The menu's feel right when you play the game. I tried the menus with backgrounds like the game shots and it just didnt look or feel right.

Matt - The game has been in development 3 months today... :)

James - Good idea. I will look into that.
Edited on Jan 18, 2006 11:39 GMT

J Lesko   (Jan 19, 2006 at 00:03 GMT)
Looks really cool so far, Chris. =)

My only comment would be on the high score screen. The grey boxes are a bit dull and Excel-ish, compared to the brightness of the rest of the game. I'd play around with the color or the character of the lines (e.g. rounded corners) or maybe make them solid, alpha-blended boxes with negative space between them. And depending on the fonts, you might not need boxes at all, relying on rules or implied lines.

Anyway, nice job!

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